Friday, February 22, 2008
Hard Fun, Easy Fun, Visceral Fun, Social Fun
In his wonderful presentation on the Core of Fun, Ralph Koster identifies four more kinds of fun:

"Games," Koster conjectures, "mostly focus on hard fun."
I, of course, think of "hard fun" in terms of "flow, complexity and the 'slanty line'," and social fun in terms of "coliberation." Nevertheless, these are in deed 4 more flavors of fun to behold, enjoy, and plant into our many-flavored garden of conceptual joy.
See also Koster's "Theory of Fun." And perhaps this, from one game company that claims to put the theory into practice.
via Craig Conley
from Bernie DeKoven, funsmith
"Games," Koster conjectures, "mostly focus on hard fun."
I, of course, think of "hard fun" in terms of "flow, complexity and the 'slanty line'," and social fun in terms of "coliberation." Nevertheless, these are in deed 4 more flavors of fun to behold, enjoy, and plant into our many-flavored garden of conceptual joy.
See also Koster's "Theory of Fun." And perhaps this, from one game company that claims to put the theory into practice.
via Craig Conley
from Bernie DeKoven, funsmith
Labels: 54 Flavors of Fun, design, theory











