Friday, April 16, 2004
Victorian Parlor Games
Planning a party or a team building or a family picnic? Looking for a few good games that are basically, well, fun - you know, fun of the funny kind? Games that are so, well, silly, that winning has little to do with anything? Well then, search no more. Behold and beclick: they're Victorian Parlor Games.
Here, for example, game number 8, the ever popular:
Crambo
"It" leaves the room, and the players chose a word. Let's say the word is "fickle." When "It" returns, one player must give "It" a hint by giving him/her a word that rhymes with fickle, i.e., "pickle."
Now it gets interesting.
"It" will ask one player whether the word is, say, tickle, NOT by asking straight out but by forming a question about the word in mind. "It" will ask, "is it something that someone does by holding one's fingers to another person's side and moving them about quickly?" The player who has had the question put to them must respond, "No, the word is not tickle."
This continues until "It" guesses the word, OR... if "It" is really good, he or she will create question for a word the player can't guess. Then the player winds up being "It."
The site itself is in a bit of disrepair, having served it's purposes in promoting the predictably eponymous book. However, it's there. It's free. And it's a genuine source for more merry mayhem.











