Tuesday, October 10, 2006
Why Play, Toys, and Games are Important
I have been fortunate to know Dr. Toy for maybe a couple of decades already, during which I've come to appreciate her more and more for her valiant and often heroic efforts towards creating a childhood that is a little more fun for many, many more children; in a world of adults who can barely remember what fun is for. Her recently published article, "Why Play, Toys, and Games are Important," is one more example of her wisdom, expertise, passion and valiant defense of play. That she quotes me extensively in this article is yet further evidence of the aforementioned.
Here's a taste of what she has to say: "There are three 'Cs' I refer to when thinking about how the child's social development is nurtured by games and by thinking outside the limits to the learning process and traditional settings. When thinking about the value of games in the school or in libraries consider these values:
1. Communication — Communication involves others and leads to sharing, discussions, negotiation, and compromise.
2. Challenge — Challenges of game play give the child the opportunity to master new skills, solve problems, pursue goals, and enhance self-confidence.
3. Creativity — Creativity helps children imagine and wonder about ideas and stimulates self-expression."
Labels: games











