"I give you a Glue Thing"
Following up on the Koosh
experience, I managed to convince one of my favorite clients
to agree to the vast expense of $5.95 per participant for what
I hoped would prove to be yet another Kooshlike experience of
finger-pleasing meditation.
I ordered a variety of Glue Things which were available at that
time (but no longer) from Edmund's
Scientific. (Similar sticky wonders are currently available
from J.
Rousek) These toys came in a variety of relatively "yucky"
shapes like spiders and worms, and fall under the general classification
of "icky toys." The catalog described them as: "Made
of a soft, squishy, elastic compound with both liquid and solid
properties, these amazing objects change shape in response to
impact or shear forces, yet spring easily back to original form."
I waited for the first evening play session
to introduce them to the group. This decision, to wait for the
evening before distributing them, arose from that same mystical
sphere of wisdom that purportedly protects fools and children.
Further, I started off
by teaching the group how to play "A What?" --
one of my favorite games for engendering controlled mayhem. Everybody
sits in a circle. They are each given an object (anything, really:
a shoe, a set of keys, a piece of candy) and asked to give that
object a name (any name, really: a Fred, a Pizza, a Furblick).
Simultaneously, everyone turns to the person on the right, and
says "I give you a...." (the .... being the name of
the object). The people on the right then turn to the people on
the left and say "a what?" This is repeated three times,
and on the third time, everyone actually passes their objects,
and the people on the right, must, upon receiving the object,
say "Oh, a ...!" (the ... being whatever they think
they actually heard the object being called. The goal, purportedly,
is to pass all the objects completely around the circle, without
changing the name originally ascribed to them. The actuality is
that it is nothing short of miraculous when any of the objects
retain their name.
After explaining the game, with great ceremony
and serendipity, I gave everyone a Glue Thing. We made sounds
of disgust and delight. We played. We laughed. We made it half-way
around the circle and basically gave ourselves over to mass hysteria.
While I was introducing the next game,
someone discovered yet another property of the Glue Thing. It
turns out that if you throw it onto the ceiling, it actually sticks
there for awhile. Within three minutes of this discovery, it began
raining Glue Things.
In sum, we had spontaneously arrived at
a new game, one that I hadn't planned for, one that brought the
group together, and kept them together for the rest of the evening,
and throughout the next day, until the very end of the two-day
brainstorm, when somebody finally figured out how to remove the
rest of the Glue Things from the ceiling.
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