It’s fun to fantasize. It’s even fun to fantasize about fun. It’s an art, don’t you know. Something you get better at.
You can fantasize all by yourself. You can fantasize with other people. When you fantasize with other people it can feel at least as real as it feels when you fantasize alone. And the fantasy can get more complex, more detailed, more encompassing. But it must never be more real than that. It must always remain a fantasy. That’s the fun of it. That’s what keeps it fun.
Fantasy frees us. Not totally. But enough to make reality more fun.
Fantasy changes the meaning of things. It even changes the meaning of us. Fantasy creates meaning. It’s own meaning. Meaning nothing else or more than we need it to mean. Those who make meaning out of it for us make it into something else than it is.
Fantasy is never as real as we pretend it to be – as if it were possible to follow the outline of a dream or fill the fractals of the imagination. But it can get awfully close.
Here are some invitations:
- Handland – puppet theater of the air
- Sound Travel - make noise, go places
- Polaroid – build an image and see what develops
- Verbal Ping Pong – and beyond
- J’Accuse - be the mystery
- Machines - automate yourself
- Vampire - bite and get bitten
- Bomb and Shield - the big runaround
- The Frog – make a friend for life
- Sound travel - take a trip with the human radio
- Psychic Handshake – mystical group gathering
- Prui – the game
- Polaroid - see what develops
- Phantasy Photoshop - imaginary collages
- Inner-Eye Movie - edit an imaginary film
- Inner Elevator - visit your board of directors
- Something that Beats Something that Beats Something Else that Beats Something – a variation of a variation of Rock/Scissors/Paper
- The Orchestra Game – making something like music together
- Elephant, Giraffe, Toaster – a game of quick and silly response
- J’Accuse - a game of murder by palm tickle
- Panther, Person, Porcupine - three-team Rock, Scissors, Paper
- Lemonade – a game of great drama and taggage