Monday, December 16, 2002
Jan and John's variations of Sequence
1. Make sequences visual.
Put a dot of white-out or nail polish on one side of each token. When playing, place dot-side down until you have a sequence of five. Then flip all tokens in the sequence, making your sequences easily visible.
2. Don't stop at 2!
Play until all the tokens are used up. Then count up your sequences - whoever has the most wins.
3. Handicap
For regular players, develop a handicap to level the playing field. That is, if you always win by an average of 3 sequences, then your handicap is 3. She has to win by more than 3 to win the game
4. Jokers are wild!
Use the jokers as wild cards that can replace any of your opponent's tokens (except one that is flipped over, signifying a sequence).
Nice players won't replace an opponent's token if it is in a sequence, even if their opponent hasn't seen it and hasn't "declared" the sequence by flipping over tokens to dot side up. Competitive players may seize the opportunity! Variation: you may replace your own token, not just your opponent's.
5. Playing intensely!
Don't separate the tokens in the beginning. Instead, place them in a hat or convenient deep-welled container.
At the beginning of each turn, reach into the hat and select a token. That's the token you must play that turn (it may be your token, it may be your opponent's).
Not for beginners! This gets strategic and tense! Especially at the end.
6. Play to lose.
Winner is the one who gets the fewest sequences. (We haven't tried this one yet)
What other variations have you invented? I'd love to hear about them.
Jan
a Sequence addict
Put a dot of white-out or nail polish on one side of each token. When playing, place dot-side down until you have a sequence of five. Then flip all tokens in the sequence, making your sequences easily visible.
2. Don't stop at 2!
Play until all the tokens are used up. Then count up your sequences - whoever has the most wins.
3. Handicap
For regular players, develop a handicap to level the playing field. That is, if you always win by an average of 3 sequences, then your handicap is 3. She has to win by more than 3 to win the game
4. Jokers are wild!
Use the jokers as wild cards that can replace any of your opponent's tokens (except one that is flipped over, signifying a sequence).
Nice players won't replace an opponent's token if it is in a sequence, even if their opponent hasn't seen it and hasn't "declared" the sequence by flipping over tokens to dot side up. Competitive players may seize the opportunity! Variation: you may replace your own token, not just your opponent's.
5. Playing intensely!
Don't separate the tokens in the beginning. Instead, place them in a hat or convenient deep-welled container.
At the beginning of each turn, reach into the hat and select a token. That's the token you must play that turn (it may be your token, it may be your opponent's).
Not for beginners! This gets strategic and tense! Especially at the end.
6. Play to lose.
Winner is the one who gets the fewest sequences. (We haven't tried this one yet)
What other variations have you invented? I'd love to hear about them.
Jan
a Sequence addict











