
from The Oaqui, via email
Serious
and Silly Play Hide and Seek and Find God
Of all the players on my inner playground, Serious and Silly are the
best known. They've played together for years. They understand each other
intimately. They can play the most complicated games you can imagine.
And, from time to time, they can really play beautifully together. There's
one particular game that they can never play particularly well. Yet they
play it almost all the time, and seem to really enjoy it. It's a variation
of hide-and-seek and peek-a-boo and achieving enlightenment.
Typically, Silly suggests the game. Serious always wants to be Seeker.
This, actually, is a good arrangement. Serious is an expert at keeping
rules and being fair and defining what's off limits. Silly, on the other
hand, is remarkably good at being the Hider.
Next they decide on Home Base. The inner playground is full of potential
home bases and hiding places, from Toe to Tongue, Throat to Lung. Silly
usually picks the Nose.
Silly will play Hider, and Serious, as we already predicted, will play
Seeker. Serious focuses all attention on being the breather, the nostril,
the sensor of the air. And then begins to count (backwards, by primes,
from 97). Silly is supposed to be hiding by the time Serious reaches zero.
Despite years of practice, Serious just can't ignore Silly for the whole
count. So, as usual, Serious has to start over again several times before
Silly is really ready to hide.
Finally, Serious completes the count. At last, the moment of truth. Serious,
in a blink of the inner eye, reaches the unavoidable conclusion that Silly
is definitely hiding. At this point, the game almost always breaks down.
It's just too much for both of them. For Silly, hiding is fun, but only
for a little while. And for Serious, just the thought of being all alone,
leaving Home, without Silly...it's almost too frightening. Even Serious
doesn't want to have to be that serious.
Fortunately, both Serious and Silly have had a lifetime to play. All
it takes to get Silly out of hiding is someone to say "Allee Allee Oxen
Free." I don't know why they keep on playing Hide and Seek. Tag is a much
better game for both of them. They'd never have to be apart. And, together,
they could even find other players to play with.
I tried to ask them once, when I thought they were between games. And
they started running after me, yelling "You're IT."
Silly
and Serious Get Scared
Silly and Serious were the two most opposite characters that ever had
character. Serious and Silly were identical as identical twins. Silly
and Serious were as real and actual as you or I can be. Serious and Silly
were as imaginary as you or I can imagine.
One day, as Serious and Silly were walking home, when they were approximately
almost exactly two blocks from the doorknob on their front door, they
both noticed, at the same time, that there was really nothing else to
do - nothing else, that is, except walking home. It wasn't really that
they were bored. Just that they'd gone on that very same walk so many
times before. It wasn't really that there wasn't anything to do. There
were all kinds of things to look at: the sky and the clouds, the street
lamps and the telephone poles, the houses and the people walking by,
the cars, the birds. It was just that they needed something new to do.
And everything, even the things they hadn't ever noticed before, seemed,
well, old. All they need, really, was something else to be doing while
they were walking - something else to do or think about, just until they
got home.
About half a block later, Silly came up with a Silly idea. Wouldn't
it be fun, Silly thought, to pretend that something, something really
scary, is following us? Something really, really scary Something that
could catch us and eat us, in some kind of pretend way, completely up!
For the next half-block, Serious thought very hard (which, for Serious,
was just about as fun as possible). Serious thought about the implications
and ramifications, about being scared and about scary things and about
the effectiveness of pretending to be afraid as an antidote to boredom.
Serious thought about the pros and cons, the ups and downs, the ins and
outs. In the mean time, Silly thought about the scariest possible things,
and how fun it could be to pretend them into being - big things with
lots of teeth and very, very bad breath.
And, at the very moment when they were each exactly one block from home,
Serious made a decision. Yes, Serious decided, pretending a scary thing
into being would in deed be an effective distraction and simultaneously
a meaningful exercise of the pretend muscles. And, by sheer coincidence,
Silly had decided exactly what the pretend thing looked like, precisely
what it sounded like and absolutely how it smelled.
So, for the whole next block, the closer they got to their house, the
closer the Pretend Thing got to them. When they were three-quarters the
way home, they could almost see the Pretend Thing's teeth and eyes and
claws. When they were half-way home, the Pretend Thing was exactly twice
as close and the Pretend Thing's teeth and eyes and claws were twice
as big. When they were a quarter-way home, the Pretend Thing was four
times closer, and the Pretend Thing's teeth and eyes and claws were four
times bigger, and the Pretend Thing's breathing was four times louder
and the Pretend Thing's breath was four times smellier. And, when they
were an eighth of the way to their house, they could hear the Pretend
Thing's toes scratching on the sidewalk. Eighteen toes. All on one horrible
foot that smelled even worth than its breath which now smelled eighteen
times worse than it did before. They could even tell exactly how horrible
it's horrible smell smelled!
And, by the time they were in front of their house, they could hear
the Pretend Thing's terrible growl - like the growling of a big, angry,
hungry, and very upset stomach.
Just as they got to the door, Silly was almost not pretending at all.
