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Teaching Games

I recently wrote an article called Teaching Games.

I wanted to share with you some of the second part, especially, because I thought you'd find it especially useful.

It goes like this:
Something gets engaged in people when you teach them new games, and the dialogue is about fun. There are rules to be learned, and rules to be changed. And if the game is really new to them, they have to challenge some pretty basic assumptions about what winning means and what strategies to use. They have to think about what's fun for them. Become sensitive to their own sense of play. They have to discover the unique proposition of the game, and the fun inherent in that uniqueness. And if the game is similar to one they already know, they have to make even subtler distinctions.

See, this game is just like tag, except there's no base, and the only way you can be safe is when you're hugging someone.

And, most important, the teacher, and the player, both have to think about the fun of it all. About what's fun for them, together. And how to make the game moreso.

Here are some suggestions:

  • Find a game you think you'll have fun playing together.
  • Look for a game that's like a game you've already had fun playing together.
  • It's especially easy to teach a game that's like a game you all already know. "This game is just like Tic Tac Toe, only you have to get 4 in a row, and you can use an X or an O."
  • Start out with the shortest version of the game - the one that will take you the fewest rules to explain.
  • Teach the game as though having fun together was more important than how the game is supposed to be played.
  • If winning becomes too important, change sides from time to time, or make it the rule that you both can play either side, or give each side a name, and decide ahead of time which side is going to win, or play a different game - especially a game that doesn't require a lot of skill, or try a game that involves a very different skill.
  • Don't stay with any one game longer than it's fun for everybody to play. Start out "tasting" the game. You don't have to play it to the end. Just play it long enough to decide whether you want to play it some more.
  • If it stops being fun, stop the game and play something else. Something different. Something involving a different skill. Or no skill at all.
  • Take turns teaching each other games.

Something else happens to both games teacher and games learners as they explore more new games. They start thinking not only about the fun of it, but also the shared fun that grows wider and deeper between players and teacher.

And what gets learned, just like what we learned at that physics class, is too deep to be measured. But it enriches us. Enlivens us. Engages hearts and minds and bodies.

We learn how to approach the learning of new systems, of relationships, to our minds, bodies, to each other. We learn how to create and sustain fun. How to pursue happiness together. We learn how to teach games. We learn each other.

Which is why I'm suggesting that this idea of Teaching Games is something that we might take very seriously, in deed. Something we might even take professionally.

When we teach people how to teach games, the focus is on fun. And that's what they teach when they teach games to other people: different games, but always with the focus on fun. Every meeting another game. Helping them find the games that help them find fun, together.

It's something game teachers can do this at senior centers and kindergartens, coffee shops and recreation centers, playgrounds and hospitals - engaging minds, muscles, hearts, teaching each other the arts of fun.

I'm not sure what to call this profession. Not Game Teachers, because what's really being taught is not so much games. But something deeper even than fun.

Play pals? Fun buddies? Game gurus? Magisters Ludi?


from Bernie DeKoven, funsmith

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