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Beyond Concentration

It was the 80s, and I was working as a designer with what was then called the Children's Computer Workshop. I remember working briefly on an idea for building on the concentration game mechanics, featuring something that would only be possible on the computer. (That "only possible on the computer" was my computer game design mantra in those days.) And almost thirty years later the Presurfer writes something about a game called Soundory, and both behold and lo, an only-possible-on-the-computer concentration game - one where you have to match...guess what?

Hence not only proving my particular pudding, but also paving the way for further extrapolations of concentration-like computer-only games involving say matching faces that change expressions when you click on them, or laugh in different ways, or balls that squish and sound differently, or things that morph and bounce and make noise and squish - on a 12x12x12 grid maybe even.


via Presurfer

from Bernie DeKoven, funsmith

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