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Conversation with Kristi McFarland and Bernie De Koven

August 29, 2001

Kristi: Let me tell you a little bit about what I'm doing here, and if we could maybe just start off with you describing a little bit of your background and the work that you are doing. But, what I'm working on is my master's thesis in Organization and Leadership. And the program is really looking at organization development as well as community development, educational development, kind of development in a lot of different spheres. And we are looking at that from a perspective of who we are as human beings and what is meaningful to us, how identity comes into play and those sorts of things. Rather than looking at moving people around in little org charts and deliverables and outcomes and all that fun stuff that we've all come to know so well.

Bernie : It sounds like a really interesting approach to be taking.

Kristi: Yeah, it's really exciting. And, so one of the things that comes up strongly in theoretical background is imagination and secondarily play as they relate to who we are as humans, and what that means to us in relationship to each other and in community.

Bernie : Where did this come up?

Kristi: Um, in theory base that we are reading, which is called critical hermeneutics. It's really stemming from -

Bernie: Catchy title.

Kristi: Yeah, big words. But it is coming from philosophers starting with Martin Heidegger. And, really looking at um, Being, from a perspective of - Heidegger says that language is our house of being. That we understand the world and come to interpret that world through language.

Bernie: I see.

Kristi: So a lot of what we are reading stems from that approach and imagination and play come into it as aspects of our being in relationship to time. Imagining things past present and future. And, a playful relationship in conversation with one another as we co-create community. So, given all of that, I attended the NASAGA conference in 1999 I guess, when it was in San Francisco. And, I just thought that you might be a really interesting person for me to speak with about imagination and play and specifically as I approach my thesis I want to focus on imagination and play in adult learning and in organization development, all within a corporate context. So, do you have any questions for me before we get started?

Bernie: Well, I have to think a lot about that.

Kristi: Yeah, there is a lot to think about.

Bernie: Yeah, really. But let's get started and I'll try to give you anything that is clear to me.

Kristi: Okay.

Bernie: And maybe we'll have to have some dialogue about some other things.

Kristi: Absolutely. And that's what I would really like this to be a back and forth dialogue. And ask me whatever you want to ask me as well.

Bernie: Good.

Kristi: So, could you just tell me a little bit about your background and how you came to be doing the work that you are doing?

Bernie: Well, I'd have to start all the way back to the sixties. I have a master's degree in theater from Villanova. And, after teaching for a little bit I get hired by the school district of Philadelphia to write a curriculum in theater for elementary school children, specifically in dense urban populations.

Kristi: Wow.

Bernie: And, um I learned that the kids were not able to trust each other, for very good reasons. And I make it my criteria that whatever I'm doing has to be something that is meaningful enough to them that if I walked out of the room for a minute, and came back in, they'd still be doing it.

Kristi: Hum.

Bernie: For some reason, it felt very important to me that if I was going to perpetuate any kind of theater on kids, I didn't want them to be doing, um Oklahoma.

Kristi: Right. Good choice.

Bernie: I wanted them to be doing something that they found relevant to their lives. And I set out trying different things, some were theater games. They responded pretty well to theater games but not so well that if I walked out or if I turned my back they'd still do it.

Kristi: Right.

Bernie: They were kind of being nice to me. I kind of felt. I didn't really feel that they were getting anything. And so out of desperation I started playing kids games rather than theater games. Like Duck Duck Goose was a big revelation.

Kristi: And what age group were you working with?

Bernie: This was elementary school kids from five to eleven.

Kristi: Okay.

Bernie: Yeah, I had some very major teachings from those. Duck Duck Goose was a big revelation, so was a game called Hot Bread and Butter. Hot Bread and Butter is a game - it's also called Hide the Belt. A kid goes and hides the belt somewhere and everybody runs and everybody is kind of gathered around at home. You know?

Kristi: Yes.

Bernie: Like a home plate or home base. And they all close their eyes while somebody is going out and hiding a belt somewhere around the area. And then the kid comes back to the circle and says something and everybody goes and tries to find the belt. And the first person who finds the belt gets to hit everybody with the belt.

Kristi: Oh!

