Tuesday, January 12, 2010
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Monday, January 11, 2010 Play, playfully renderedThis says play to me, no yes? Play, and love also too. What a lovely connection! from Bernie DeKoven, funsmith Wednesday, January 06, 2010 Paper Art Last Monday, I wrote about fun of the less-than-funny kind. So, when I learned about this collection of lovely, ever-so-painstakingly created works of Paper Art, I was delighted to have found another expression of that not-funny-fun that is so profoundly fun, anyway.The image that accompanies this post is from Peter Callesen. Seeing the sculpture emerge from the sheet of paper helps us appreciate the mastery that he has achieved in producing his art. Such amazing detail. Such fidelity. And yet, in some way, such a deep sense of play. The same can be said about all 100 examples of paper art in this delightfully astounding collection. The art. The mastery. The sheer fun of it all. via Boing Boing from Bernie DeKoven, funsmith Labels: 54 Flavors of Fun, art, play Wednesday, December 30, 2009 Play and Nostalgia
In his review of a recent BBC series called Hop, Skip and Jump: The Story of Children’s Play: Moving Indoors, Patrick West notes that "...we should regard childhoods of yesterday with ambivalence – and sometimes even appreciate the often paradoxical nature of society's nostalgia. A frequent lament by those who grew up in the 1940s and 1950s is that back then there were so many wonderful bombsites and ruined houses to explore, which is tantamount to thanking the Luftwaffe – who possibly killed these children's parents – for a happy childhood."
"...times have changed," he goes on to say, "and...when it comes to how we let our children play, some things are wrong today, but other things were wrong yesterday." I suppose nostalgia is an inevitable component of any attempts at understanding the nature of children's play. In attempting to understand how children are playing, we naturally refer to our own childhood. It is challenging, to say the least, to get any accurate picture of how children are playing with what and whom, let alone a clear understanding of how we can support and nourish those play experiences. Realizing that we can't get there by comparing our childhood to theirs is at least a first step. from Bernie DeKoven, funsmith Labels: play Wednesday, December 23, 2009 So, what is a grownup to do to promote play?
Here's an excerpt from a Reclaiming Play for Children, an article Wendy Rowan published in a recent issue the Times-Standard. It's a good reminder for us all about the kinds of gifts we can give our kids, and the kinds of gifts kids have to give to each other:
"So what is a grownup to do to promote play? Fortunately, as every young child wants and needs to play, a little guidance and simple toys should suffice. Reflect upon your positive early childhood play experiences to remember toys that stimulated your imagination, engaged you physically or involved others. I have vivid memories of my younger brother playing endlessly with his trucks in a patch of dirt my family referred to as the 'diggins.' He made a complex network of roads, tunnels, and hills. My cousin Linda and I claimed a patch of small acacia trees outside our classroom, naming them the bunny bushes. We were captivated by the story of Peter Rabbit and his nemesis Mr. McGregor. We repeatedly enacted dramas about entering Mr. McGregor's garden, running away from Mr. McGregor, and returning safely home to our bunny family."For those of us who are out and about traveling the laneways to love - may we all return safely home to our bunny families. from Bernie DeKoven, funsmith Tuesday, December 22, 2009 Surrealist Games![]() Two of Ten Surrealist Games from the post: Ten Surrealist Games
See also:
Tuesday, December 01, 2009 All we are saying is "give kids a chance"
In her article, The Growing Backlash Against Overparenting, in the Nov 20 issue of Time magazine, Nancy Gibbs gives "helicopter parents" a lot to think about, and, hopefully, even more to question.
"The insanity crept up on us slowly," she begins; "we just wanted what was best for our kids. We bought macrobiotic cupcakes and hypoallergenic socks, hired tutors to correct a 5-year-old's 'pencil-holding deficiency,' hooked up broadband connections in the treehouse but took down the swing set after the second skinned knee. We hovered over every school, playground and practice field - 'helicopter parents,' teachers christened us, a phenomenon that spread to parents of all ages, races and regions." The thing is, according to Gibbs, change, at last, is a-brewin': "Since the onset of the Great Recession, according to a CBS News poll, a third of parents have cut their kids' extracurricular activities. They downsized, downshifted and simplified because they had to — and often found, much to their surprise, that they liked it. When a TIME poll last spring asked how the recession had affected people's relationships with their kids, nearly four times as many people said relationships had gotten better as said they'd gotten worse." So we're learning. All over again. The hard way. Gibbs' article is as compassionate as it is wise. "Fear is a kind of parenting fungus: invisible, insidious, perfectly designed to decompose your peace of mind. Fear of physical danger is at least subject to rational argument; fear of failure is harder to hose down. What could be more natural than worrying that your child might be trampled by the great, scary, globally competitive world into which she will one day be launched? It is this fear that inspires parents to demand homework in preschool, produce the snazzy bilingual campaign video for the third-grader's race for class rep, continue to provide the morning wake-up call long after he's headed off to college." One of my favorite insights in the article is a "pro-boredom" statement from Carl Honoré, author of Under Pressure: Rescuing Our Children from the Culture of Hyper-Parenting. "Children," he says, "need that space not to be entertained or distracted. What boredom does is take away the noise ... and leave them with space to think deeply, invent their own game, create their own distraction." via Jed Hartman from Bernie DeKoven, funsmith Labels: fun, learning parenting, play Friday, November 27, 2009 Four freedoms of play
The Playful Learning Wiki, four theoretical models of play, includes Ralph Koster's Theory of Fun for Game Design, Brian Sutton-Smith's Ambiguity of Play, something from the National Institute for Play (a.k.a. Stuart Brown) and Scot Osterweil's brilliant Four Freedoms of Play.
