A circle of chairs. Everybody’s sitting. On a chair. By themselves. For now.
Everybody closes their eyes. The first person who sees somebody peeking yells that person’s name (see Screamless). Those two people are, for the time being, IT.
Any one of the two IT people can, at any time, ask not-IT people to change seats. The IT people do so by saying things like “everybody who is wearing blue, move two seats to the right” and “everybody who ate pasta this week change seats with the person across the circle from them” and “everybody who is thinking about elephants move eight seats to the left”
If anybody finds herself having to sit on a chair that is already occupied, she sits on that person’s lap. If anybody who is being sat upon finds himself obliged to move, he, and the person who is sitting on him, have to change chairs together. Both players try to stay in touch with each other, as if person A is stuck to person B, only not, until they reach their designated seat. If person A is called to move, person B can have his lap back to himself.
The first person or people who get back to their original seat or seats is or are IT for the next round, as long as a next round is in deed what is mutually desired. If people are not sure they have in fact arrived at their original seat, they may decide that they actually have, because they want to be IT anyway.
(adapted from “The Lap Game” in Leigh Anderson’s Games Bible)