Bernie: I told the children, it's bad to do this. I'm sorry. I told the kids, look, you can play any game you want to play that everybody thinks it is fun. That was our contract. And they chose to play this game, and I had to let them play it. So, I said, okay how do we play it? Do we play it with a newspaper? Nope, have to play it with a belt. I had these big foam rubber swords. Can we play it with the foam rubber swords? Nope. Have to play it with a belt. And, so I said, all right, we'll play it with a belt. And we played it with the belt and nobody ever really hit anybody with the belt. They kind of used it like a coup. They never would think of using the buckle. And they always just kind of did a little stroke on each other. And I realized how important it was for the kids to be able to have access to that kind of power and not use it.

Kristi: Wow.

Bernie: You know? What a profound theater that was for those kids.

Kristi: Right.

Bernie: And I also realized how, you know the further away - You go looking for the belt, you have to go away from home to find it. If you want to be one of the kids that gets to have the belt. And the further away you go from home to find the belt the more likely you are going to get hit.

Kristi: So it was really a game of risk and power.

Bernie: It's a deep and penetrating and archetypal social relationship. Just like any good theater piece would be. So I wound up writing a curriculum in games instead of a curriculum in theater. And it was called the interplay curriculum and we had 1,000 children's games and they were all coded according to what I thought were basic dynamics of children's play. Such as, is it very physical or very mental? Is it um, is there a leader or is it something they do together? You know, all these little dimensions that - Is it good to be in or bad to be in?

Kristi: That one is interesting.

Bernie: Anyhow, so then I started in 1971 the curriculum was published and I started teaching teachers how to do it, how to administer the curriculum. And I realized that teachers were as play deprived as the kids, if not more so.

Kristi: Right.

Bernie: And, in fact what happened was, in the very first training, I started out with a game of Duck Duck Goose. And it took 45 minutes before they would be willing to stop the game. They just got so into it. It's true. And the reason they got so into it was again, you know there is a theater there. Aside from the fact that they were having fun, they were also playing with something that means something to them.

Kristi: What was the meaning of Duck Duck Goose for them?

Bernie: Well, you know the game? You are sitting around in a circle and there is a guy and he goes tapping everybody on the head and says "duck, duck, duck, duck" and then he picks the goose. And he gets up and runs after the guy and if he gets to tag him then that guy becomes another duck and, you know - You know that game?

Kristi: Yes.

Bernie: So think about what, or who you are in this circle. And you don't want to be chosen. So how do you look? You know? Here you are in this circle and everybody can see you, and you kind of have to practice and develop the ability to look unappetizing or inconspicuous. So suppose you do want to get chosen. Well, how do you look? Do you look enthusiastic? Do you look disinterested? Do you beg? All of those strategies have to be played with. And they are different for each kid. And the kid who is the goose, who do you choose? Do you choose the fastest runner because you want the biggest challenge? Or do you choose the slowest runner because - Do you choose a friend?

Kristi: Or somebody you want to be a friend? Or someone whose attention you want to get?

Bernie: Exactly. You got it. Isn't that amazing?

Kristi: It is.

Bernie: And I started a thing that we called the Games Preserve. It was a farm. I took my whole family and we moved to a farm in Eastern Pennsylvania. We had 25 acres and there was this big barn, and I converted the barn into like the ultimate adult playroom with every game that I could find. We had flying rings, and we had a sliding board, and we had hundreds of puzzles, and a ping-pong tennis table, and a pinball machine and air hockey. I mean, can you imagine?

Kristi: Oh, it sounds great!

Bernie: And we ran workshops there to help people explore what is this phenomenon that we call fun all about? It was a chance to take people out of context a little bit and put them in a natural context and then give them these highly artificial tools to play with and explore fun. So we got teachers and psychologists and prison officials came, recreational therapists, and physical therapists and we ran workshops there. Games and play.

Kristi: This is really interesting to me on so many different levels. One, I grew up in West Chester so I'm familiar with the area that you are talking about.

Bernie: This was near Fleetwood Pennsylvania.

Kristi: Oh, okay. Do you know Stuart Brown at all?

Bernie: Sure.

Kristi: Yeah. I went down to Carmel the other day, and had an opportunity to hang out with him for a couple of hours.

Bernie: I had a chance to meet him down in Santa Barbara.

Kristi: A ha.

