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Improvisational Fun - The Imaginary Text Adventure

Here is what one might call a relatively perfect example of a central, oft-overlooked, and yet genuinely delicious flavor of fun: Improvisational Fun. Follow this imaginary text adventure as improvised by "Double Fine's Tim Schafer, designer of Full Throttle, Grim Fandango, Psychonauts and upcoming god of gwar epic, Brütal Legend. Prior to the release of those games, he worked on The Secret of Monkey Island, Monkey Island 2 and Maniac Mansion: Day of the Tentacle, as described in the Joystick article Return to Quest Quiz - Tim Schafer."
You peer into the glowing red eyes of the mechanical bear, curious about the purpose such a dangerous contraption could possibly serve. You briefly wonder if there are any robot trout nearby.

>W

You see a rusted mailbox marked "T. Girtlebee." Behind it lies a quaint cottage surrounded by (seemingly non-hostile) garden gnomes. Several puffs of smoke escape the home's crooked chimney. You smell bacon.

>open mail box

The mailbox contains ... mail. You don't know why you were expecting anything different.

>examine mail

"You may already have won* ONE MILLION DOLLARS!"

*an opportunity to be eligible to win a chance at winning the possibility of winning.

>examine sealed manila envelope

You open the envelope and reach deep inside. Like, really deep. It seems the interior of the envelope, err, envelops a magical and infinite amount of space. You could pull anything out of this thing, you reckon.
Try playing it on your next car trip, or with the person behind you in line, or online.

Improvisational Fun. One of my favorite flavors.


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from Bernie DeKoven, funsmith

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