Friday, June 19, 2009
The Singularity Fun Theory
- How much fun is there in the universe?
- What is the relation of available fun to intelligence?
- What kind of emotional architecture is necessary to have fun?
- Will eternal life be boring?
- Will we ever run out of fun?
- Does it require an exponentially greater amount of intelligence (computation) to create a linear increase in fun?
- Is self-awareness or self-modification incompatible with fun?
- Is (ahem) “the uncontrollability of emotions part of their essential charm”?
- Is “blissing out” your pleasure center the highest form of existence?
- Is artificial danger (risk) necessary for a transhuman to have fun?
- Do you have to yank out your own antisphexishness routines in order not to be bored by eternal life? (I.e., modify yourself so that you have “fun” in spending a thousand years carving table legs, a la “Permutation City”.)
To put a rest to these anxieties… requires Singularity Fun Theory.
I decided that the Singularity Fun Theory was one of those theories that would be just as much fun if I didn't try too hard to understand what it actually means, and, putting a rest to my anxieties, remained quietly thankful that there are people thinking as deeply about the future of fun as Dr. Eliezer S. Yudkowsky.












