fun theory

games are for fun

by Bernard De Koven on May 24, 2013

As I might have heretofore mentioned, I have spent what others might deem an inordinate amount of time playing, talking about, teaching, thinking about, inventing, exploring, researching, writing about games: games of just about every possible description for every possible audience for every conceivable purpose. I’ve spent so much of my life doing this that I can’t name anyone else alive, or not institutionalized, who has devoted him- or herself so thoroughly and for such a long time to games.

During my earlier years, I devoted much of my time to looking for permission, corroboration, sanity checks, opportunities, paid opportunities, offers of support, like minds – and now, at the age of 71 and-a-half, having achieved by virtue of nothing more than the years I’ve spent, an almost tangible aura of venerability. I have arrived at a certain elder perspective on this game thing. And, just recently, I have achieved the significantly institutional validation that comes from having a book that I wrote and published 35 years ago on the very verge on being republished by M.I. T. (yes, that M.I.T.) Press.

All the aforementioned, lumped together, has inspired me to share with you the singlemost profound insight that I have been apparently placed on this planet to achieve:

A) Games are for fun.

2) The more fun, the better.

One could easily extrapolate that observation to apply to phenomena far beyond the purview of mere games. The more fun, the better. One could say that about education. One could say that about love. And one, such as this one, could say that about life.

Those varied ramifications, however, go beyond the scope of this particular and personal exposition, insofar as my field of recognized expertise needs must remain within the clearly defined confines of the things we actually call games.

Games, I say, are for fun. And the more fun a game is, the better the game.

True, verily, many and varied are the reasons for games and playing them. More varied now, I dare say, than at any other time in recorded, and perhaps even unrecorded history. There are games for learning, games for building community, games for building the body, games for healing, games for growth, games for solving complex problems, games for communicating; there are board games and computer games and serious games and role playing games and pervasive games.

But of all the purported purposes, what I am here to teach is this: the most substantial and consequential benefit of a game is the fun that you create and share playing it. The more fun, the more deeply you learn, the stronger you become, the more complete the solution, the communication, the community, the greater the growth, the more totally you heal. And yes, you could also say that about life.

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just plain fun

by Bernard De Koven on May 16, 2013

Of all the many flavors of fun I’ve so far tasted, there’s one that doesn’t seem to have any particular flavor at all. Plain fun is what you might call it. Just plain fun. Fun with no particularly redeeming quality: not necessarily community-building, or body-building, or brain-building; not especially spiritual or transformational or educational; not significantly rational, or emotional, or social, even. Just your plain, every day, ordinary. Just something you happen to enjoy, for the moment. The sun. The breeze. On your skin. In your hair. A joke. A story. A book. Running down a hill. Blowing dandelions. Finding a bird’s egg. Watching a flower. Trying to listen to the slow, serene, slime-smoothed slide of a snail. A child’s touch, a game of solitaire, a magic trick, stacking coins, flipping cards.

This kind of fun is common to all flavors of fun. It’s the medium in which all other flavors of fun gel. It’s just fun. It has nothing to do with anything else. And yet, like all flavors of fun, it heals, it brings us back from wherever we were to where we actually are. It brings us, as they say, back to our senses, to our bodies. It brings back wonder, awe, peace, fascination, love, stillness, harmony. Pure, plain fun.

This is the flavor of fun that, now that I play for life rather than for a living, I have come to savor. O, I love every taste of fun, every taste: the taste of fun when it’s loving, in deed I do; and the taste of fun of the healing kind, and the learning kind, and all those kinds of fun that build us into more completely human beings. But lately I’ve come to appreciate the gift, the simple presence of fun, the glorious wonder of being able to have fun, feel fun, of any flavor. Fun. Just fun.

 

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fun is enough

May 15, 2013

“I don’t need to talk about serious games, and gamification, and the physical value of games, and games as releasing endorphins. I think that fun is enough. I think that if we have fun, allow ourselves to have fun, to define what is fun is for us, we don’t need to have another purpose. Fun [...]

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laughter and the spirit

May 13, 2013

I like it best when laughter hits me “accidentally on purpose.” I like to teach silly games – games that make people laugh. I like the sound of that laughter, how it seems to take people by surprise even though the whole reason they are playing together is so that they can laugh like that [...]

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the fun pool

May 6, 2013

I’ve always had trouble keeping fun to myself. I could say the same about happiness and similar happiness-related phenomena. It’s not that I don’t have fun by myself or with myself, but, even then, it doesn’t feel complete until I’ve shared it. And even then, I’m not finished with it. It’s true that I’ve spent [...]

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the fun assumption

April 26, 2013

Suppose you supposed that the only reason birds sing was the sheer fun of singing, of having songs and the ability to give them voice. Or the fun of discovering themselves suddenly landing on a moving branch in a swaying tree in perfect balance. Or the fun of knowing that whenever the wind or whim [...]

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Games and playfulness

April 18, 2013

Here’s a thought to think about: most games don’t encourage playfulness. Unless you’re talking about the kinds of games kids play. Well, some games. Some kids. Maybe little kids. When they aren’t involved in Little League, or toddler tennis or baby bowling. If by games you mean sports, or games with official rules, or traditional [...]

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ilynx

April 12, 2013

I write “ilynx,” and you, naturally, immediately think of my article on Dizzy Fun. And who can blame you? For today’s thought experiment, we visit Dr. Nick Laslowicz, founder and CEO of the Center for Centrifugal Research, who has made escaping gravity his lifelong pursuit. Here on earth. Specifically, in amusement parks. He believes, passionately, [...]

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Toyification

April 11, 2013

I recently had the opportunity to visit a family member while she was recuperating at a rehabilitation center.   Each day, she spent about an hour working with physical and occupational therapists. The facility was rather large, and the majority of it was devoted to feeding and cleaning the patients. Lots of nurses, some doctors, [...]

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happy accidents

April 5, 2013

So much of life is accident. Especially when you get down to particulars. Like, for example, you. That your parents met each other, given all the other people that they met before; that that one particular sperm made it first, that it happened to be you reading this particular post I wrote for you.  That [...]

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