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Exercise Games

This is a picture of me. As you can see, I am not what one would call an "exercise fanatic." There is no buffness, no rippedhood, no six-pack anywhere evident on my soft, cuddly bod. This has alot to do with my early experiences of physical education, and my consistently persistent predilection for the more spiritual forms of conceptual calisthenics.

This probably explains my close to lifelong pursuit of ways to make exercise fun.

Several many years ago, I decided to make that particular passion more manifest, and began designing games and actual toys that would somehow make exercise, if not less painful, at least more playful. I imagined a "fitness arcade" which later became more publicly manifest in Dance-Dance-Revolution and Wii Fit. Though I had nothing to do with these products, I nevertheless consider them manifest substantiation of the various joys and benefits of Exercise Games.

About a decade ago, I started looking for something more accessible - something people could make out of junk, if they were so moved. Today, I decided to share one such concept with you in the hopes that it may stimulate you to: 1) make your own, 2) invent other such devices, or at least 3) contemplate the potential benefits, both physical and financial, of the exercise-game connection.

There's a puzzle called Tower of Hanoi. It involves moving discs from base to base. The key word here is moving.

Here, for your amusement and inspiration, my video elucidation of how to transform this fascinating puzzle into what can only be called an "exercise game," and equally only, a "fitness toy," or even "body/brain puzzle."



from Bernie DeKoven, funsmith

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