When the fun gets deep enough... Bernie DeKoven, Funsmith
Bernie DeKoven, FUNcoach
... it can heal the world.
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Jacob Davenport on Teaching Games

After I read this article about Teaching Games on Jacob Davenport's site, I suddenly realized how few people write about the art of teaching a game to someone, and what a useful piece of information that is.

Here, for example, is just the first paragraph of this article:
"Give your players information in the order they need to know it. First start with a summary of the game and the goal. When the goal is stated first, your discussion has direction. As you teach the game, players will imagine themselves playing it, and they need to know where they are going and how to get there. Even if the goal is simply to score points, and you will need a lot of explanation before players know how they get to score those points, you should still first tell them that they are competing to score the most points."
Clear, obvious, common sense, and yet, how many times has a game been taught to you like this?


from Bernie DeKoven's FunLog

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Anonymous \o/ noise \o/ said...

Excellent advice, and how obvious -- once it's been pointed out! Funny how often that happens.

Case in point: I'm reading your "Well-Played Game," Bernie, and learning so much from it... yet it's so much that I should already know. I will never approach a game the same way again, thanks to the skills you teach in this excellent work of non-fiction. Thank you.

 

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