Monday, October 21, 2002
Time Hunt
I received the following from a playful correspondent. I tried the game (broadband definitely recommended), decided it wasn't my cup of tea, brewed about it for a while, and further decided that it was lovely enough and deep enough to be worth our collective tasting. Registration required.
This is a metaphysical sort of Myst-like game that took Danny Kodicek and friends three years to make. It is done in Shockwave, Flash, and uses some server side technology. I have gone back several times. I haven't solved any of the puzzles yet, but they look juicy, they're the sort of puzzles you can appreciate even if they knock you out for a while. Like the Turing machine, forinstance. Has to do with the 'universalis machinus', no doubt. Poverus=Giordano Bruno?
ja
This is a metaphysical sort of Myst-like game that took Danny Kodicek and friends three years to make. It is done in Shockwave, Flash, and uses some server side technology. I have gone back several times. I haven't solved any of the puzzles yet, but they look juicy, they're the sort of puzzles you can appreciate even if they knock you out for a while. Like the Turing machine, forinstance. Has to do with the 'universalis machinus', no doubt. Poverus=Giordano Bruno?
ja











