Rock-it-Ball is played with something like a soft tennis ball and plastic sticks with scoops on each end. It's a combination of something like wall ball and, well, dodge ball. Here's the brief:
"Rock-It-Ball is a very versatile sport which can be played in a number of different ways. Each different game can be adjusted to take into account the skill level of the players.
"Getting started is easy – place a tennis ball in either scoop. Throw the ball against a wall, allow it to bounce once and catch it in either scoop. Next, try catching the ball as it comes off the wall and before it bounces.
"Do it again, but now try using an over-arm shot, gently at first and then gradually increasing the power of your shots until you are confident with your throw and catch technique.
"Now you can start playing with a partner – using the Rock-It simply throw the ball to each other and catch it using the Rock-It. Then start adding points!! This is where it becomes really interesting. You score points by striking your opponent with the ball between shoulder and foot. You also score points by catching the ball in the catcher when your opponent fires the ball at you.
"Now team up and play in teams – you can play Combat-Rock-It, Combat-Rock-It-Xtreme, Team-Rock-It, Field Rock-It. Become a Rock-Iteer and download the game sheets free of charge.
"The more you play it the more you will be able to do – make up your own games and tell us about them. "
Fun. Running around, flinging foam balls at each other with your special, two-headed, Rock-It Racket. First dodgeballish sport I've heard of that lessens the pain while increasing the potential blood lust. "Make up your own games." Very fun.
It's called Leet. So, play the video already. See those funny sticks - hollow, with a kind of scoopy end. They're pretty much key to the game. The sticks, and an understanding of Ultimate Frisbee, or maybe Lacrosse and Jai Alai, even, a little.
First, let me tell you about my favorite version, Street Leet. I quote:
Setting Up
Mark the four corners of two rectangular end zones that are equal in size and the desired distance apart (this is up you and obviously depends on the number of players, but anywhere between 20 - 50yds (18 – 46m) is recommended). Mark outer boundaries, agree on the length of the match, and you are ready to go!
A Quick Guide
Usually the game is played four-a-side.
The object of the game is to score more goals that your opponents during the game.
A goal is scored when a player within their opponents’ end zone catches a ball thrown by a team mate.
During the game, once a player has possession of the ball they must come to an immediate stop.
A player in control of the ball may make movements to help them pass or shoot, but must otherwise remain on the spot.
No player may hold the ball for more than five seconds.
If the ball is loose on the ground, players may use their hands to return the ball to their stick.
Any fouls result in a free-throw to the non-offending team from where the foul took place.
As for tournament Leet:
"...Played with a stick and a ball, Leet™ can be played just about anywhere you like: on the beach, in a park, or on almost any traditional sports surface! At the professional level however, the sport is played in the unique, transparent Leet™ arena where two circular goals are raised 5.63yds (5.15m) above the arena floor....Leet™ is played four-a-side, with each team trying to surge past their opponents’ defenses in an effort to score more goals than their competitors."
I like this new sport of Leet. I like the energy, the effort, the belief that has forged this into what it is now. Even if it started out as an idea for a reality show called "The Winning Team." The reality looks better than the show.
As you know, my interest in Improv Everywhere has been high ever since I first heard about their playful public theatrics. Most recently, Improv Everywhere launched a new, shall we say, play, which very well might prove, as they themselves describe it, to be the Best Game Ever.
Start here, with a video of the event. Then read about it. Then ask yourself what it would be like if you had actually been there, been one of the parents, or better yet, one of the kids.
This Best Game Ever is right on the edge of art, theater, and social comment. It wouldn't succeed if not for the playfulness and sensitivity of the Improv Everywhere company - the people who conceived and staged the event. It could have proven insulting to both parents and players, it could have proven upsetting, been perceived as an act of ridicule. But apparently the event stopped short of being ridiculous, just at the point of being almost entirely believable. If not because of the believability of the actor-spectators, then because of the player's willingness to belive. If not by the actuality of the giant scoreboard, then most definitely by the blimp. Why don't we do this for all kids, everywhere - invest great effort and expense, yes, but, for the kids, and parents - to give them one random hour, of sheer, magical, transformational fun. Beyond game and sport. A theater of total participation.