Bernie: We spent a few hours together, he and his friend. It was really wonderful.

Kristi: He's great.

Bernie: He is amazing, isn't he?

Kristi: He is. He asked me a question about how I got interested in play. And when I really thought about that question and, he encouraged me to kind of go as far back with it as I could. And, what I came to remember or realize was that in kindergarten, I was selected into a program in my school district which was Downingtown area schools. It was called the DEEP program, Downingtown Educational Enrichment Program. It was for "gifted children."

Bernie: Oh, you were a gifted.

Kristi: Yeah, well, all children have their gifts. Some show up on IQ tests and others don't.

Bernie: But if you get to be in one of those places you get special things. That's wonderful.

Kristi: It was. But what was so great about it was that once a week I would go off with a couple of other kids, into a special classroom and almost all of the learning that we were doing there was play-based. It was very exploratory,

Bernie: You know what? This is what I started to do with a teacher when I had to teach fifth grade, before I got into this theater thing, that's what I was doing. I was trying to do this play-based stuff and sometimes it worked and other times parents hated me for it.

Kristi: Well, I loved it. And some of the things that I learned there, or those learning experiences, have stuck with me in a way that the normal academic curriculum learning did not.

Bernie: That's just wonderful.

Kristi: And, what I'm really interested in looking at is by the time I got to Junior High, they still called it the gifted program, but it was just more work in the same classes that other kids were taking. And it was some independent study kind of projects or an extra assignment or two so that we could get extra credit. But all of what was really great for me and helped accelerate my learning as a child was gone by the time I got to Junior High.

Bernie: Right.

Kristi: Why is that? Why is it that children are allowed to play and at a certain point in adolescence, and certainly as we go through adulthood, it is no longer okay? And, what does that do to us?

Bernie: Well, you know, here's another way of looking at it. Are you ready?

Kristi: Yes, please.

Bernie: Have you ever noticed how kids play being grown up?

Kristi: Yeah.

Bernie: They get very serious.

Kristi: Right

Bernie: Well, I think what happens is that as we get older we learn how to do that better and better. I don't think it is so much that the world takes away our childhood. I think we do that to ourselves. We get so damn good at pretending to be serious

Kristi: Right

Bernie: That's my theory.

Kristi: Well, I think you are on to something here.

Bernie: It's like, have you ever pretended to be sick?

Kristi: Of course.

Bernie: And then you get sick. Do you know what I mean?

Kristi: Yeah.

Bernie: You are in this thing of convincing yourself how sick you are, you know, you'd like to be off, but you feel a little guilty. And then you actually manage to get sick. You just convince yourself into it. I think it's the same thing here.

Kristi: That's interesting. Hmm - So where did you go with theater?

Bernie: It turned into the games. I decided that games were theater and toys were theater and all the stuff that was around them were theater. And I started exploring that particular reality more and more. I came up with an understanding of what I call the play community.

Kristi: A ha.

Bernie: Here's a very big realization for me. There is a thing - Grown ups when we play, those of us who are all so good at taking ourselves seriously, we also have to find games that we can take seriously.

Kristi: Right

Bernie: Because we are too grown up for silly games. So there are these games communities. Like the football or baseball players. That's a games community. We go, we play baseball. Baseball is held at 5:00 in this park every afternoon. People play baseball and that's the game to play and if you want to join that community you have to play that game. And the better you are the more valued you are in that community. It's kind of egalitarian in some ways and extremely autocratic in other ways. Right?

Kristi: Yeah.

Bernie: So, ultimately what happens is kind of like in a game community, the game decides how good of a player you are. Whereas there is another type of community which is the play community. In the play community, basically you are deciding how good the game is

Kristi: Okay.

Bernie: It was kind of like a bar at the Games Preserve because people were walking around from game to game deciding what they wanted to play together. So they were never really a games community they were always a play community. The games really became tools for them. You know what I mean?

Kristi: I think so, but say a little bit more.

Bernie: What was important was that they found something to play. They would even change the rules if it made it more fun to play.

Kristi: So the experience of play is more important than the game itself.

Bernie: Exactly. It's more important than the game itself. You judge the game in terms of how good it is at bringing everybody an experience of play.

Kristi: And so how do we assess the experience of play? What makes a good play experience?

