Wednesday, April 30, 2008
Half-Belief and the need to believe in something that used to be meaningful
"You've been on my mind lately because I've been thinking about your concept of half-belief that you shared at the last NASAGA conference [see this]. I have been noticing how many contexts in which this concept is relevant. It's a big component in just about anything creative: art, amusement parks, literature, fiction, movies (it explains how we can become 'lost' in a book or film), and theater. (Locally the New England Youth Theater did a version of Shakespeare's Twelfth Night. The entire play, all the parts, were done by two teen-aged girls! It took place in their bedroom and, just the way kids play and make up games, they acted the whole show evolving into different characters as needed. So here you had the actors demonstrating the half belief that we as an audience engage in to enjoy a performance!)The funny thing being that somehow we know that we don't "really" believe in these politicians, wars, cults. Not entirely. Not fully. At some level, we are not fooled. It's half-belief. And in trying to make half-belief whole, we end up fooling ourselves.
"A couple of weeks ago, I was working with some nurses who support some medically fragile children in their family's home. The nurses were critical of the parenting in the home so I wanted them to look at some of their assumptions and get in touch wth some empathy for the family. I used Thiagi's Least Preferred Patient jolt. Three patients in a hospital noted for its geriatric work are described and people choose the one they'd least want to care for. It's set up so most people will choose one that turns out to be a cuddly infant.
"The surprise effect was lost on this group. One said, 'I always work the night shift so I wouldn't mind dealing with the patient that can't sleep (the baby). It'd give me something to do.' It seemed I'd chosen a jolt that was too close to the experience of these nurses for them to get into the half belief necessary to be caught off guard.
"So there's this tension or balance between having the 'game' be close enough to the person's experience to be relevant yet not so close as to be dismissed as ordinary and expected. I've seen this too in role plays where people begin discussing a real issue rather than practicing a role.
"You probably said all this in Atlanta, Bernie, so if I've forgotten the details, the general concept still lives on and informs me. It even explains why people support stupid politicians, wars, cults, and more: the need to believe in something that used to be meaningful."
Brian adds:
"We do end up fooling ourselves! And we can choose to fool ourselves negatively or positively. I can say, 'That rubber alligator is such a fake,' and have a miserable time on the Disney jungle ride. Or I can say, 'Yikes, look out for the monster!' and have an adventure. I can say, 'Jane tried to float a pretty lame idea at the meeting,' and turn things into a dull day. Or I can say, 'Jane is quite an innovator. I think her idea might have some merit,' and, when I make the half-belief whole, fool myself into having a terrific day. A friend of mine says the only thing you can control is your own attitude - I think this is how she does it! Have we also, now, explained how a self-fulfilling prophecy works?"
from Bernie DeKoven, funsmith
Labels: theory












