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Four freedoms of play

The Playful Learning Wiki, four theoretical models of play, includes Ralph Koster's Theory of Fun for Game Design, Brian Sutton-Smith's Ambiguity of Play, something from the National Institute for Play (a.k.a. Stuart Brown) and Scot Osterweil's brilliant Four Freedoms of Play.

Scot Osterweil: The Four Freedoms of Play

Scot Osterweil (MIT Comparative Media Studies, Education Arcade Project) has observed this truth: play has no agenda. Freedom is central to the experience of play. To understand the anatomy of play, Scot has identified four components that he calls the "four freedoms of play." If these freedoms are not respected, the play experience is severely compromised or even ruined.

  1. Playing with a tireFreedom to Experiment

    The player's motivations are entirely intrinsic and personal. The process is open-ended.

  2. Freedom to Fail

    Losing is part of the process.

  3. Freedom to Try on Different Identities

    Players aren't necessarily limited by their bodies or surrounding physical context.

  4. Freedom of Effort

    As described in Peter and Iona Opie's classic ethnography of playground culture, children may scramble around in a game of tag, avoiding being caught for twenty minutes, and then suddenly stop and allow themselves to be tagged once they have reached a certain degree of effort or perhaps want to move on to another activity.


I deeply appreciate this perspective, this idea of exploring the "freedoms" of play. In many ways, it's what play is all about.

Watch his talk on YouTube



from Bernie DeKoven, funsmith

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Blogger Bernie said...

After writing this post, I wrote Scot (I found him on Facebook) to express my admiration for his work. His reply: "I've just assigned my students to read a chapter from your book (the Well-Played Game)." What a gift when the Internet helps connect like minds who are already connected, albeit unbeknownst to each other.

 
Blogger josh g. said...

This is really thought-provoking, especially those last two freedoms. I want to encourage playful learning when I teach, but hmm. Alternate identities could be a great paradigm for getting around people's poor self-efficacy in math (ie. sidestepping "I can't do math" beliefs).

Freedom of effort, though? Yikes. Can I really give students the freedom to stop trying? If I can't, will anything we do ever truly be play?

 
Blogger Bernie said...

Always happy to provoke thought, Josh. Thanks for sharing it so openly and honestly.

Speaking of honestly, I'm not at all sure if school, which is basically a coercive system, can ever be a place where kids can be free to pursue fun.

Aside from that, maybe the "making it fun (within reason)" is better left up to the kids. Maybe instead of your taking it on as something you have to provide, the kids, with a little help and permission, can figure out their own way to fun, even in a setting where they are no more free than you are.

 
Blogger josh g. said...

Yeah, hrm. What scares me about that is that the very site you're linking to is promoting "Playful Learning" from the top-down perspective of the educator. So either there's some compromise that's possible, or this is ridiculous.

(I could ramble on, but then I should probably just blog it.)

 
Blogger Bernie said...

I think you can always make things more fun. I think you can get kids to take part in the making-things-more-fun as well. You might have to close the doors, and the windows, and the shades, but the possibility is always there. My point is that sometimes you have to fight for it. And sometimes you'll probably lose. But it's most definitely the "good fight." And whatever I can do to support you in that effort - via email and Internet - just ask.

 
Anonymous Office Humorist said...

Great post. It is interesting think about, especially when using play as an educational tool. If you focus too much on the "learning" aspect of play then a game becomes work instead of fun.

 
Blogger Bernie said...

I think the art comes from helping your students (and, of course, yourself) reclaim the fun that is inherent in whatever it is that their learning. Better than games, even. See this post.

 

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