Bernie: Well, I started using a psychologist named Mihaly Csikszentmihalyi as a model - so whenever anybody asks me that I'm afraid I go into that particular shpeel

Kristi: Into his work on flow?

Bernie: Uh huh. And I see that being at play together is being in flow together. And being in flow together is a special state that I call CoLiberation, or mutual empowerment. And that is a very attractive state to be in. I think given the opportunity, given the right environment, the permission, I think that's what people tend to want to do. They form play communities rather than game communities.

Kristi: Right

Bernie: And my life's passion is to sort of spread the word of the play community more. I wrote a book called The Well-Played Game. I put together an event for the bicentennial, the Philadelphia bicentennial celebration for a quarter-million people. It was all based on creating kind of a play community.

Kristi: Wow.

Bernie: And I just filled it with - one of my most successful things was a game of giant pick up sticks. Inside carpets they make these cardboard tubes, you know to hold the carpet together?

Kristi: Yeah.

Bernie: Well they throw them out and they are 16, 18, 24 feet long, and they are usually about one or two inches thick. So they are perfect for giant pick up sticks. And sometimes we paint them just to be cool. But the real rush is to start playing the game. Do you know how you start pick up sticks?

Kristi: Well you start with the ones that are easiest.

Bernie: I mean, how do you set them up?

Kristi: Well, if they are giant that would be interesting, because you have to group them all together and let them fall.

Bernie: Exactly and turned out to be the most fun of the whole game.

Kristi: I imagine you'd have to all do it together to get them in one big - .

Bernie: And run like hell. It was just so much fun. People did it over and over again. We also had giant blocks made out of cardboard cartons and built these beautiful cities out of them. We had a three-way volleyball court, with three nets in a Y. You had to change the rules in order to figure out how to play three-way volleyball.

Kristi: It becomes much more collaborative, I would imagine.

Bernie: Yeah, it does. Anyhow, so later on there was a group called the New Games Foundation that happened to be started on the West Coast at about the same time by Stuart Brand. They were doing these big play events for like hundreds of people. A couple of them happened to be in the area and they came to my farm, and they saw a training that I was putting on. We just kind of almost fell in love with each other immediately. In fact, this is a true story. I was driving them back to the airport, with Rocky, my wife, and as we talked more decided that maybe what I should really be doing is coming back with them to California. And so, I just - I had no baggage, I was wearing a Dashiki, and a pair of jeans I think. And, I just followed them into the airplane

Kristi: You just got on the plane?

Bernie: Uh huh.

Kristi: That's wonderful.

Bernie: So we became this wonderful kind of training program. We wound up with this beautiful program that we gave especially to like recreation departments throughout the world, where we would teach maybe 10-50 people. We would give them a weekend where we would teach them how to facilitate new games. Which were all these wacky games that we just made up. And then we would have an event on Sunday morning for the public that would be facilitated by the people that we just trained. And, in the afternoon we'd have a wrap up. It was such a beautiful way of teaching people. It was just amazing how powerful it was. Because you really learned by doing. Everything that we talked about in the training became so eminently practical once you found yourself in the position of having to do it. I was really proud of how that whole training process evolved. We did that for many years. I was also very fascinated by the business world. I too recognize that something goes on in the business world, that obviously is fun.

Kristi: Yeah.

Bernie: And there is also a lot of stuff going on in the business world that is very clearly a lot less fun than it could be.

Kristi: Yes. Very clearly.

Bernie: I mean when you think of it, things could be a lot more fun and a lot more productive at the same time. And clearly these people continue to choose to play like grown ups too much with each other. To work like grown ups too much with each other. So they take each other too seriously I guess? They work in an atmosphere of fear.

Kristi: Yes.

Bernie: This is something I've only recently become aware of, this connection. I started to use the word health a lot to describe, kind of. It seems to me that play is really the natural state for a healthy being and a healthy organization. You look at animals that play and you notice that the animals that are playing the most tend to be the healthiest. And the group or the herd that is playing together, tends to be itself healthy and safe. It is a moment of real cultural and social health as well as individual health.

