When the fun gets deep enough... Bernie DeKoven, Funsmith
Bernie DeKoven, FUNcoach
... it can heal the world.
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Time Hunt

I received the following from a playful correspondent. I tried the game (broadband definitely recommended), decided it wasn't my cup of tea, brewed about it for a while, and further decided that it was lovely enough and deep enough to be worth our collective tasting. Registration required.

This is a metaphysical sort of Myst-like game that took Danny Kodicek and friends three years to make. It is done in Shockwave, Flash, and uses some server side technology. I have gone back several times. I haven't solved any of the puzzles yet, but they look juicy, they're the sort of puzzles you can appreciate even if they knock you out for a while. Like the Turing machine, forinstance. Has to do with the 'universalis machinus', no doubt. Poverus=Giordano Bruno?

ja

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