Tuesday, April 12, 2005
Rock-Scissors-Paper Tag
I had several remarkable opportunities to work with some of the remarkable people studying with the USC School of Cinema-Television- Interactive Media. Teaching them everything I knew about fun and games, from New Games to Junkyard Sports. Of all the games I taught them, I think two stood out as being pivotal - as a learning experience and for the sheer fun of it all: the most junkly sport of Junkyard Golf and the absurd, profound, and insignificantly competitive Rock-Scissors-Paper Tag. Junkyard Golf because these are game designers, and design, really, is the center of the experience, collaborative design, in fact. Rock-Scissors-Paper Tag, or, as some would have it, Rock-Paper-Scissors Tag, is, from the design perspective, a most delightfully edifying model of a game that is both competitive and fun-centered, a game that can help build community, regardless of how "good" or "bad" people are at playing it.
For a similarly amusingly edifying experience, click on either link, or both.
Labels: games, Junkyard Sports