Kristi: Right

Bernie: And I think that distinction in terms of organizations is a really good useful thing to be able to draw. In fact, one of the workshops that I am most interested in, that I just most recently developed and I'm hoping to be able to perpetuate on humankind is a workshop that I call Healthy Fun. Which focuses on that whole connection, especially for people with chronic disease. On the other hand there is a workshop that I am doing that I call Working Fun. And Working Fun is all about kind of helping people to refocus on the fact that there are actually fun moments at work God damn it! So, it's hard and it's stupid and all that stuff but there are actual fun things that happen at work that are in fact fun and productive. So, Working Fun is all about focusing on that. Helping people kind of reclaim those moments together. Like being in a good meeting. That is really a fun event. But what is it that is fun about being in a good meeting?

Kristi: Right. And that's what I'm really interested in looking at is - how are people defining fun and play? What is the distinction in people's minds between work and play? Or imagination and the "real work"? Because I think that we can't create better organizations, we can't move towards more ethical, sustainable action in our organizations if we don't imagine it first. If we can't envision something that is different or better and play around with those possibilities.

Bernie: The other side of that coin is that we also need to recognize what is in fact playful and wonderful and enriching about the organization that we have created.

Kristi: Right. Acknowledging what is already there that is in that spirit.

Bernie: That's right. And, I think that's where I've kind of started to focus. I think that for people to get to where you are talking about is like a stage two evolution. I think stage one is let's first of all recognize what it is that you are trying to create and build that on those moments that are really good for you. The other side of my work is that I pay a lot of attention to the whole collaboration process and how you can, how a good facilitator can use technology to enhance collaborative dialogue. But essentially it's all the same dynamic as like the play community. The work community has - well, if it becomes a job community, then it's kind of - if people look at what they are doing as a job then they've disconnected themselves from the work community. But, if they see themselves as participants in the work community then the job becomes, just like the game, more subject to their ability to make changes in it.

Kristi: Right

Bernie: Because they don't let the job judge them and judge their reality. It's though they are in this state of collectively transforming the job

Kristi: And creating their reality together.

Bernie: Exactly. They are building it on understanding that involving other people in a decision is more fun than not. That having fun with other people who are also having fun is more fun than having fun by yourself.

Kristi: Yes!

Bernie: This is a very difficult realization for most people in this country.

Kristi: It is. And I think there is also this assumption in a lot of organizations that there are certain functions that play, like Marketing or Research and Development..

Bernie: Who get to play?

Kristi: Yeah. Those are the people that get to play but if you are in finance you don't get to play. Which I think is a total load of crap.

Bernie: Absolutely

Kristi: If you are coming up with complex financial models, for example, you have got to be invoking your imagination and playing around. And that is a realm of play that is somewhat unfathomable to me, but at the same time I acknowledge it as just as creative and interesting as the visual or material play that gets to happen in more aesthetic functions.

Bernie: That's why I love this flow concept so much.

Kristi: Yeah.

Bernie: And I also like the "fun" word. I used to use "game" and "play" as my kind of key words for years. But "fun" is very helpful to me

Kristi: What is the distinction for you when you use "fun" and "play"? What does that open up for you?

Bernie: Well, when people talk about if something is fun or not, they almost have like a visceral criteria. They understand it on a physical level, what the word "fun" means to them. So, they don't have to think a lot about it. They can evoke the experience quickly. And by doing so, it has a very healing and opening opportunity for them. But you start talking about "play" or "games" and that implies a different - a game is a system.

Kristi: Right.

Bernie: Having fun is an experience. Play is a state of mind.

Kristi: Okay.

Bernie: Again, having fun is an experience. People have been finding it very liberating to begin to acknowledge - to use the word "fun" to describe the reason they do things day to day. They think of their world in terms of "what do I do for fun" and " what do I do for everything else"?

Kristi: That's really interesting when you think about it in terms of people's identity and how they are framing up who they are and what they are about. If a game is something that you play and play is something that you do, but fun is much more about your outlook on life, then that sort of shifts it. What is coming up for me is that it has different connotations in terms of time

Bernie: Yes, that's true. And it is very much like the experience of being in flow. I can use Csikszentmihalyi to describe it to people very easily. And my model of CoLiberation fits on it very nicely. I just got back from doing that at Esalen for a weekend with 38 people, and I must tell you it was a transforming experience. We created a play community and by the end of it there was just so much loving and acceptance and delight and maturity in the group, you know. It was just amazing.