Fantastic fun. The fun of fantasy fulfilled. Ah, delicious.
We begin our exploration of the practice of Aesthletics with an brief critique of one of their sport-arts, StraightJacket Baseball. In the words of Warren Fry, of the Brooklyn Rail "In this softball variant invented by Tom Russotti, founder of Aesthletics, the bases are actually members of the fielding team in arm restrictive garments. The player has a ten-yard circle within which to dodge opposing players trying to make it on base. Other than this, normal softball rules applied. It was decided, after a mid-game argument, that infielders couldn’t block runners as they tried to catch the base. Bases were allowed, however, to wear out opposing players by running in circles. Improvised strategies and sudden rule changes are part of the Aesthletic treatment of the sporting act—which stresses socio-creative dynamics over competitiveness and athletic virtuosity."
Though we may not have heard of Aaesthletics, StraitJacket Softball, and Bosch on Ice, we are more than passing familiar with that other example of Aesthletic socio-creativity, by that, I mean, of course, no less than the now classic sport of Whiffle Hurling.
And then there's Hoop Gardens, yet another manifestation of joyfully athletic irreverence from your local Aesthletician, something that appears to be a basketball game, played on the grass, with three basketball hoops, and, of course, two balls.
I would like, if I may, add my personal side note to all this:
Aesthletics is very much like a joke because the fun it is creating is funny. It is nonetheless to be taken quite seriously in deed, this intermingling of art and sport, this work of socio-creativity.
There was a minute or two in that increasingly amazing movie Mystic Ball (increasingly amazing just in the memory of what you've witnessed: the love, the play, the skill), when you get a glimpse of a few girls playing rope. Take a look. Click on the image if you want to see it bigger.
Looks like they're playing Double Dutch, right? Except, as Greg Hamilton, director of Mystic Ball notes: "The girl in the center (Su Su Hlaing's younger sister) is jumping 3 ropes - her rope she is turning and the two DD ropes. The girls are all kicking the ball lightly to keep it going up and down a few inches above the foot. There are six points of contact with the ball: top of the toes (the one they are using here), inside edge of foot, outside edge of foot, sole, heel, and knee. Chibya, or top of the toes - is the foundation of Chinlone playing and considered the most important technique. These girls are keeping the ball below knee height as they kick it to keep it up. It's very difficult to do in such a controlled and precise way. If they were just balancing the ball on their feet it would be much easier - they could actually take their eyes off their own ball to look at the girl in the center skipping. Whenever you are doing this type of chibya exercise, you have to watch every single kick - no looking away at all. Adjustments in aim and timing have to be made non-stop as long as the ball is up. As you can imagine, this kind of control takes years of practice for hours a day. They can also do some tricks in the center of the ropes - crossing their own rope, turning around, skipping backwards etc. This style of play is also something only women do, you may recall that Su Su says in the film that "men are not patient enough" to do the solo performance style."
OK. Now look at this picture from the same game? Things any clearer?
This is the kind of stuff that gives me chills, that makes me just about want to pray to the spirit of play, if you know what I mean, if there is such a thing. Double Dutch, from 4 corners, while balancing a ball on one foot. And, o, wait. Isn't the girl in the middle also jumping her own rope while she's jumping the two crossed ropes while keeping a ball balanced on her foot? How utterly accomplished is that? How fun, how lovely, how spiritual, how miraculous how the spirit of play has moved these girls to such profound and practiced depth!
Play. Do not doubt its powers. Even when no one wins, everyone wins.
