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Bernie DeKoven, funsmith

having fun, just for fun

Fun and Anti-Fun

In his article Islamism and the Politics of Fun, Asef Bayat writes: "Drawing mainly on the experience of Muslim states, notably postrevolution Iran, I explore why Islamists are so distinctly apprehensive of the expression of 'fun' — a preoccupation most people in the world seem to take for granted....Fun may be expressed by individuals or collectives, in private or public, and take traditional or commoditized forms. Fashion, for instance, represents a collective, commoditized, and systematic expression of fun, yet one that is constantly in flux because it deems to respond to the carefree and shifting spirit of fun. Fun appeals to almost all social groups (the rich and poor, old and young, modern and traditional, men and women), yet youths are the prime practitioners of fun and the main target of anti-fun politics, because youth habitus is characterized by a greater tendency for experimentation, adventurism, idealism, drive for autonomy, mobility, and change. Perhaps that is why fun is often conflated with and identified by 'youth culture.' ...But the differential habitus of these social groups tends to orient them more or less to different fun practices and therefore subject them to different degrees of prohibitions and regulations that can be subsumed under the rhetoric of 'anti-fun.' For instance, whereas the elderly poor can afford simple, traditional, and contained diversions, the globalized and affluent youth tend to embrace more spontaneous, erotically charged, and commodified pleasures. This might help explain why globalizing youngsters more than others cause fear and fury among Islamist anti-fun adversaries, especially when much of what these youths practice is informed by Western technologies of fun and is framed in terms of 'Western cultural import.'"

Perhaps Anti-Fun should be considered yet one more flavor of fun. Similar to the taste of paying taxes or experiencing one's own mortality. A tad bitter, don't you think?

from Bernie DeKoven, funsmith

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Games of Make Believe

A recent broadcast of the Leonard Lopate Show had, as its topic:

"Please Explain: Games of Make Believe: We look into how children play games of make believe, and whether kids’ imaginations have changed along with trends in technology and education. Dr. Susan Linn is Associate Director of the Media Center of the Judge Baker Children's Center, Instructor in Psychiatry at Harvard Medical School, and the author of most recently Dr. Elizabeth Goodenough teaches at the University of Michigan Residence College and is the author of most recently Under Fire: Childhood in the Shadow of War."

Here's a quote from their discussion: "Nurturing creative play has become counter-cultural, because it's not lucrative. Children who play creatively don't need any of the things...that dominate the toy market."

I liked that counter-cultural label. I liked the explanation for it. But, despite the erudition of the authors and the clarity of their insights (play is important. kids need more of it.), I find myself only partially nodding in agreement (go ahead, try nodding partially. it's kind of fun.).

I think people who are so clearly alarmed by the way kids are playing now, with the impact of mass media and stuff, need to turn those alarms off for a while, and listen more carefully to the way kids are playing, right now, in the middle of all that technology and commercial pressure. It's hard to listen carefully enough. To look deeply enough. But kids are playing brilliantly with all the stuff they have to play with. Brilliantly.

Maybe they're not playing the way we'd like to see them play, maybe there are other things they could be playing, but until we are ready to acknowledge and support the new forms of play that our kids have created, until we are ready to play with them, the best we can do, I think, is stay out of the way.





from Bernie DeKoven, funsmith

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Best Game Ever - Fantastic Fun

As you know, my interest in Improv Everywhere has been high ever since I first heard about their playful public theatrics. Most recently, Improv Everywhere launched a new, shall we say, play, which very well might prove, as they themselves describe it, to be the Best Game Ever.

Start here, with a video of the event. Then read about it. Then ask yourself what it would be like if you had actually been there, been one of the parents, or better yet, one of the kids.

This Best Game Ever is right on the edge of art, theater, and social comment. It wouldn't succeed if not for the playfulness and sensitivity of the Improv Everywhere company - the people who conceived and staged the event. It could have proven insulting to both parents and players, it could have proven upsetting, been perceived as an act of ridicule. But apparently the event stopped short of being ridiculous, just at the point of being almost entirely believable. If not because of the believability of the actor-spectators, then because of the player's willingness to belive. If not by the actuality of the giant scoreboard, then most definitely by the blimp. Why don't we do this for all kids, everywhere - invest great effort and expense, yes, but, for the kids, and parents - to give them one random hour, of sheer, magical, transformational fun. Beyond game and sport. A theater of total participation.

