
Many, many, many years ago, when I was in high school, in Omaha, actually, I had the amazingly good fortune to participate in an experimental physics class that was experimental in every way possible. The course itself, developed by MIT, was just being tested, and the whole program centered around what seemed to me to be very much like fun (see this
article for a teacher's perspective of the program). I probably learned a lot of physics in the process, but for me the biggest learning was that learning itself can be fun (I was in high school, where I went from classroom to classroom, discovering over and over again that fun and learning were supposed to be two very different experiences). In many ways, this whole program was a validation for everything I hoped would be true about education. We played. We made our own instruments out of, basically, junk (a micrometer out of two mirror slides, a toothpick and rubber band). We learned. We learned not just about physics, but our world and ourselves.
This was 50 years ago. Today, thanks to computer technology and a few illuminated science educators, we have
physics simulations - virtual playthings that allow us to explore the interdependence of all things physical. For the most part, they are refreshingly fun, immediately accessible, inviting hours of observation and experimentation.
I don't think they can effectively replace experiences like making your own micrometer, but they can ignite the curiosity and playfulness that are native to all scientific enterprise. The best of these physical simulations are the most game-like, igniting wonder, inviting play.
There are many such resources available online. Here's one more example, called "
My Physics Lab."
One of these days, educators will learn this lesson. One of these days, the distinctions between play and learning will no longer be so obvious.
from
Bernie DeKoven, funsmithLabels: fun, learning, Virtual Toys