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Playful Games

by Bernard De Koven on May 16, 2013

Seven Ways to Make Almost Anything Playful 

Games for the Many

Boxes – a game for hundreds
Giant Pick-Up Sticks – and I mean, GIANT
Human Card Games – silly mixers for large groups
Reception Line - formal silliness
Human Tunnel - mass movement through very longer and longer people tunnels
Human Spiral - going around together
Human Caterpillar – a roll-playing game
Snake in the Grass – eek, snakes everywhere!
Blob Tag – sooner or later, we all get blobbed
The Shoe Ritual – cargo cult cuteness
Octopus Tag – it’s good to be a tentacle
Catch the Dragon’s Tail – the more dragons, the more tails to catch
The Orchestra Game – making something like music together
Mass Multiplayer Crowdsourced Padycake – a hand game for any size group
Something that Beats Something that Beats Something Else that Beats Something – a variation of a variation of Rock/Scissors/Paper – and here’s a variation of that.

A New Games Album from Lee Rush: a reminiscence of a spirit that is sadly out-of-date.

Games for the slightly less many

A What, and another What
Chairs and Laps - a moving around game
Car-Car – an excuse to make nice to each other
Cookie Machine – another nice-making excuse
Mutual Massage – yet another opportunity for shared ah – from the Touching Games collection
Hug Tag - lots of running around and sweet touching
Everybody’s It Freeze Tag - a dramatically quick game of tag
Elephant, Giraffe, Toaster – a game of quick and silly response
Ultimate Rock-Paper-Scissors – a.k.a. Rock, Paper, Scissors, Posse – a silly way for everyone to get on the same side
Dho-Dho-Dho - the practice of loving competition
Machines – a theater-like game of collective body building
J’Accuse - a game of murder by palm tickle
Screamless - group silliness from Emperor Matt
The Knee Games - a welcome addition to our collection of collective silliness
Dumb Crambo – a team guessing game
Fingered - a finger game for any size group
The Evolution of Volleyball according to the Oaqui - introducing Jollyball, Follyball and Polyball
Of Schmerltzes, Sockballs and Pantyhose - safe, soft, ball-like games
The “Numbers Game” and Thumper, too - beyond sanity
Rock-Scissors-Paper Tag – which way to run and why
Group Juggling – border on impossibility
Dum Dum Da Da – a singing silliness
Lemonade – a game of great drama and taggage
Wink – don’t let a good one get away
Duck-Duck-Elephant – beyond Duck-Duck-Goose
Estray Bonajour – a singing ritual of shoe passage
Machines – a theater-like game
The Lap Game – a.k.a. lapsit
Chairless – like the Lap Game, only not
Zen Hip Swing – get moved while moving someone else.
Psychic Handshake – mystical group gathering
Prui – the game
Glass Cobra – get yourselves together together
The Sound and the Fury – a warm-up game of almost mystical silliness
Bernie Found Nirvana – a game that’s played until it’s impossible
Panther, Person, Porcupine - three-team Rock, Scissors, Paper
Bomb and Shield – a mad milling game
People Pass – and variants
People to People – twisted twister see also Roll Over
The Prince of Wales - beyond Numbers. See also The Priest of the Parish (a.k.a. “Who Sir, Me Sir?)
The Wrapping Game - An hilarious game for all ages

Games for the Few

Human Spring – a game for two Stand-Off – a similar game for two, but competitive
Handpile Ouija – mystic silliness
Tiger-Person-Fireworks – a game of happy coincidence for two
Ninja Slap – a martial arts-like game of far more than martial arts-like fun
Not-so-Crazy Eights – playing for family unity
Runaround Ping Pong – pongish silliness
Crazier Eights – playing for fun
If We Were – imaginary transformations
Thumb Wars – beyond thumb wrestling
Handland – puppet theater of the air
Sound Travel - make noise, go places
Bonk Ball – lie on your backs with your heads together, try to lob a ball onto someone’s belly button
Polaroid – build an image and see what develops
PowerPointless – act out your own presentation
Everlasting Games
– pointless fun forever
The Frog - make a friend for life
The Blessings Game – bless each other in and with fun
There Must Be a Good Reason
Verbal Ping Pong – and beyond
Sequitur – piecing a story together together
Blind Sculptor – very touching
Redondo – group doodling
Food Fun - more food games
Elephant, Elephant, Elephant - a card game of significant hilarity
It Could Be Worse - And it could be even worse than that
No, no, no. Thank you!
Oaqui Pong - An infinity of Ping Pong variations…
Found Object Scrabble - what to do at a restaurant while you’re waiting to get served
Manner of the Adverb – a dramatic guessing game
Minip - a kind of UnTennis for people who like playing more than winning.
Twenty Questions - begins with a discussion of the nature of human/computer interface as. revealed by the game of Twenty Questions, and concludes with a description of a new variation called “Plenty Questions.”
Cosmic counting - how high can you count together without interrupting each other
Checkers - and beyond
Long Knives and the Big Plate Special - a delicious and playful way to teach a remarkably spiritual message
Subversive Golf – as more or less developed by the DeepFUN group
BaaBaaBaaTwinkleEFG – a game of mental exacerbation
Higher Five and Clap You – a couple of hand games for silly times
Mutual Self-Congratulations – another hand game
Toilet Paper Love Pull - careful caring
Toilet Paper Tug of War - very gentle persuasion
Penny games - cheap fun of many dimensions
A Million Ways to Play Marbles, At Least - from the Well-Played Game