Fantastic fun. The fun of fantasy fulfilled. Ah, delicious.

via Metafilter

from Bernie DeKoven, funsmith

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Are video games ever good for kids?

Someone sent me this question: Are video games ever good for kids?

I guess it came at a good time, because I actually enjoyed writing my answer:
Are video games ever good for kids? Of course they are. They can be good for adults, and even seniors, too.

Can they be bad? Of course they can. It depends on the games and on the people who are playing them.

Actually, the same can be said for any kind of game. Can chess be bad? It can be, if it becomes an obsession, if the chess players pursue chess to the exclusion of everything else social, physical, and intellectual.

In fact, the category "video games" is itself misleading. The term comes from the arcade game era, and was used primarily to describe games like Pong and Breakout and PacMan. And these games suffered from the same misconception that led to us asking the very same question - are they good for kids.

Currently, kids have access to a very wide variety of things you might call video games, and other games that involve computers that you wouldn't think to call video games, but, in fact, have the same characteristics. Texting, for example, via cell phone, chatting and IMing via computer. Not games, actually, but highly interactive platforms for largely intellectual engagement. And then there are mass multiplayer online environments, like Second Life, which no one thinks of as video games, and yet have many of the same attributes.

I myself have designed games of almost every ilk, including computer games. Some were intellectual exercises, some social. Some were for the Children's Television Workshop, others for dedicated videogame companies, others for board and card game publishers. They all have succeeded in engaging children, in challenging them to solve and master some intellectual or social problem. And, as such, have all proven good for them - except for the few kids who took the games too seriously.

Which brings to mind all those concerns about violence in children's games. I personally don't like games that involve people blowing each other up. But I can't tell you that they're bad for kids, because I think most kids are not fooled by the imagery, and focus rather on mastering the intellectual, visual, and physical challenges these games pose. Take, for example, chess. Isn't it all about killing? Killing military figures and religious figures and government figures and destroying their homes?

On the other hand, violent imagery isn't necessary for a good game or a good video game. Take, for example, the many variations of the Sims, or my current conceptual passion - the beautifully cooperative game of Chilone.

But, I can't say violent games are really bad for kids, either. If kids are seeing violence, in their neighborhoods or on TV or in the movies, then it's part of their lives, and it's something they need to play with, to integrate into their world view.

There's a great story from Sara Similansky about pre-school kids who were playing outside, in the school playground, when a car hit a pedestrian. Soon an ambulance came and took the pedestrian to the hospital. It was a potentially traumatic experience for the kids. The next day, they started playing Accident and Ambulence. They continued playing for several days. And then went on to something else.

from Bernie DeKoven, funsmith

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Public Fun - "The More the Merrier" principle

There's a flavor of fun that we get when we're not the only one having it. You can call it "social fun" or "shared fun" or even "loving fun." It's a kind of fun that often leads to public fun.

According to the Oaqui, that kind of fun, public fun, when applied to human affairs in general, can prove a most reliable socio-political guide to human ethics. The Oaqui explicate/s:
"The More Merrier Multiplier, in a mathematically articulate manner, expresses the true relationship between the Merrier and the More. If no one else is in this meeting is making merry, OR if you find yourself clearly lacking in measurable merriment, OR if nobody else will be the merrier because we are having the meeting, the whole thing is pretty much worthless. Or, saying the same thing in just about the same way: If you're having fun, and if everyone else is having fun, and if just about the entire world will have more fun as the result of what you're having fun doing, you can be pretty sure that what you're doing is, in fact, a very right thing."

