When the fun gets deep enough... Bernie DeKoven, Funsmith
Bernie DeKoven, FUNcoach
... it can heal the world.
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One-Button games

You've certainly read my previous posts about games of the one-button variety, and how enamored I have become of said same, given the ease of interface for those of us with less than full access to our various button-pushing extremities. Hence you will almost immediately grok my interest in One-Button Bob - especially how, as you progress from screen to screen, the function of the one button changes. Had I opportunity and inclination to design Lightwaves again, surely such transformations would be gleefully explored.

At any rate and in the interim, I invite you to do your own explorations. Play as many levels as you can. Contemplate the implications. It's for the betterment, don't you know.

via In4mador

from Bernie DeKoven, funsmith

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Blogger Rick Hamrick said...

Bernie, the simple thrill of beating the levels one at a time, of figuring out the magical timing required (after you learn what the heck the button does in each level), has much of the feel of the old Commander Keen games.

Admittedly, those games involved more than one button, but the graphics were similarly rudimentary, and the gotchas equally diabolical.

 

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