Silly was almost really, really scared. And Serious, even Serious was
getting Seriously scared. Very Seriously.
And, just as they got the door finally opened, and the Pretend Thing
had dug all of its eighteen pretend toes deep into the front step, and
scrunched itself into one big angry, smelling, gurgling coil of very
mean muscle absolutely and totally ready to pounce and grab and bite
- Serious and Silly jumped into the house and slammed the door completely
shut right in the made-up face of the horribly pretend Pretend Thing.
"Wasn't that," said Silly, shaking and sweating and breathing
hard, "fun?"
"Most," answered Serious, holding on to Silly as tight as
Silly could be held, "amusing. Most amusing, in deed."
"Well then," said Silly, with a particularly silly grin, "how
about if we open the door and invite the Pretend Thing in?"
Serious thought for about one-half of a half-second, and said "I
don't think so. No, come to think about it, I really, actually, genuinely,
honestly and totally seriously don't think so."
Serious
and Silly meet Naughty and Nice
and learn to play Kick the Can
One day, Serious and Silly were playing Hide and Seek. Actually, it was
the 17,534th day Serious and Silly had been playing Hide and Seek. But
who's counting? Which, of course, is a whole other question.
So there they were, as usual, Serious once again trying to get the rules
clear. Silly once again being, well, silly.
Only this time, Silly clearly stepped out of bounds with this silliness
thing, and did something that could only be called naughty.
"That's naughty," exclaimed Serious. And so it was.
Naughty, it turns out, was with Nice at the time. Who immediately introduced
everybody to everybody else and proceeded to organize a game of Kick the
Can.
And Kick the Can, as only someone as nice as Nice would know, is a game
that would attract Serious, Silly and especially Naughty, with whom Nice
was. Because it's like Hide and Seek, the very game Silly and Serious
had spent a lifetime playing.
And it's just different enough to be a New Game.
In Kick the Can, the Can is Home Base. A different kind of Home Base,
though. A kickable one. A moveable, pick-up-and-throw-away-able kind of
Home Base.
And just like in Hide and Seek, you hide and try to get back to the base
without being seen. And if IT sees you and tags you before you can get
to the Can, you become a Prisoner and you have to stay at the Can and
do pretty much nothing. But if someone else can sneak in without getting
tagged by IT and kick the Can, everyone is free and gets to hide again
and IT has to be IT another round.
Oddly enough, everyone thought this would be fun.
So, guess who winds up being IT?
Serious? I don't think so. By the time Serious got ALL the rules down,
everybody else would have found something else to play.
Silly? It? You can't expect Silly to play by one set of rules long enough
for anybody to figure out the game.
So Nice it is. That is, Nice is IT. As for Naughty, nobody, not even
Naughty, wanted a Naughty IT. Not for the first round, at least.
And guess also what becomes the Can?
Something in your personal landscape as actual as a Can, as common, as
kickable. Tangible like a Can, but evanescent, like a Can being kicked.
Like hearing the sound of the surf? Feeling the sand between your toes?
Seeing the outline of a cloud?
Remember, it has to be something everyone agrees to, but Nice gets to
decide.
Guess where everybody goes to hide.
Guess who gets his Can kicked by whom.
Guess what happens when Nice gets Serious.
Guess how long Nice has to be IT.
Silly
Plays Grownup
Silly and Serious were the two most opposite characters
that ever had character. Serious and Silly were identical as identical
twins. Silly and Serious were as real and actual as you or I can be. Serious
and Silly were as imaginary as you or I can imagine.
One of the big differences between Serious and Silly is
that Silly likes to pretend to be Serious, while Serious hardly ever likes
to pretend to be Silly. As you know, both Serious and Silly are very good
at pretending.
One morning, Silly and Serious were playing around the house. Actually,
they weren't playing "Around the House." They were playing "House."
You know, the pretend game when you pretend to be a baby or a mother or
father.
Up until this time, Silly always got to play Baby. Silly could goo and
gaa and drool and drip and crawl and kick, and be more of a baby and have
more fun than even a real baby could have. And Baby Silly was more than
silly enough to make this into a game Serious could take seriously. While
Silly was playing Baby, Serious could try and try to get Baby to eat some
pretend custard,. Or Serious could try to make Baby sit still, or be quiet
for more than 10 seconds. Because Baby was always moving and making silly
noises, trying to make Baby do anything was a serious enough challenge
even for Serious
Today, at this very time, for some probably very serious reason, Serious
decided that the playing House really wasn't very fun after all. Even
though Silly seemed to be having more fun than a box full of self-rattling
rattles, and even though trying to get Baby to do anything required Serious
to exercise great skill and cunning and things - even though the game
really was fun, Serious just wasn't having any.
So Serious harrumphed gallumphed and up and quit. "I will play Grown-Up
no more," explained Serious in a deep and serious voice.
"OK," answered Silly, while trying to make a hat out of the
bowl of pretend custard. "You play Baby, and I'll play Grown-Up."