Top Ten Tips for Run-of-the-Mill Players to Enjoy Outstanding Games - from Craig Conley, guest blogger
There's nothing so comfy as mediocrity. Indeed, our culture teaches us both explicitly and implicitly that "okay" is good enough. But when it comes to fun, the middle-of-the-road game players cheat themselves out of something precious. Lackluster players miss out on the special spark that characterizes outstanding game play. We're not talking about the thrill of victory versus the agony of defeat. An outstanding player will have more fun losing a game than an average player will have winning a game. The fact is that mediocre players cannot, by definition, get caught up in the lighthearted spirit of the game.
Following are ten techniques for transforming yourself into an outstanding player of your favorite game.
1. Seek your game's hidden source of entertainment, its heart of fascination. In Classical times, Greek and Roman games consisted mainly of running, wrestling, jumping, riding, and racing. On the surface, these games were nothing out of the ordinary, yet their players made them the world's most extraordinary entertainments, exciting the enthusiasm and awakening the spirits of the spectators.[1]
To find your game's heart of fascination, observe those moments when players become carried away, when they exclaim joyously, when they leap into the air or rise off their seats as if suddenly weightless. Notice those moments when teams cheer one another, when the thrill of the play dissolves rivalry. When you identify the dynamic at play—the true spirit of the game—you can foster it, prolong it, and take it to Olympic heights.
2. Improve your flexibility and agility (whether muscular or mental). To stretch your gray matter, a Web search for "lateral thinking exercise" will offer puzzles unsolvable by traditional step-by-step logic. To increase your physical flexibility, the "sun salutation" of Yoga is a 12-step series of poses that exercise every muscle and joint of the body. Do a Web search for "sun salutation" to find free pictorial guidance.
3. Use drills to work on weaknesses (whether muscular or mental). If another player is one step ahead of you mentally or one second faster than you physically, that's a winning edge. A single increment of improvement may be all you need for success. Set simple goals and work one step at a time.
4. Better your memory. A good memory is a boon to virtually any game. A Web search for "memory game" will yield hundreds of free online resources for exercising your powers of recollection.
5. Dispel falsehoods that hinder you. Are you convinced that golf isn't a woman's game, or that softball is a young person's game, or that pinball is about making lights blink with a rolling ball? Educate yourself about your game. Read books, explore websites, talk to other players. There's always more to learn.
6. Sharpen your concentration. This is the age of the eleven-second attention span. Being easily distracted is ruinous to game play. Sharpening your concentration takes conscious, prolonged, repeated effort. Keep a journal about your game. Thinking and writing about your game will help to increase your power of concentration.
7. Manage your stress. Stress management techniques will help you improve virtually any game. A Web search for "stress management" will yield hundreds of free online tips and techniques. One marvelous stress reducer is laughter. A Web search for "laughter therapy" will inform you about how laughter reduces stress hormones, boosts immunity, promotes a positive attitude, and engenders a feeling of power.
8. Practice solo. If your game involves two or more people, don't let that fact discourage you from practicing any aspects you can work on by yourself.
9. Embrace change. "Change is necessary to improve your game. You must not be afraid to risk giving up the known for the unknown if you wish to play better."[2]
10. The final tip is too specific to apply to just any game. You already know what it implies, or will soon discover it through your ongoing self-education. Perhaps this tip will require the help of a coach or the advice of a teaching pro. Perhaps it will involve visualization techniques, or the use of a video camera, or familiarization with quantum physics. This final tip may be the ultimate key to your fullest enjoyment of your game.
The Spirit of the Game - from guest blogger Craig Conley
The "Spirit of the Game"
by Craig Conley
Without the spirit of the game, what would the game be? —Nevin H. Gibson, The Encyclopedia of Golf
Arabian folklore tells of a wish-granting genie imprisoned in an oil lamp or bottle. Might players innocently conjure such a spirit in a game of spin-the-bottle? Indeed, every game has a motivating force at the heart of it -- its own sort of soul. Whatever we might call it -- essence, atmosphere, intention, or ethos -- it's that special spark that distinguishes the game from all others. Like a genie of folklore, the Spirit of the Game grants good sports a wish -- the ultimate wish. (We'll get to that in a moment.)
