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Sock Marble Soccer

My daughter Shael, my wife and I were visiting her brother and his family (4 kids). She had discovered that their clean sock collection had far outpaced their sock-pairing efforts. Shael, shall we say, "invited" us, en famille, to a half-hour or so of collective sock-pairing.

She didn't have a game for us to play, but she sure had a reason. And she also knew us well enough (like family) to assure her that we would not only get the job done playfully, but if there was a game in it, we'd find it, and we'd get the game played, too.

So we approached the task in precisely that manner - out of love and fun, of wanting to help and wanting to play. It was a sock mass of considerable size. Finding an actually matched pair was clearly going to be a daunting task. Daunting enough that the finding of such never failed to merit massive praise from fellow match hunters. 

One of us, I can't remember which, began sorting the socks into colors (an admirably practical thing for us to have done). Eventually, we all joined in the task. It was a lot easier to do, and hence a lot more general fun. Ultimately, we each claimed dominion over a certain color, or two, or shared a pile, like the black, brown and blue (one pile) or white (yet another). It took us at least fifteen minutes before the first sock ball was launched. I think it was then that we invented sock marble soccer.

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Pooh Sticks and other Fictional Games

The World Pooh Sticks Competition, in case you wondered, is only a few weeks away - March 29 is the day.

According to Wikipedia, Pooh Sticks is "A game for two players or more, in the traditional version of poohsticks the participants must drop a stick simultaneously on the upstream side of a bridge and run to the other side. The winner is the player whose stick first appears on the other side of the bridge."

The game of Pooh Sticks is one of an apparently significant plenitude of Fictional Games, included amongst which can be found Calvin Ball, Brockian Ultra-Cricket and, of couse, Quantum Soccer.

All of which is to say that if you want to create a new game, inspiration awaits.



from Bernie DeKoven, funsmith

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