Designed Play - the culture of games

Designed Play is a course in games, taught by Stephanie Rothenberg at The University of Buffalo - The State University of New York. I'm still not sure how I found my way to the site, but once I did, I knew why. Just reading about the course was enough for me. And the more I read about it, the more my faith was rekindled - in the future of games and the future of education, and the future of work, even.

I quote, exemplarilly, from the description page
"From early amusement parks to the ‘80’s video arcade craze to the current phenomena of portable entertainment gadgets and mega-leisure-malls, the design of “play” and its seamless integration into daily routine has become increasingly more prevalent in our everyday experiences. Play is being used for corporate team building, retail and museum design and edu-tainment. Advertisers have transformed game logic into a new marketing device. Computer electronics feature not only the latest business software but the hottest new digital games. In the current zeitgeist of ludic behavior, how do we delineate between what is work and what is play? As both consumers and cultural producers, is it important that we still maintain these boundaries? And why?"
There's lots more about what Dr. Rothenberg calls "the cultural use of game-based models" on this site. Scroll through the class schedule for more details and inspiration. Explore the various readings, scroll down to see the class responses. You might even learn something.

from Bernie DeKoven, funsmith

Labels: , ,

Games for Health

Games for Health is having its Fourth Annual Conference in Baltimore, May 8-9.

Games for Health, a project of the Serious Games Initiative, asks four questions:
  • Can games improve the provision, and quality, of healthcare?
  • What existing and emerging game technologies (such as multi-user, virtual environments) might be particularly useful when applied to healthcare issues?
  • How can we expand the application of computer-based game technologies to face key challenges in the healthcare sector?
  • How do we identify and proactively deal with any social, ethical, and/or legal issues that might arise through the application of game-based tools to healthcare issues?
I have a fifth: Can games make healing fun?

from Bernie DeKoven, funsmith

Labels: , , ,

Top Ten Tips for Run-of-the-Mill Players to Enjoy Outstanding Games - from Craig Conley, guest blogger

There's nothing so comfy as mediocrity. Indeed, our culture teaches us both explicitly and implicitly that "okay" is good enough. But when it comes to fun, the middle-of-the-road game players cheat themselves out of something precious. Lackluster players miss out on the special spark that characterizes outstanding game play. We're not talking about the thrill of victory versus the agony of defeat. An outstanding player will have more fun losing a game than an average player will have winning a game. The fact is that mediocre players cannot, by definition, get caught up in the lighthearted spirit of the game.

Following are ten techniques for transforming yourself into an outstanding player of your favorite game.

1. Seek your game's hidden source of entertainment, its heart of fascination. In Classical times, Greek and Roman games consisted mainly of running, wrestling, jumping, riding, and racing. On the surface, these games were nothing out of the ordinary, yet their players made them the world's most extraordinary entertainments, exciting the enthusiasm and awakening the spirits of the spectators.[1]

To find your game's heart of fascination, observe those moments when players become carried away, when they exclaim joyously, when they leap into the air or rise off their seats as if suddenly weightless. Notice those moments when teams cheer one another, when the thrill of the play dissolves rivalry. When you identify the dynamic at play—the true spirit of the game—you can foster it, prolong it, and take it to Olympic heights.

2. Improve your flexibility and agility (whether muscular or mental). To stretch your gray matter, a Web search for "lateral thinking exercise" will offer puzzles unsolvable by traditional step-by-step logic. To increase your physical flexibility, the "sun salutation" of Yoga is a 12-step series of poses that exercise every muscle and joint of the body. Do a Web search for "sun salutation" to find free pictorial guidance.

3. Use drills to work on weaknesses (whether muscular or mental). If another player is one step ahead of you mentally or one second faster than you physically, that's a winning edge. A single increment of improvement may be all you need for success. Set simple goals and work one step at a time.

4. Better your memory. A good memory is a boon to virtually any game. A Web search for "memory game" will yield hundreds of free online resources for exercising your powers of recollection.

5. Dispel falsehoods that hinder you. Are you convinced that golf isn't a woman's game, or that softball is a young person's game, or that pinball is about making lights blink with a rolling ball? Educate yourself about your game. Read books, explore websites, talk to other players. There's always more to learn.

6. Sharpen your concentration. This is the age of the eleven-second attention span. Being easily distracted is ruinous to game play. Sharpening your concentration takes conscious, prolonged, repeated effort. Keep a journal about your game. Thinking and writing about your game will help to increase your power of concentration.

7. Manage your stress. Stress management techniques will help you improve virtually any game. A Web search for "stress management" will yield hundreds of free online tips and techniques. One marvelous stress reducer is laughter. A Web search for "laughter therapy" will inform you about how laughter reduces stress hormones, boosts immunity, promotes a positive attitude, and engenders a feeling of power.

8. Practice solo. If your game involves two or more people, don't let that fact discourage you from practicing any aspects you can work on by yourself.

9. Embrace change. "Change is necessary to improve your game. You must not be afraid to risk giving up the known for the unknown if you wish to play better."[2]

10. The final tip is too specific to apply to just any game. You already know what it implies, or will soon discover it through your ongoing self-education. Perhaps this tip will require the help of a coach or the advice of a teaching pro. Perhaps it will involve visualization techniques, or the use of a video camera, or familiarization with quantum physics. This final tip may be the ultimate key to your fullest enjoyment of your game.


[1] Lewis Henry Morgan, League of the Ho-dé-no-sau-nee or Iroquois, 1904, p. 303.
[2] Philip B. Capelle, Play Your Best Pool, 1995, p. 383.

Craig Conley is an independent scholar and author of One-Letter Words: A Dictionary (HarperCollins) and Magic Words: A Dictionary (Red Wheel). His website is One Letter Words. His Zen version of Rock-Paper-Scissors is called "Moon, Fish, Ocean."

Labels: , , ,

Of play, talking to yourself, and self-regulation

Play and self-regulation? Play, the apotheosis of abandonment, spontaneity and general mucking about...and self-regulation?

Well, maybe not play, so much. But games. Games, for sure. Like, for example, Simon Says. Here's what Alix Speigel says in her article Old Fashioned Play Builds Serious Skills
"Simon Says is a game that requires children to inhibit themselves. You have to think and not do something, which helps to build self-regulation."
And this about reading stories with preschoolers from researcher Laura Berk:
"Reading storybooks with preschoolers promotes self-regulation, not just because it fosters language development, but because children's stories are filled with characters who model effective self-regulatory strategies."
And the there's even talking to yourself. "Permitting and encouraging children to be verbally active," writes Speigel, "to speak to themselves while engaged in challenging tasks — fosters concentration, effort, problem-solving, and task success."

"In fact," says "executive function researcher" Laura Berk, "if we compare preschoolers' activities and the amount of private speech that occurs across them, we find that this self-regulating language is highest during make-believe play. And this type of self-regulating language… has been shown in many studies to be predictive of executive functions."

Speigel continues: "It turns out that all that time spent playing make-believe actually helped children develop a critical cognitive skill called executive function. Executive function has a number of different elements, but a central one is the ability to self-regulate. Kids with good self-regulation are able to control their emotions and behavior, resist impulses, and exert self-control and discipline...We know that children's capacity for self-regulation has diminished...Poor executive function is associated with high dropout rates, drug use and crime. In fact, good executive function is a better predictor of success in school than a child's IQ. Children who are able to manage their feelings and pay attention are better able to learn."

If we'd only let them play.... If we only believed in fun....

via Steve Cooperman

from Bernie DeKoven, funsmith

Labels: , ,