Kristi: It's funny that you used the word maturity in describing a playful experience. That's great.

Bernie: That is very key to my approach as well. People talk about the inner child and play as a child attribute. I think that play is a human attribute. Play comes not from the child part of our being but from our very being itself. Adult is something that we are playing.

Kristi: Well, that's interesting. Okay, keep going

Bernie: I mean that's what I think. That's me at my wackiest. It's really what I suspect. It's so clear. If you watch kids playing adult, it's all the miserable aspects of being an adult. They get those things down.

Kristi: They do. Oh, it's so funny.

Bernie: I tell people, don't think of it as your inner child, think of it as your grown up being. I set them up playing patty cake. It's not your inner child doing this, it's you as a grown up playing this game. There is no kid here, it's you. Your whole being, your whole maturity is here playing this game of patty cake. We are truly fully at play as adults. We're compassionate with each other. We can much more easily delight in each other's delight than when we were kids. We take much better care of each other. We understand each other more clearly. There are all kinds of wonderful things that we do that we couldn't do when we were kids, and experience the play contract with each other.

Kristi: You talk about taking better care of each other and really being more compassionate. I'm also interested in what are the ethical connotations of play. And even more so, what are the ethical connotations associated with imagination?

Bernie: That's a hard one.

Kristi: It is.

Bernie: Especially for the word "fun".

Kristi: Right

Bernie: My website is DeepFun. I rescued it from someone who was about to make it into a porn site.

Kristi: Oh, wow.

Bernie: Ever since I got into games and play, and what I would call it is adult play or adult games, the first thought was that it had something to do with pornography.

Kristi: That's horrific that that is people's first thought. It tells you so much about how disassociated they are from the experience of play.

Bernie: It is a kind of cultural pornography to think that way. Because our culture was created by a bunch of kids who are too good at pretending to be grown ups.

Kristi: It's scary but it makes sense.

Bernie: But anyway, you can draw from principles of play and games to help create an environment that is more conducive to that experience that we call fun. Now, in terms of the morality of fun, I think that when people have fun doing something that really is immoral, it's usually because they are not really effective having fun in doing things that are moral. In fact, you know, Stuart studied mass murderers.

Kristi: Right, yes. He was telling me about that.

Bernie: And didn't he talk all about the fact that these guys were really severely play-deprived?

Kristi: Yes.

Bernie: That they didn't play as kids?

Kristi: Yeah. Exactly. That it led to violence. The absence of play led to violence. He said to me something interesting which was that for him the opposite of play is depression, and that leads to all kinds of nasty stuff in the world.

Bernie: I'd say that the opposite of play is death.

Kristi: Is death?

Bernie: Yes. I think even in depression we can get into a state of play. In fact, what happens is we get into a game that we can't stop playing.

Kristi: Right. Wallowing can be a game.

Bernie: Yeah. Absolutely. One of the things I talk to people about in the DeepFun session is playing on the inner playground. And how you can use the play and game metaphor to develop kind of a playful relationship between yourself and your various aspects. I talk about serious and silly. Naughty and nice. Fat and skinny. There are hundreds of these little pairs. I invite people to play hide and seek with them in their mental playgrounds. Or play on the see-saw and the swings. To start exploring, instead of a relationship of mutual aggression and competition, games that are collaborative and fun. And that is a whole kind of like meditation. What I use as a mantra is the word "me" on top of the word "we". So the "we" almost looks like the shadow of the "me". I use that to help people focus both on the inner dialogue and the dialogue that they have in their world, between themselves and others. It's funny, the whole idea of "we" is something I've thought a lot about. Csikszentmihalyi and other psychologists talk about the psychological state, not about the sociological state. So they know a lot about the "me" and not about the "we". So I talk to people a lot about the balance between the two. That's why the me/we thing is my logo.

Kristi: The "we" thing is really important to me as I look at all of this in relationship to organizations and building community in organizations. I think you know your description of play community -

Bernie: The work community needs to have a kind of a function like the play community.

Kristi: Exactly.

