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Rock-Scissors-Paper Tag

I had several remarkable opportunities to work with some of the remarkable people studying with the USC School of Cinema-Television- Interactive Media. Teaching them everything I knew about fun and games, from New Games to Junkyard Sports.

Of all the games I taught them, I think two stood out as being pivotal - as a learning experience and for the sheer fun of it all: the most junkly sport of Junkyard Golf and the absurd, profound, and insignificantly competitive Rock-Scissors-Paper Tag. Junkyard Golf because these are game designers, and design, really, is the center of the experience, collaborative design, in fact. Rock-Scissors-Paper Tag, or, as some would have it, Rock-Paper-Scissors Tag, is, from the design perspective, a most delightfully edifying model of a game that is both competitive and fun-centered, a game that can help build community, regardless of how "good" or "bad" people are at playing it.

For a similarly amusingly edifying experience, click on either link, or both.

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Anonymous Alexander Kjerulf said...

I once played the exact same game, but instead of rock-paper-scissors it was gnomes-wizards-giants.

Wizards stretch their arms in front of them and go "WOOOO"
Giants lift their arms high and go "AAARRRGGHHH"
Gnomes crouch close to the ground and go "nik-nik-nik"

Giants beat wizards.
Wizards beat gnomes with magic.
Gnomes scare giants off.

The advantages are that you look truly silly, plus the confusion inherent in trying to remember who beats who.

 
Anonymous Kellee said...

Thanks for sharing your wisdom with us, Bernie! We at USC all feel so lucky to have had even brief exposure to your wealth of experience in fun.

 

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