A most interesting turn of events, thought Serious. A most significant
reversal of roles, thought Serious again.
Well, as you can guess, Serious was just as good at playing Baby as Silly
was. In fact, Serious was very, very good at playing Baby. Serious could
cry and get angry and throw tantrums and be stubborn and cranky and make
messes and knock things down - all so well and convincingly that everybody
really thought that Serious was acting just like a big Baby.
Here's where this story starts to get somewhat sad.
Once Serious discovered how much fun it was to play Baby, that's pretty
much all Serious wanted to play, ever. At first, Silly thought that maybe
this whole thing wasn't such a good idea, after all. At first, it really
wasn't that much fun for Silly to play Daddy or Mommy. It was hard for
Silly to look busy all the time, and full of reasons for doing anything,
and really, really hard to learn never to smile and only to laugh at TV
and never with Baby, and to knit and furl one's eyebrows and keep them
furled and knitted all the whole day.
After a while, Silly finally got really good at playing Grown-up - so
good that people thought Silly really was almost as Grown-up as Daddy
or Mommy - a very hard working, very serious Grown-up who would never
do things like making a hat out of a bowl of pretend custard. After a
similar while, Serious discovered how seriously one could play Baby and
how many seriously baby-like things there were to do: whining and nagging,
screaming and crying, throwing toys and tantrums.
Soon, Silly was even better than Serious at playing the very serious
Grown-up. Because, unlike Serious, Silly could forgot that it was all
pretend. And Serious was even better at playing Baby than Silly was, because
even though Serious knew it was supposed to be all for fun, Serious could
be stubborn and cranky, loud and selfish, messy and irresponsible, spiteful
and sometimes even mean - without looking like any of this was even the
least bit fun, at all.
So Silly would act Grown-up all the time. All the time. From breakfast
to dinner, from getting up to going back to bed. Even playing games, Silly
would never laugh, and always look as if each turn and each move were
things that had to be taken as seriously as bed time or teeth-brushing
time or school time. And Serious would stay Baby-like all the way from
breakfast to bath time. And even though there were for real things that
only Serious could take seriously enough - things like taking care of
pets and learning the alphabet, like helping people and making friends,
like growing up - Serious was too busy being too much of a baby to think
about anything else at all ever.
The somewhat sad thing is that even though Serious really wasn't having
fun, and Silly really wasn't having any fun either, they both kept playing
the game. Hour after hour. Day after day. All the way until Silly and
Serious grew really up - so up that Serious and Silly had a real house
with a real spouse. And all that time, Serious never got to play Grown-up,
ever. And Silly kept on playing - well, not really playing, not really
even pretending, but truly almost believing - to be all grown up, and
full of very important reasons with no time left: No time to play. No
time at all.
You would think that a story that is as somewhat sad as this one is the
kind of story that can only get sadder. Well it actually isn't. Because
one day there was a baby in Serious and Silly's house. A real baby. A
baby that really cried and really played and really ate and really needed
to be dressed up and cuddled and cared for and looked after. A baby that
wasn't pretending to be Baby. A baby that was even more real than even
Serious could pretend to be. A baby that was as good at being silly as
Silly was, as good at being serious as Serious ever hoped to be.
And this baby was so good at being Serious - at crying so really hard
and needing so much to be held and fed and changed - that Serious started
to wonder if there might be things that were even more important than
getting to play Baby. And day by day the real baby showed Serious all
kinds of reasons not to play Baby, or even to pretend to play Baby, or
even to pretend to be playing to play Baby. Until all that Serious wanted
to take really seriously was the real baby.
And this same baby was so good at being Silly - at, for example, giggling
and gurgling and blowing spit bubbles all at the same time - that Silly
started to remember how fun it used to be to play, how fun it once was
to have fun. And day by day the real baby reminded Silly about the fun
of making someone laugh, the fun of tickling and doing silly things and
making silly faces and silly noises,. Until finally Silly thought how
silly it was for someone who could be as silly as Silly to pretend to
be too grown up for fun.
So, at the end, this really isn't a sad story at all. Silly got to be
Silly again, in a way that was more fun than Silly could ever have had
by playing Grown-up. And Serious got to be Serious again, in a way that
was even more fun than playing Baby. Until everything was finally exactly
as it should be.
One day, while Baby was all alone, playing one of Baby's favorite all
alone games - a game Baby called "House," Baby wondered: wouldn't
it be even more fun to play "Grown-Up?"
Notes
Hearing Silly
Whenever I want to hear what Silly has to say, all I have to do is talk
to myself out loud - not so loud that other people might think I'm being,
well, silly, but just loud enough for me to hear Silly talking out, as
it were, loud.
Actually, it's more listening to the out loudness of it all than it is
listening to Silly. In fact, should Silly so choose, I could even be talking
nonsense and/or gibberish.
In the OR
When I had to go for my eye operation - not painful, but definitely condusive
to anxiety - I discovered that it was Silly who was the most worried and
Serious who was the most helpful in calming me down.