 Toy Stories - games with toys by Major FUN

Glue Things
Snapper Hands
Pop-ups
Koosh Balls and Silly Putty
Tangles
Suction Balls
Linkers
Wikki Stix
Executive Balls
Your basic Strechin’ Squid Yoyo
The Never Fall Bumper Car metaphor and toy
Mighty Jumpz
Ziggy Pasta Ball Mondo

More

Games for the Spirit - including some of the games in this collection, put in perspective
Fantasy games - playing with the imagination
Touching games – loving fun of the more touching kind
Playing for laughs – games like these, only more suited to smaller groups in smaller places
More Playful Games of Dubious Purpose – as requested by various workshop participants
Still More Playful Games – in case you run out
Dramatically Playful Games – pointless games that engage the imagination
Jim Moskowitz’s Parlor Game colletion
Games to play at the retirement home – a collection of pointless games, not too much moving or thinking, just a lot of fun
Playing with the Grandkids - a smattering of games for loving fun
Sweet Silliness for playful couples
Junkyard Sports – very unofficial sports

Elsewhere

A collection of collections of games
Deep Fun: Wonderful collection of games from the UUA (no, not deepFUN.com, but in the same spirit)
Theater Game Warm-Ups
from the Improv Encyclopedia

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The Mush Pot

by Bernard De Koven on July 27, 2012

One of the variations of Duck-Duck-Goose includes something called a mush pot. The mush post introduces a consequence to “losing,” even though you don’t actually lose forever.  ”The goal,” explains the Wikipedist, “is to tag that person before he is able to sit down in the ‘goose’s’ spot. If the ‘goose’ is not able to do this, he become ‘it’ for the next round and play continues. If the person who is ‘it’ is tagged, he has to sit in the center of the circle (the ‘Mush Pot’ or ‘Stew Pot’ ‘Cookie Jar’ or ‘Pickle Pot’). Then the ‘goose’ becomes ‘it’ for the next round. The person in the middle can’t leave until another person is tagged and he is replaced.”

In all my many mentions of the game, I’ve never once described the Mush Pot variation – even though I knew it all too well. Yes, it’s a legitimate variation, and yes again, it adds a legitimately, shall we say, poignant wrinkle to the Duck-Duck-Goose experience. But, for my purposes, it was a wrinkle I didn’t find worth playing with.

My purpose, my not-so hidden agenda in playing games, has always been to play inclusively. Ever since kids taught me about the theater of games, it seemed to me that my one overriding goal was create a theater in which everyone is an actor. I could see no purpose, none at all, for excluding anyone from a game, even if the exclusion was only until another unfortunate goose fails at her appointed round.

So this became a rule for me, and has remained so my entire career. Everybody who wants to play gets to play. It seems so counter-productive to me to keep someone from playing, for any reason, for any time. And it’s gotten so that when I watch  school teachers or gym teachers or camp counselors or anyone leading games excluding a child from play, I get so genuinely puzzled. Because it’s become such a basic assumption for me that that’s what games are for. That’s what I am for. To provide that opportunity. To create that kind of theater, that kind of community. The kind where everybody plays.

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Seriously fun

May 1, 2012

I am a great admirer of games that help us learn things – especially those games that are fun, especially those games that somehow, almost magically, transport us to the heart of something personally meaningful, something deep, rich with opportunities for understanding. Or those games that bring us closer to something we might have distanced [...]

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Shakers and Shovers

January 25, 2012

Following the success of Toilet Paper Tug-of-War, I invented a more abstract version of the same basic theater game/exercise. This one more theatrical, but also focused on developing and sustaining a fragile relationship. There are two roles: Shaker and Shover. The Shaker is trying to get the Shover to shake hands. The Shover, to keep [...]

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fun therapy for grown-ups

December 8, 2011

So, back to “fun therapy,” which we know isn’t like “real” therapy because, for the time being, at least, it’s more of an idea than a practice. There’s talk about it, sure. But there’s no research. No certification. No rigorous studies of its efficacy. I’m just saying. This time, we’re talking about what fun therapy, [...]

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Game Time at the Retirement Home

September 24, 2010

It’s always a challenge to bring fun to people who are sick or in some way physically or mentally challenged. And it’s always rewarding when you succeed. Here are some games that tend to make people laugh, that are easy to learn and easy to play, that are so much fun that it really doesn’t [...]

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The Theater of Games

June 12, 2010

Ordinary children’s games offer opportunities for a range of role-taking, group-building activities and their cultivation should be recognized as extensions of drama. Such games may be woven into workshops for reminding people how to play, how to explore spontaneity and the building of mutually supportive relationships. Though degrees and types of competition vary, from everybody [...]

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Playful Games

June 9, 2010

Seven Ways to Make Almost Anything Playful  Games for the Many Boxes – a game for hundreds Giant Pick-Up Sticks – and I mean, GIANT Human Card Games – silly mixers for large groups Reception Line - formal silliness Human Tunnel - mass movement through very longer and longer people tunnels Human Spiral - going around together Human [...]

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The Theater of Games

October 23, 2008

In my article, The Theater of Games, I begin to describe children’s games as if they were a kind of literature, real literature, sometimes exceptionally profound literature, a literature like, if you’ll forgive the implications, plays. Recently, I’ve come to realize how central this insight is to most of what I’ve been teaching and doing [...]

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If it’s May 19-26, it’s National Backyard Games Week

May 19, 2008

Patch Products is once again sponsoring National Backyard Games week, bless their fun-making hearts. In his Herald Tribune article Come Out and Play, Gerry Galipault catalogs some of the games scheduled for National Backyard Games week: “Physical Education Hall of Shame (They may try to ban them at school, but there’s no law against them [...]

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