I deeply appreciate this perspective, this idea of exploring the "freedoms" of play. In many ways, it's what play is all about. Watch his talk on YouTube from Bernie DeKoven, funsmith Labels: philosofun, play, theory Friday, October 23, 2009 "Playing ball with no adult around"
"I would argue," says Mike Lanza in his remarkably insightful Playborhood blog, "that pickup ball is both more fun and better for children’s social and intellectual development. It’s also more inclusive, or egalitarian." He goes on to list some of the social tasks facing kids engaged in playing a "pick-up" game. These are his words, not mine, though they feel like they are:
Read it. Think about it. Find a place in your neighborhood where your kids can play without you. from Bernie DeKoven, funsmith Labels: play Thursday, October 22, 2009 The game doesn't matter as much as the fun
In that interview I mentioned yeseterday, the one included in Parlour Games for Modern Families, I noticed myself saying something that might actually be useful to us as we continue to explore ways to make ourselves in particular and the world in general more fun. So, here's me quoting someone quoting me:
"When you're playing a game with other peple, you're creating fun together, you are empowering that experience, and that experience is empowering you, so the fun you're having reaches deeper, the laughter is more profound, you laugh with your entire body. You experience a sense of exhilaration and timeless, of perfect focus. from Bernie DeKoven, funsmith Friday, October 16, 2009 Hand shadows soon on a wall near you The brief, but complete manuscript of Henry Bursill's Hand Shadows to Be Thrown on a Wall is available, online, for free, for you, personally, thanks to the gute Völker at the Gutenberg Project.Youtube has some great clips of hand shadow performances. The Richard Balzer collection features an inspiring hand shadow webpage as well as other playworthy illusions. So much fun to fool the eye and tickle the mind. from Bernie DeKoven, funsmith Labels: fun, play, play and creativity Friday, September 25, 2009 Pat Kane defines his "Play Ethic" Pat Kane, author of The Play Ethic: A Manifesto for a Different Way of Living, is a musician/philosopher. His insights into play, society and the Internet are often as intricate as a dance score or a Bach fugue. In a recent interview appearing on the Creative Maverick site, he gives us a more, shall we say, melodic insight into his vision. He explains:The play ethic is what comes after the obsolescence of the work ethic. The work ethic is an ideology or belief-system which asserts that any job has dignity and worth, despite how alienated it makes you feel or how disjunct it is from your desires and aspirations, because society recognises this submission to the job as the basis of social order.Every time I read his words, I grow more appreciative of the many gifts he brings to our conversation about the increasing importance of play to the evolution of the human spirit. This latest is especially accessible. Enjoy. from Bernie DeKoven, funsmith Friday, September 11, 2009 Play and Transhumanism
The connections between play and culture are wonderfully profound. Whether they are actual or not, they've led to centuries of sometimes remarkably penetrating thought. Most notably, a book called Homo Ludens in which the author, Johan Huizinga, famously attributes the source of all human culture to play. And far less notably to my book, The Well-Played Game, wherein I draw the connections between play and games to community and the pursuit of personal excellence.
