Thursday, August 15, 2002
Hipbone
The game of Hipbone is one of the only games I know of that has is both successfully patterned after Herman Hesse's "Glass Bead Game" and fun. The rules are:
"Two players play a game by each naming an idea in turn to one of the ten positions on the board. Ideas can be placed in any unoccupied position on the board.
"Ideas can take the form of text, sound, or image: a quote, an equation, a musical theme, a video clip, or a photo or graphic are all acceptable. Essentially, a move can be made out of anything in the three worlds... so long as it can be named.
"Players score by claiming links between the idea in their own move and the ideas already in play in those positions on the board connected to it by the lines of the board in question. A link can be any form of association - similarity, opposition, cause-and-effect, metaphor. Fanciful links may be made and enjoyed - or hotly contested.
"The idea placed in the first move cannot score, since there is no other idea on the board for it to link with. The idea placed in the second move cannot score either, to keep the playing field even. Thus each player gets to make five moves on a ten position board, of which only four are scoring moves."
Here's a sample.
"Two players play a game by each naming an idea in turn to one of the ten positions on the board. Ideas can be placed in any unoccupied position on the board.
"Ideas can take the form of text, sound, or image: a quote, an equation, a musical theme, a video clip, or a photo or graphic are all acceptable. Essentially, a move can be made out of anything in the three worlds... so long as it can be named.
"Players score by claiming links between the idea in their own move and the ideas already in play in those positions on the board connected to it by the lines of the board in question. A link can be any form of association - similarity, opposition, cause-and-effect, metaphor. Fanciful links may be made and enjoyed - or hotly contested.
"The idea placed in the first move cannot score, since there is no other idea on the board for it to link with. The idea placed in the second move cannot score either, to keep the playing field even. Thus each player gets to make five moves on a ten position board, of which only four are scoring moves."
Here's a sample.