The Spirit of the Game is not necessarily spelled out in the rules. Indeed, "There are situations in which adherence to the so-called letter of the rules can be taken to violate the spirit of the game."[1]
The Spirit of the Game is a distillation of the intent of the rules. It has been called "a self-regulating set of norms without which some games would degenerate into anarchy."[2]
It is a frame of mind, not a commandment carved in stone. It's a point of view, a sense of humor, a strength of character. Novelist Richard Le Gallienne summed it up perfectly: "To be whimsical, therefore, in pursuit of a whim, fanciful in the chase of a fancy, is surely but to maintain the spirit of the game."[3]
Because it is typically undefined, the Spirit of the Game can be abused. Unsportsmanlike conduct (like taunting and intimidation) is one indication of abuse; bringing the game into disrepute is another.[4]
When honored across the board, the Spirit of the Game turns opponents into equals. Most importantly, it engenders fun. While camaraderie is jolly and competition is stimulating, "the real spirit of the game is all about having fun."[5]
Though each game has its own unique Spirit, there are some universal characteristics. The Spirit of the Game is:
Ultimately, the Spirit of the Game "is the only thing in the game which is lasting."[6]
Corporate trainer Julius E. Eitington makes an interesting observation: when players become caught up in the Spirit of the Game, they "become themselves."[7]
What is one's true self, but that of a player on the grand game board of life? Edward Clark Marsh once described being enlivened by the Spirit of the Game: "If it was not for a moment real life, it at least made you wish it were."[8]
Other signs that the Spirit of the Game is present include:
• both sides wish each other good luck • both sides cheer one another (winning or losing is secondary; the game itself is a victory for all [9]) • everyone plays fair (no cheating, no bending of the rules) • players celebrate the game's tradition, safeguard its precedent, and carry on its legacy • players supervise themselves.
Game scientist Andrew Thornton notes that "There is no agreed upon definition of the Spirit of the Game, but there is a pervasive sense that one should play by it. The Spirit of the Game is the Police" inside each player's head.[10]
But we've neglected the quintessential sign that the Spirit of the Game is present. And that's when the ultimate wish is granted: the firing shot that sets play into motion. When the game is afoot, all else is inconsequential!
Fun Facts about the Spirit of the Game:
• In Ultimate Frisbee, where there are no referees and no penalties, the Spirit of the Game is the underlying philosophy. "The Ultimate player will always praise and support successful actions on both teams. It is a normal thing to introduce yourself to the opponent at the beginning of every point and to wish him a good game. And after the game both teams stand in a circle talking about the game and singing a song for the opponent team. So it is a lot more than just a short handshake after a game."[11]
• The Spirit of the Game comes into play "before the game has even begun."[12]
• "Soccer is unique among sports in that the official's job is first and foremost to maintain the spirit of the game as well as the safety of all concerned; this concern outweighs all other laws of the game."[13]
• The Spirit of the Game of soccer has been traced back to the early to mid nineteenth century, when the game developed from its folk roots into its modern form.[14]
• The Spirit of the Game of curling "demands good sportsmanship, kindly feeling, and honourable conduct."[15]
• The Fighting Spirit of the Game of American football is persistently aggressive in nature: "Throughout the history of football, the violent spirit of the game has endured, even as other elements of the game have changed."[16]
• The Spirit of the Game of lacrosse "is a feeling of honor and dignity."[17]
• The Spirit of the Game reminds players that not everything is a matter of life and death, that consequences are temporary, and that results are not critical.[6]
• The Spirit of the Game teaches players to "accept success with grace and failure with restraint."[18]
• The Spirit of the Game of golf is characterized by disciplined conduct, courtesy, and sportsmanship at all times.[19]
