Thursday, July 25, 2002
Panther-Person-Persimmon
Here's a game I wind-up playing alot in my workshops. I guess because it's easy, fun, silly, only remotely competitive, and rich with discussion-worthiness.
There are three positions.
Each position has an accompanying sound. I like to ask people to make up both the position and the sound. The Panther position, for example, might be hands like claws, extended, with accompanying roar. The Persimmon position, of course, will require an leap of silliness. If you don't like persimmons, you can try perhaps porcupines or perhaps purple painted palomino ponies.
Like Rock/Scissors/Paper, each one beats the other - the Panther bets the Person,the Person the Persimmon and the Persimmon the Panther.
People get into three teams. Each team, as a whole, decides what position it wants to take. When ready, all three times line up in a triangle and display their choice. The team that wins gets a point for each team that it beats.
There are two ways that the game can be tied - when all choose the same or when all choose something different. The vast implications of this are quite potentially significant.
Playing to 5 points usually takes around 30 minutes and leaves a lot for processing: leadership, decision-making, strategy and counter-strategy, what was fun, etc.
Have fun with it, and the learning will
follow.
There are three positions.
Each position has an accompanying sound. I like to ask people to make up both the position and the sound. The Panther position, for example, might be hands like claws, extended, with accompanying roar. The Persimmon position, of course, will require an leap of silliness. If you don't like persimmons, you can try perhaps porcupines or perhaps purple painted palomino ponies.
Like Rock/Scissors/Paper, each one beats the other - the Panther bets the Person,the Person the Persimmon and the Persimmon the Panther.
People get into three teams. Each team, as a whole, decides what position it wants to take. When ready, all three times line up in a triangle and display their choice. The team that wins gets a point for each team that it beats.
There are two ways that the game can be tied - when all choose the same or when all choose something different. The vast implications of this are quite potentially significant.
Playing to 5 points usually takes around 30 minutes and leaves a lot for processing: leadership, decision-making, strategy and counter-strategy, what was fun, etc.
Have fun with it, and the learning will
follow.











