Giant Card Games

The following brilliant collection of games for giant cards comes to us through the courtesy of the similarly brilliant USC student, Doo-Yul Park - yet another fine example of the kind of people I had to play with at USC.

[WHAT I DID]

I was a member of design team and had a couple times of meeting with team members after having thought about ideas individually, had another playtest meeting with other team members with pre-existing card games and other original game ideas, helped making stencils for cards and actually played every game we had at the Game Day(like everybody did). Also finally the Powerpoint Template design with Yuechuan and the diagram for SORTING game.



[DESIGN TEAM]

Design Team had a couple times of meetings. We had our own time to think about ideas individually and then the meeting was about how to make them into feasible games with solid rules by self-critiquing each game ideas. The main theme we came up with at the first brain-storming meeting was "Physicality", "Personifying Each Card", "Magic Trix", "Go Fish(Trading Game)", "The House of Cards", "Hide & Seek" and so on.



Physicality is definitely the most important theme to think about because of the idea itself of making Big Cards.



Personifying each card is interesting because the card is so big that each person would be able to carry just one card at a time. It is natural to think that each person would have specific attachment to the specific card he/she picked.



Magic Trix idea is actually driven from the theme of "Personifying Each Card." to feel special about one card they picked.



Go Fish was also fit to the theme of "Personifying Each Card" because when it comes to a Big Card Game, it's actually trading not just cards but the person who's holding the card.



The House of Cards is more about exploring player's creativity in terms of letting them build something with their own ideas and eventually making one big house out of collective efforts. It is important that every body have equal chance to devote themselves in making an output.



Hide & Seek is the first idea that I came up with thinking about an original Big Card game. I pictured a two team game that each team has to protect Queen or King by hiding them with numbers and face cards. Josh suggested that making one seeker for each teams and just like "Catching Dragon's Tail" Game (the game that IT should catch the tail person of a line of people.) the seeker should run around the cards of the opponent team and the opponent team should rotate their body & card to hide their numbers but more importantly hide their King or Queen. Lots of phsycality is expected by that.



Before the first class to present original game idea for the Big Card(the class we argued about making a whole deck of card or not.), I showed my SORTING Game idea to producers(Mihai & Jess) and they liked it. The SORTING game is a 2 team game. It was really successful in bringing people into playing with us at the actual Game Day.



[HOW TO PLAY SORTING GAME]
(Doox's game, Paradoox, ISOCard? Let's just call this SORTING game :)) is like this.

1. Each team members get one card out of the deck.

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2. The card each team got is for the opponent team. Each team shuffles cards to make the other team hard to make it in the order of numbers on the cards.

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3. After finishing shuffling, each team lines up and check who's the person in fron of you to exchange the card with.

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4. Each team meets together in the center.

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5. According to the signal from dealer, each team members exchange cards with the opponent person in front of them. (At this time each team members don't know what number they got.)

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6. Everyone flips the card and starts to sort in the order of numbers on the cards.

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7. The team which makes the sorting done first wins.

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[About SORTING Game]

I was focusing on the "Physicality" mostly when I came up with this idea. There are some reasons why this game was successful at the actual Game Day.

1. This game takes really short amount of time so people who's interested in really doesn't have to wait for a long time.

2. The number of players needed for this game is really sizable so people can be always added almost immediately. But the more, the funnier.

3. People liked the fact that each of them has their own card and felt attached to them. When they're shuffling they make a strategy with each other and when they're sorting they are yelling the number they have to notice other team members to sort faster. This game has certain team player mechanics in it.



[SOME MORE GAME IDEAS]

At the second meeting, we picked the most doable pre-existing card games. They are "Spit(or Speed)", "Clock Solitare", "War" and "Black Jack Tag(from Josh)." I had this "Duck Duck Goose" kind of game idea that day.



DUCK DUCK GOOSE is a game with 2 team formating a circle by sisting one by one. So each person has the other team members sitting right and left side of oneself. In the center of the circle there is two deck of cards. One deck is black and the other is red. Each person gets one card out of each team's deck(Red or Black) and go back to the circular posistion. The goal of this game is getting together with each team members and also making it sorted by numbers of the card each team members have while playing Duck Duck Goose game. If the other team members catch you then you should be back in your position and the turn goes to opponent's team. It means the team loses 1 turn of their chance. One thing really different to the Duck Duck Goose game is that this is a turn-based game so each team has their turn to be IT one by one. To add more interesting mechanics, when IT goes around the circle if IT meets same number of cards, the IT should draw another card from their deck and exchange card with that. One thing more important about who's gonna IT is that the other team member who is the closest person from last IT in specified circular direction(Clockwise or Counter-clockwise).



Before the day of Playtesting with other team members, I came up with another SORTING game(which is different version of sorting game showed above).

The another SORTING game is also a 2 team game. First, one of each team members draws a card and moves to a start point of each team's line. Next person of the each team draws a card and if the number is bigger or same with the first person's card then just go after the person to make a longer line. But if the number is smaller than the first person then the 2nd person should exchange the card with the first person to make it bigger and then moves to the next of the first person. Next the third person also picks a card and just like what I said before if the number is bigger or same with the 2nd person than the person can just go next to the 2nd person but if it's smaller than it, then the 2nd person should deliver the card to the person in front of him/her(who is,in this case, the 1st person) and if the card reaches to the first person then 3rd person can exchange his card with him(the 1st person). So, the card should be delivered to the 1st person in the line to exchange with new player of the team and while doing that team members should try to sort the numbers in ascending order with holding their position. The goal is making the specified length of line of people faster than the other team.



[A Designer's Perspective]

My issue as a game design team member was that this big card game started from the idea that lots of people already know card games and they're familiar with the rules so we don't have to explain them. They will immediately notice the shape of cards and it is good to attract people right away. Just like the argument we had at the class when we're trying to decide whether to make a whole deck of cards or not, game designers were at the other side of this whole idea. Making a creative game design out of cards which already has lots of good familiar games. How can we beat those card games? Not to mention that the purpose of this class, I personally think everybody should have been a game designer to think about this. It was a true challenge and a quite educational experience. Because there were those moment of endeavoring I feel even happier that the SORTING game made a successful result.



This was a really great project. What's really successful is I think more about that all of us worked as a team and helped each other no matter what's their original role was. Each of the classmates shined in their effort making this project a true success. I had a "Flow" and "wholy moment" throughout this project. Thank you all!!

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