Human Cards
Setting Up
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Equipment: a deck or two of playing cards. Depending
on the number of people. A pinochle deck for smaller groups.
Canasta for larger. Depending on your mood, an UNO deck, a deck
of Old Maid cards, cards from the game of Pit (three, three,
three, three....) If you can get hold of a large-sized deck
of cards or two, go for it. The bigger the better.
Go around the room with your helpers (or assign helpers as
you mill) and invite people to pick a card, any card. Continue
until you're satisfied that everyone has a card.
Now, ask everyone to shuffle (mill around), then cut into two
equal packs (groups) and then arrange themselves into neat piles
(lines) so that the head of one line faces the head of the second.
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WAR
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You know the kids' card game. This is the same. First person
in each line shows their cards. The person with the higher card
wins and escorts the other to the bottom (end) of the deck (team).
Continue until you get a war (both cards the same), and, with
the greatest ceremony possible, conduct the war (next three
people on either side come forward, then the next people in
line reveal their cards, the higher card getting to take all
the players to the end of the line.
As people get the idea, the game begins to take on an almost
processional and yet definitely silly tone. The game is too
trivial to take seriously, but therein the comedy lies.
Continue until you get bored, declare the side with the larger
number of people the potential winner, and then ask everyone
to shuffle.
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POKER, perhaps.
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Ask people to assemble into the best possible poker hand. Declare
a bunch of cards "wild": one-eyed jacks, red twos,
etc. Conduct a couple "trading rounds" where groups
offer to trade people (cards) so that they can improve their
hands. (Use the Star
Power rule where a team, once engaged in a trading discussion,
can't quit until a trade has been made.) Then invite the teams
that think they have the highest hand to a showdown. Again,
feel free to ceremonialize. And improvise. Try variations of
poker like seven-card stud, black jack. Invite invention.
So, you get a lot of mixing and moments of affiliation, creativity
and hilarity, engagement and, well, fun, all for the cost of
a couple decks of cards.
Then again, maybe this isn't at all what you had in mind. On
the other hand, now it is.
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Giant
Cards
became the final project of the USC, School of Cinema-Television,
Interactive Media Department's Fall, 2005 course called "Experiments
in Interactivity I." Justin Hall, one of the fortunate few
who took this course, explains:
"Students learned that getting busy people to participate
in a public game can be challenging. How can you make something
exciting, inviting - easy to try, and rewarding to play over
time? "Large-scale gaming is inviting, the students agreed
- giant playing pieces are both visible and tantalizing. They
drew inspiration from Frank Lantz's "Big Urban Game" in Minneapolis,
where citizens of Minneapolis/St. Paul were invited to move
one of three 25-foot-tall inflatable game pieces across the
city. "Giant-sized playing cards offered a mix of the exotic
and familiar. Everyone recognizes the two of clubs, or the
Ace of diamonds; but to see them four feet by three feet, walking
across campus? Students debated whether to make up new games,
new cards, new rules. While they had some fun exploring different
possibilities, students decided that the simplicity of a deck
of 52 cards would be inviting, while the giant scale should
be suitably mindblowing and thoroughly challenging. "The cards
are designed to be so large that no one person could expect
to carry more than one or two. For a full game of poker, you'd
need three or four other people to help you manage a hand,
and keep it hidden!"
You can read the rest of Justin's comments here.
And then there are these
photos posted on yet another website by yet another student,
Brad Newman. I expect more, later. Lots. |
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