In response to this from Roger Greenaway.

I want to talk first about DeepFUN, then about Deep Fun, DeepFUN the meditation practice first, then Deep Fun the experience, basically because I've been thinking more about it.

I'm using DeepFUN to describe a yoga-like practice, a peace-based T'ai Chi of mindful fun. In DeepFUN meditations we play games that are for fun so that we can have fun and reconnect to the One Fun that connects us all. We play them mindfully so that we can deepen our understanding of, and connectedness to the flow of fun in our every day lives.

I'm close to happy with my current description of DeepFUN the meditation practice .

Deep Fun the experience is getting as close to flow as possible without taking it seriously. It's fun that occurs in Deep Time, fun that engages us mentally and physically, emotionally and socially, person-to-personally. Fun that redefines fun.

The games played in DeepFUN meditations are not your big-time, Deep Fun-producing kind of games. They are your pointless, scoreless exercises that challenge you to the impossible, and make you laugh. They do not require skills the way tai chi or juggling or running require skills. And yet they quieten the ego, transform the ego, reduce the ego to giggles. And some kind of flow is had by all.

But not the Deep Fun flow that comes only with practice, with familiarity and obstinance and endurance and mastery.

And yet, it is my espoused belief that DeepFUN meditations will get you to Deep Fun, faster. Regardless of the practice or sport or game or craft or hobby.

Deep Fun generally requires total immersion in and commitment to a game (read: job, craft, hobby, community, identity). DeepFUN meditations focus not on the game or the skills required to win, but on the fun.

Deep Fun is a flow state. As such, the balance between challenge and abilities is a relative and changing dynamic. As a novice or as a master, when you become totally engaged, you are in flow. Most informal games, hobbies, etc., are designed to provide Deep Fun for people of a very wide range of abilities. Until they become formal. And then the range decreases, intensifying the challenge so that only the most able arrive at Deep Fun.

I don't think the experience of Deep Fun is different for a novice or a professional. If the person is engaged, if all that person's abilities, whatever their degree, are fully engaged, Deep Fun is what they find. Flow is flow is flow.

However, it is the nature of us and of the games we play that our abilities increase as we play them more, and so we increase the challenge until we find ourselves just this side of competence, and then we see if it's possible to do even better. So we require more and more from our games and ourselves, deeper and deeper challenges, to get back to Deep Fun. And so we grow.

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