Recently, our favorite musician/play theorist Pat Kane published another densely thought-provoking article, this time on the topic of Play and Transhumansim. Whether you think of the idea of transhumanism of imminent concern or as an intriguing fantasy, Pat's article helps us understand why our explorations of the evolving meaning and significance of play become increasingly relevant to personal, social and technological co-evolution. Here's a taste: "Yet transhumanism, it seems to me, almost transcends these familiar political uses of evolved human nature - in the sense that it asks us to squarely face our increasing ability to transform that very nature itself, intentionally and by design. And if play operates as dynamically and unpredictably in our unamended nature as I suggest, we are in a moment where we will have to begin to imagine what kinds of 'politics' or 'ethics' are possible, when play's energies are given the most powerful of chariots to drive. from Bernie DeKoven, funsmith Labels: play, play power, theory Wednesday, August 19, 2009 The true object of all human life..."The true object of all human life is play. Earth is a task garden; heaven is a playground."from Bernie DeKoven, funsmith Labels: philosofun, play Tuesday, August 18, 2009 Ground of Play
The profoundly playful Pat Kane has a three simple measures for the conditions governing a successful "ground of play" (as in "play ground")
1 It must have loose but robust governanceHe applies this to three different environments: Lion cubs at play on the savannah, a play park, and the Internet. Of the three, the last bears slightly more direct relevance to our being here together. I quote liberally, as I am wont to do: 1 Have loose but robust governance? Surely that's the very definition of the Internet. It has a variety of non-governmental institutions which manage domain names, and the improvement of codes and protocols that enable the web. And these codes themselves have come from a variety of actors that are neither public authorities or private enterprises, but exist somewhere in the 'commons' of open source software production... 2 Ensure a surplus of time, space and stuff? Again, that's the very definition of the Net. It ensures the infinite copyability of digital information, it exists in a state of total plenitude of content. Time mulitplies on the net: the way that social networking eats into organizational time is evidence of the way the Net busts the boundaries of our schedules, enables us to break time into bundles that suit us. 3 Treats failure, risk and mess as necessary for development? The mantra for web development is not 'ready, aim, fire' - get it right, hope you hit the mark - but 'ready, fire, aim' - keep shooting, try many trajectories and options, and out of the many iterations a few things will hit beautifully....So, that's why I love the web. (Listen also to my Funcast called: "Learning by Dying".) from Bernie DeKoven, funsmith Labels: animal play, Internet, play, theory Thursday, June 11, 2009 Play it Forward - a guest post by the Eccentric Scholar
Does the march of progress allow space for somersaults? In other words, can we PLAY toward a better condition? In each of the following quotations, the word WORK has been playfully changed to PLAY.
"We need to PLAY toward developing peace in all of our thoughts, words, and actions." —William B. Gudykunst, Bridging Differences, 2003 "We need to PLAY toward a world where healthy anger is the norm and destructive anger the exception." —Jane Middelton-Moz, Boiling Point: The High Cost of Unhealthy Anger to Individuals and Society?, 1999 "In order to have clarity, we need to PLAY toward seeing the world as accurately as possible." —Judith V. Jordan, Linda M. Hartling, & Maureen Walker, The Complexity of Connection, 2004 "We need to PLAY toward prevention of overwhelming stress situations that all too frequently result in mental hospitalization." —Robert Lefferts, Getting a Grant, 1978 "We need to PLAY toward ... a collective sense of meaning and significance." —Chris Hackler, Health Care for an Aging Population, 1994 "We need to PLAY toward trusting that whatever happens is 'good.'" —Dzigar Kongtrul, Light Comes Through, 2008 "By accepting the fact that all will not be pleasant at work and that we need to PLAY toward satisfaction and fun in our job, we can more readily dismiss unpleasant happenings." —Jennie Wilting, People, Patients, and Nurses, 1980 "We need to PLAY toward a society that has social policies that reflect humanitarian values." —Emelicia Mizio & Anita J. Delaney, Training for Service Delivery to Minority Clients, 1981 "We need organizational makeovers and we need to PLAY toward the change more rapidly than we have thought in the past." —Lloyd C. Williams, Business Decisions, Human Choices, 1996 "We need to PLAY toward protecting Mother Earth and all living beings." —Jane Middelton-Moz, Welcoming Our Children to a New Millennium, 1999 "We need to PLAY toward our survival as a species." —Bill G. Gooch, Lois Carrier, & John Huck, Strategies for Success, 1983 "PLAY is intrinsically satisfying, ie fulfilling; PLAY means survival; and PLAY provides a level of social connectedness to the larger community." —Samuel M. Natale & Brian M. Rothschild, Values, Work, Education, 1995 Are the altered quotations above still true? Law professor Mary Brandt Jensen reminds us that in the language of copyright law, to "perform" a work is to "recite, render, play, dance, or act it." Perhaps more of our work can be performed with a playful spirit, so as to transform our sense of duty into genuine enthusiasm. from Craig Conley, www.OneLetterWords.com/weblog via Bernie DeKoven, funsmith Labels: play Monday, April 20, 2009 Why is Play Important - Social Competence, Emotional MaturityUnfortunately, all this wonderful documentation is about children before the age of 5. I guess we have to speculate about what the importance of play for adults. See, for example, Patricia von Papstein's detailed discussion of Integral Play. from Bernie DeKoven, funsmith Labels: children, play, playfulness, society |
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