When the fun gets deep enough... Bernie DeKoven, Funsmith
Bernie DeKoven, FUNcoach
... it can heal the world.
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Adaptive Games

Searching for Adaptive Games. Because, in essence, that's the core of my funwork, the key to the fun community. I found this remarkable little list of pointers from a young lady named "Jenn" - a "Special Needs Mediator." Each item in this list could apply directly to facilitating a fun community:

Adaptations are made according to:

Participant's leisure interests - if the person is uninterested in activity, no amount of adaptations will create interest
Functioning level and skills of the person - not all activities must be adapted: assess the situation, participant's abilities and skill level
Age of person - gear activities towards age(s) of participants
Access to the necessary material and equipment - consider what resources are available, less expensive adaptations may be found

Keep in mind when adapting activities:

Does the adaptation change the activity so much that it is no longer recognizable as the same activity?
Does the adaptation match skill levels?
Will individual be able to participate with others or does modification restrict choice of partners?

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