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"Why we play games"

Though written primarily for computer game designers, these key points from Nicole Lazzaro's exploration of "Why We Play Games" are relevant to anyone who takes play seriously:
." 1. Hard Fun
...players who enjoy the Hard Fun of Challenge say they like:
- Playing to see how good I really am
- Playing to beat the game
- Having multiple objectives
- Requiring strategy rather than luck

"2. Easy Fun
...players who enjoy the Easy Fun of immersion say they like:
- Exploring new worlds with intriguing people
- Excitement and adventure
- Wanting to figure it out
- Seeing what happens in the story, even if I have to use a walk through
- Feeling like me and my character are one
- Liking the sound of cards shuffling
- Growing dragons

"3. Altered State
...Players whose enjoyment focuses on their internal state say they like:
- Clearing my mind by clearing a level
- Feeling better about myself
- Avoiding boredom
- Being better at something that matters

"4. The People Factor
...players whose enjoyment came from interaction with other people say
that:
- It's the people that are addictive not the game.
- I want an excuse to invite my friends over.
- I don't like playing games, but it's a fun way to spend time with my friends.
- I don't play, but it's fun to watch"


She concludes:
"What surprised us most was the dramatic contrast in emotional displays between one vs. several people playing together. Players in groups emote more frequently and with more intensity than those who play on their own. Group play adds new behaviors, rituals, and emotions that make games more exciting. We were also surprised at how aptly 'Flow' describes challenge and the promise this holds for making games that can improve quality of life."
See also my article "Of Fun and Flow." And then call me in the morning.

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