Thursday, December 05, 2002
Modifying Games for the Blind
In his article, Modifying Games for the Blind, Eddie Timanus writes:
I love a line Captain Kirk delivered on the original Star Trek episode entitled "Shore Leave." The more complex the mind, the more it requires the simplicity of play.
Perhaps my Alaska-sized ego took vindication from that. Since I love to play, I obviously have a very complex mind, right? Well, it's certainly good to lose a game now and then to keep one's ego in check.
I've always enjoyed games of all sorts - TV game shows, sporting events, card and board games, and, in my adult life, casino action. I never let a little thing like being blind stand in my way of having a good time. I quickly discovered that playing games was one of my favorite ways to have fun. The world of board games is by no means closed to blind or visually impaired persons. Many games can be made completely accessible with some tactile adaptations.
Eddie is clearly a devoted board game player. His article explains how cards, checkers, and even complex board games like Risk can all be "Eddiefied" - and in doing so gives us all a new look at our community of players.
I love a line Captain Kirk delivered on the original Star Trek episode entitled "Shore Leave." The more complex the mind, the more it requires the simplicity of play.
Perhaps my Alaska-sized ego took vindication from that. Since I love to play, I obviously have a very complex mind, right? Well, it's certainly good to lose a game now and then to keep one's ego in check.
I've always enjoyed games of all sorts - TV game shows, sporting events, card and board games, and, in my adult life, casino action. I never let a little thing like being blind stand in my way of having a good time. I quickly discovered that playing games was one of my favorite ways to have fun. The world of board games is by no means closed to blind or visually impaired persons. Many games can be made completely accessible with some tactile adaptations.
Eddie is clearly a devoted board game player. His article explains how cards, checkers, and even complex board games like Risk can all be "Eddiefied" - and in doing so gives us all a new look at our community of players.