Bernie: In a healthy organization I think it does. And I think people get to find their level of work where they really are having fun doing their work. They don't need more parties and dress down days

Kristi: No. You look at what happened in start-up organizations in Silicon Valley where there is a fuse-ball table and rumpus room, in every one of those start-ups. And that was maybe some individual blow-off-steam time. But, from what I have heard and talked to people about being in those organizations, it was

Bernie: It was hell

Kristi: It was hell. And,

Bernie: They weren't playful people.

Kristi: They weren't playful people at all and they would go and beat the crap out of each other

Bernie: Exactly. And it's kind of endemic to the whole culture.

Kristi: Yeah.

Bernie: Steve Jobs and Wozniak.

Kristi: It's like this cosmetic overlay of a really cut-throat environment

Bernie: I know that. And that's why I refuse to do like fun workshops. When I was at Mattel, one of the things that I did was I was Major FUN there. And I actually made it my job to go around and have fun events. So like for lunch we would get around and play UNO together. Or, I would bring in Nerf guns into the room, or I would bring in silly putty. Just to kind of make things more fun. Unfortunately it was always external. The nature of our business and the organization we were working with never allowed the team to internalize that process. Except for one thing that I brought that was the Nerf guns. And that was the only toy that they would consistently kind of pick up and create a play event out of and then go back to work. It saddened me profoundly because it was an early indicator of the demise of that organization. When the only thing that we could play with was guns,

Kristi: That tells you something.

Bernie: It tells you something about the nature of the relationships

Kristi: Absolutely

Bernie: And the health of the organization. So, I quit.

Kristi: Well done.

Bernie: Thanks. This is interesting. One of the things that we did at Esalen and something I tend to make as integral to my process, is what I call quitting practice. We make it the rule that any time during a game, unless people are depending on you, you can just quit. And you can come back a couple of minutes later or ten minutes later or stay quit as long as you want to.

Kristi: That's good.

Bernie: And the reason that we make this as a practice thing is so that we can guarantee, ultimately, that when people are playing together, they are playing together because they want to play together. Play ultimately is a voluntary act. And any attempt to oblige each other into play is only going to lead to an event that really isn't that much fun for us.

Kristi: Right

Bernie: Now, you can't really quit when you are at work. But you can, if you start looking at how you do consistently quit out of opportunities to engage. To engage in a meeting to engage in the hallway to engage - you are always kind of quitting.

Kristi: That's why I hesitated when you said you can't really quit at work. Because you can't really, but you do

Bernie: You find ways

Kristi: Yeah, you find your way.

Bernie: Because quitting is part of your expression of your personal freedom and your willingness to continue working in the first place. So anyhow, it's neat stuff to play with and I'm hoping to make this kind of work, this dialogue on working fun, something that I can promote somehow at sometime in my life. Right now I call myself the Bernie De Koven Center for Fun and Profit. Well, the profit part I still haven't figured out. I think Stuart is in the same position as a matter of fact.

Kristi: Yeah. We talked about that a bit. He was saying that there was a real fear and well of rage when people realize that they are play-deprived. Which I hadn't thought about before.

Bernie: Yeah. When I went to Esalen, one of the guys who was there had taken my course last year and he said, "you know, this thing about having fun is really hard for me. This whole year I've been trying but I keep on making things so serious." I don't mean to laugh at him, it's just what a thing to say to somebody. "Having fun is very hard on me." But, the business, and organizations -

Kristi: Yes

Bernie: My whole thing in organizations is that we have to be very careful when we talk about play and fun in the service of the organization, that we don't make play and fun into trivial activities.

Kristi: Yes.

Bernie: And we don't trivialize them with birthday cakes and Nerf guns. That we recognize them when they are expressions of the experience of work at its best. Which is working with people - working well with people who are working well with you in a kind of sense of wellness.

Kristi: I think imagination has been trivialized in the same way. In visioning sessions that are really predetermined in a lot of ways.

Bernie: Yes.

Kristi: And they don't really allow for exploration of possibility. They assume that a bunch of people are going to get in a room and go through some sort of brainstorming or visioning process, and come up with the great new plan. And that just drives me nuts.