And if there's such a thing as public fun, there's definitely equally such a thing as private fun. The fun we have all by ourselves with ourselves often within ourselves. Fun that we share with ourselves only. And of course there's semi-private fun, like the fun we have with kids and pets and ocean waves and sand and water....

from Bernie DeKoven, funsmith

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Transforming Fun

This image is made of 3200 Barbie dolls, part of an exhibit called "Running the Numbers" by artist Chris Jordan. He comments:
"This series looks at contemporary American culture through the austere lens of statistics. Each image portrays a specific quantity of something: fifteen million sheets of office paper (five minutes of paper use); 106,000 aluminum cans (thirty seconds of can consumption) and so on. My hope is that images representing these quantities might have a different effect than the raw numbers alone, such as we find daily in articles and books. Statistics can feel abstract and anesthetizing, making it difficult to connect with and make meaning of 3.6 million SUV sales in one year, for example, or 2.3 million Americans in prison, or 410,000 paper cups used every fifteen minutes. This project visually examines these vast and bizarre measures of our society, in large intricately detailed prints assembled from thousands of smaller photographs. The underlying desire is to emphasize the role of the individual in a society that is increasingly enormous, incomprehensible, and overwhelming."
Part of the power of this work, aside from the sheer massiveness of effort and vision, is its playfulness. There is something fun here, despite the sobriety of the message. Transforming fun, one might call it.

from Bernie DeKoven, funsmith

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"Play is as necessary to civic health as dreaming is to mental health"

"Play is as necessary to civic health as dreaming is to mental health..." - observes author Grady Hendrix in the article "Feel the Sting of My Foam Sword - A must-see documentary about LARPing."

The quote concludes: "...but playing makes Americans suspicious."


from Bernie DeKoven, funsmith

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Silly Power

Apparently, silliness can be put to some significant service. I quote extensively from this:
"'White Power!' the Nazi’s shouted, “White Flour?” the clowns yelled back running in circles throwing flour in the air and raising separate letters which spelt 'White Flour'.

"'White Power! the Nazi’s angrily shouted once more, 'White flowers?' the clowns cheers and threw white flowers in the air and danced about merrily.

"'White Power!' the Nazi’s tried once again in a doomed and somewhat funny attempt to clarify their message, “ohhhhhh!” the clowns yelled 'Tight Shower!' and held a solar shower in the air and all tried to crowd under to get clean as per the Klan’s directions.

"At this point several of the Nazi’s and Klan members began clutching their hearts as if they were about to have a heart attack. Their beady eyes bulged, and the veins in their tiny narrow foreheads beat in rage. One last time they screamed “White Power!”

"The clown women thought they finally understood what the Klan was trying to say. 'Ohhhhh…' the women clowns said.'Now we understand…', 'WIFE POWER!' they lifted the letters up in the air, grabbed the nearest male clowns and lifted them in their arms and ran about merrily chanting 'WIFE POWER! WIFE POWER! WIFE POWER!'

"It was at this point that several observers reported seeing several Klan members heads exploding in rage and they stopped trying to explain to the clowns what they wanted.

"Apparently the clowns fundamentally misunderstood the nature of the rally, they believed it was a clown rally and came in force to support their pointy hated brethren. To their dismay, despite their best jokes and stunts and pratfalls the Nazis and Klan refused to laugh, and indeed became enraged at the clowns misunderstanding and constant attempts to interpret the clowns instruction."
Infuriatingly funny, don't you think? Powerfully silly, nicht ja?

via Noise

from Bernie DeKoven, funsmith

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The Politics of Laziness

Once again, my friend and co-inspirer Doc Searls has come up with a botheringly thought-worthy post, in a somewhat delayed meditation on Labor Day. He calls it "Leveraging Laziness. " He cites yet another post, "America’s Labor Day, The Right to Be Lazy, the Photocopy Shops of Istanbul, and the Democratization of Knowledge, " by another provokingly thought-worthy fellow named Stephen Lewis, who, in turn, muses on the 1883 essay by Paul Lafargue, called "The Right to be Lazy."

Doc quotes Lewis musing on Lafargue: "Forget about fighting for the right to work, Lafargue argues (while Lewis muses), one should struggle for the right to be lazy! Marx’s famed Communist Manifesto begins with the warning that the specter of class-based violence is haunting Europe, but the opening paragraph of Lafargue’s The Right to Be Lazy warns us against a more insidious danger from within, our own supposed industriousness..."

I love the web.


via Doc Searls

from Bernie DeKoven, funsmith

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