The Fun Community
( from The Well-Played Game,
De Koven, 1978, 2002)
...The only real assurance we have about the "fun" we
can have together is the one we give each other.
The need for community holds true whether we are players or spectators.
As a spectator, I want to be able to scream for my team. If the
spectator sitting next to me wants to scream for her team, and if
she insists that I also scream for her team, the likelihood is that
we will wind up screaming at each other. We have to spend more of
our time resisting each other than enjoying the game. I want the
game to be important. She wants the game to be important. But we
both lose our opportunity to relish this importance when the game
becomes more important to us than we are to each other.
When mother and child have fun together, regardless of what they
are having fun doing, they are establishing a community in which
both people operate under the convention that they take precedence
over the fun. When the child cries, the mother stops having fun.
When children have fun together, in the street or the back lot,
they too establish a fun community. When someone gets hurt, the
game stops. When there's a little kid around, you watch out for
him, you play softer when you're near him, you give the kid a break.
At all times there is an acceptance of a shared responsibility for
the safety of those with whom you have fun.
The point is that somehow, in the process of becoming adult, in
the attempt to establish familiarity, we tend to separate the fun
from the community. We develop an official body of rules so that,
even though we might not be familiar with the people we're having
fun with, we'll all be familiar with the game. Baseball is always
baseball, no matter with whom we are playing. In the enlargement
of our community to embrace the national community we abandon some
of the conventions that provide us with access to fun. Our goal
is no longer "fun," but a game that we or our team can
win.
What's so strange about this whole shift is that the search for
Deep Fun never stops. What stops is our awareness of how to find
it - our awareness that in fact it resides not only in the game
but also in the people having fun.
The conventions that we tend to enforce with each other are those
which are more directly related to the maintenance of a particular
game than they are to the establishment of a community. Winning
takes precedence over establishing trust. Winning takes precedence
over providing for the safety of the players. Winning even takes
precedence over the willingness to have fun.
The fun community becomes a game community, devoted to the pursuit
of a particular game, measured in terms of our success or failure
as players of that game.
Thus, we meet for the sake of the game. We go bowling or play bridge.
We enter leagues and evaluate our community in terms of how successful
it is in prevailing over others. As a game community, we have abandoned
any authority to determine whether or not the game we are playing
is, in fact, fun. That decision depends on who wins.
It is the nature of a fun community to care more about the players
than about the game. If fun is what we truly want for each other,
it matters less to us what game we are playing.
In fact, as our fun community develops, there are particular times
when we seek out games with fewer and fewer rules. Games with no
rules. Or rules with no games. Or a short nap. We have so affirmed
our ability to have fun well together, to be safe with each other,
that rules begin to get in the way of our freedom together.
As we begin to sense our power to create our own games, as we discover
that the authority for determining whether or not a particular activity
is suitable resides not in the game but in the community, we are
willing, even, to change the very conventions that unite us.
Because we have had fun together, because we have played so many
different kinds of games together, we have become familiar enough
with each other to allow our trust to reside not in any particular
agreement but in the community itself.
We can find new ways to have fun. We can make it our goal to have
nothing else but fun. Only fun. Just fun. We can abandon even the
agreement to find a game we can all play together. The trust we
have established with each other is so profound that we need no
longer to aim at anything.
And so we continue, pursuing this convention of having fun together,
until any attempt to decide ahead of time what game we're going
to play or not, even an attempt to decide what rules we are going
to have fun by, becomes too much of a hassle - unnecessary, in fact
contrary to our purpose, in fact impossible.
And then, maybe, we find ourselves playing follow the leader into
the woods, and next, we find ourselves climbing trees and skipping
rocks. And when everybody's running amuck so beautifully, so caringly,
who's going to ask for rules?
We are having fun. We are caring. We are safe with each other.
This is what we want. We are having fun together, even though we
can't name what game we're playing. We are having a good time. We
trust each other. There's no doubt at all about our willingness
to have fun. So there's nothing, anymore, that needs to be established.
We are who we want to be, how we want to be, where, here, now.
And then, suddenly, we find that we have done this enough. We aren't
tired of having fun. We're tired of having fun this way. We aren't
tired of each other. We want to change the way we're having fun
together. Maybe we want to do something harder. Maybe we need some
challenge.
Nobody knows how this happened - this change - but somehow all
this delicious ease we have with each other has become too easy,
too familiar. Now we want to have fun doing
something - have fun doing something else, maybe. Have fun working
even. Building. Gardening. Making a meal. Eating.
Until even having fun isn't enough and we establish other aesthetics.
We want to feel beautiful together, to experience grace together,
to express harmony.
Until that too isn't enough, and all that we want to do is find
another fun thing to do or play or be.
But, whatever game or not it is that we finally find together,
whatever game or not we are able to have fun playing together, we
are somehow assured, even then, that we will be safe in it.
Let us hypothesize that all we are trying to do at this moment
is to have a good time. We're not looking to prove anything to anyone.
We simply want to play something together that will be good for
all of us.
I feel like playing a game of checkers. I'm tired of running around.
I want to do something mostly in my mind, and I'd like to be doing
it with you.
You, on the other hand, want to swing from the tree rope. You don't
want to get into anything competitive. You aren't particularly interested
in thinking at all. And somebody else wants to play tug-of-war.
Now the fact is that, if we really wanted to have fun together,
we could find a game if we needed one. That, also, is most amazing.
Somewhere there's a game we could all have fun, each of us feeling
the way he's feeling, each doing what he wants to be doing. We might
have to give up the things we're using. We might have to change
a few rules. We might even have to make up a whole new game. Maybe
we'd wind up with our tug-of-war friend holding on to a rope that
you were swinging on while I counted the swings. Maybe a card game.
Who knows?
When we're looking for Deep Fun, we're not as concerned with the
game we wind up playing as we are with having the opportunity to
have fun together.
When we look often enough, with enough people, in enough different
fun communities, we find eventually that it really doesn't even
matter whether we're being physical or mental, competitive or cooperative.
Those are just games.
We'll even find that the kind of activities we get involved in
don't matter that much. We might be tired, we might be feeling thoughtful,
but we also might really delight in a heavy game of soccer. Because
our basis for trust and safety has broadened to such an extent that
it resides not in any particular game but in our very relationship.
see also: Dr. Amiti Etzioni's "The
Responsive Community" |