Bernie: Yeah. I agree with you. One of the reasons why I got into using the computer in collaborative - to develop a collaborative dialogue, in trying to create an invitation to play together, what you often do is introduce a new toy to people. Like the pick up sticks. There is a novelty there that causes people to create another game, or another way of playing, or allows them to drop aside their pretending that they are grown up and get involved in really their play being. And I think the computer can be like that in terms of inviting the evolution of new and more functional rules for people to really work together and achieve productive dialogue.

Kristi: How have you used it?

Bernie: Well, I started out in 86. I published a book called Power Meetings. It talked about using a computer and a projector as a kind of group whiteboard. With the person at the computer using an outline tool. Did you ever use a dynamic outliner?

Kristi: Yeah.

Bernie: This person is using it to facilitate the group. So, if somebody said something, a point, that person types it in and starts a new headline. If he doesn't know where to put it, he might start a headline called "parking lot" and put the idea under that. If a new idea comes to the agenda, you expand and then you reorganize the agenda or add to the agenda. So, what it does is it opens up so many processes that tend to be encapsulated into a whole new flow. Because now people finally have a space upon which to imagine that is fluid enough to capture the group imagination. Capture and structure, because it's an outline process. It allows people to go deeper to more of a comprehensive perspective. So in many ways to me it is another form of facilitative play, but it is helping people play with their words together or their ideas together. And then of course what happens is you can print out what people have said and everybody walks home with the same kind of thing. They have the same understanding of what has been accomplished.

Kristi: I like what you said about playing with what people have said because for me, this conversation with you is fun. And helping people look at conversation as play

Bernie: Yeah, you bet.

Kristi: In terms of how that then can lead to organizational change or learning for individuals, or learning in community.

Bernie: You know, Doc Searls talks a lot about

Kristi: Oh, Doc!

Bernie: Do you know Doc?

Kristi: Yeah.

Bernie: Oh how wonderful.

Kristi: Doc is great.

Bernie: So he talks about markets as conversations

Kristi: Yeah, in Cluetrain

Bernie: That's right. We met in Santa Barbara. We've known each other for years.

Kristi: I participate in - Jerry Michalski is a friend of ours who puts on these retreats, called Jerry's Retreat. Jerry worked for Esther Dyson a long time ago and knows all of these interesting people. And every year or six months he just invites everybody that he thinks is interesting and throws them in a room for a couple of days and says have at it. And Doc was at these. He's really a fascinating guy.

Bernie: Yeah, he is. What a wonderful soul he is.

Kristi: Yeah.

Bernie: So, yeah. Conversation is play. The whole thing, of course, you can't talk about games or play without talking about everything.

Kristi: Yes

Bernie: Because it is a reflection of the organism, of the social being that we are.

Kristi: That is really what I'm finding as I've been doing this research. It is going to be interesting to try to integrate all of this into some sort of cohesive thesis, because it does touch on everything.

Bernie: You go to my website and you look at all these links you know and - Huizinga, you ever read Huizinga?

Kristi: No

Bernie: He wrote a book called Homo Ludens I think this is from the 30's or 40's. The whole premise is how play is a driving force behind the creation of war and literature and culture and poetry. It's all, everything is an expression of play.

Kristi: So, I don't want to take too much more of your time.

Bernie: I have to go and work and do and be.

Kristi: But is there anything else you want to ask me?

Bernie: Well, you know the imagination thing I have to admit I have not - we do what I call fantasy play and a lot of the games engage the fantasy. I know in our work sessions, especially when we are doing strategic planning, we tend to start by asking people what their fantasy is. Let's imagine it is three months from now, and everything we wanted happened. What happened? That is usually how we start the meeting. And so that requires a level of imagination.

Kristi: Yeah.

Bernie: It's like an honest imagination. It's imagination that is as real as when you are pretending something as a kid. That is really required of you if you are going to do it effectively.

Kristi: You mean being as immersed in it as you are as a child?

Bernie: Absolutely. Really thinking about it honestly and wholly. Oh, it's three months from now, and really believing that it is three months from now. And investigating that reality. So, yeah that's a great connection and one that I really encourage you to make and foist upon the universe.

Kristi: Yes.

Bernie: It has been a pleasure talking with you.

Kristi: It has been great talking with you, Major FUN. Thank you.

 

 

Kristi's thesis is now available online. Click on: The Place of Imagination and Play in Organizational Transformation

 

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