[1] Allan C. Hutchinson, It's All in the Game, 2000, p. 195. [2] Lincoln Allison, Amateurism in Sport, 2001, p. 161. [3] The Quest of the Golden Girl, 1897, p. 35. [4] William John Morgan, Ethics in Sport, 2007, p. 126. [5] Richard Carlson, The Don't Sweat Guide to Golf, 2002, p. 205. [6] Division for Girls' and Women's Sports, Sports Programs for College Women, June 21-27, 1969, p. 23. [7] The Winning Trainer, 2001, p. 142. [8] "Anthony Hope's 'Sophy of Kravonia,'" The Bookman, 1907, p. 381. [9] Modris Eksteins, Rites of Spring, 2000, p. 124. [10] Belinda Wheaton, ed., Understanding Lifestyle Sport, 2004, p. 187. [11] Jorg Bahl, Ultimate Frisbee, 2007, p. 4. [12] John Byl, Co-Ed Recreational Games, 2002, p. 205. [13] Andy Caruso, Soccer Coaching, 1996, p. 29. [14] Sharon Colwell, "The 'Letter' and the 'Spirit': Football Laws and Refereeing in the Twenty-First Century," The Future of Football, 2000, p. 201. [15] Gary Belsky & Neil Fine, 23 Ways to Get to First Base, 2007, p. 209. [16] William D. Dean, The American Spiritual Culture, 2002, p. 148. [17] Steve Bristol, quoted in Our Game: The Character and Culture of Lacrosse by John M. Yeager, 2005, p. 79. [18] Hubert Vogelsinger, The Challenge of Soccer, 1973, p. 274. [19] United States Golf Association, Golf Rules Illustrated, 2004, p. 4.
About the author:
Craig Conley is an independent scholar and author of One-Letter Words: A Dictionary (HarperCollins) and Magic Words: A Dictionary (Red Wheel). His website is http://www.oneletterwords.com/ His Zen version of Rock-Paper-Scissors can be found at http://www.moonfishocean.com/
When I first wrote about the Myanmar game of Chinlone, I really only had minor intimations of how important that game was to become to me. It wasn't until I watched Greg Hamilton's movie, Mystic Ball, that I understood not only his profound passion for Chinlone, but my passion for The Well-Played Game.
When I wrote The Well-Played Game, I described a pivotal experience I had, during a game of Ping Pong. Later, I found a wonderful story by Bill Russell, in which he describes an experience of genuine transcendence, similar to mine, but in the highly competitive game of professional basketball. But in all these years of teaching, Mystic Ball, the movie, was the first time I've found the Well-Played game expressed so purely, understood so deeply, documented so thoroughly - in a game totally devoted to sharing that particular experience.
The film opens with the following Myanmar proverb: "The spirit of give and take that breeds happiness is the foundation on which the game of Chinlone rests." We are then transported into an astonishingly ornate building, festooned with bare electric bulbs and intricate carvings covered in gold paint. On the inside, we see a kind of theater-in-the-round. On stage, 6 people playing with a rattan ball. Hamilton comments: "Getting to play with this team that I just played with is like playing with Michael Jordan and Baryshnikov and Fred Astaire and Bruce Lee and Muhammed Ali and all the most beautiful movement people and sports people I could ever imagine...It's surely the most fun, beautiful, mystical feeling...This is like my religion and my love and my heart. Chinlone is just all about love and happiness."
The film progresses from scene to scene of beauty, passion, grace and skill. We observe the art of making a Chinlone ball. We see the game played everywhere throughout Myanmar, by men and women, children and elders, on the street, in practice courts, in dedicated arenas. We follow the highest practitioners of the art. Director and author Greg Hamilton explains what he has discovered in the game of Chinlone with a clarity and intensity that characterizes every scene of this remarkable film.
"The most amazing thing about Chinlone, Hamilton comments, "is that it's not competitive. There's no opposing team, no scoring, and no winners or losers. The team tries to keep the ball up as long as possible. But that's not enough. The real goal is to do the most difficult and beautiful moves they can."
"Watching them play was a revelation. What really stuck out was just how playful they were. They weren't arguing or fighting, like always happens in competitive sports. These guys were just having...a good time. It really made me think about how most sports are not playful."
His background is in martial arts. He says: "I used to think of myself as a warrior. But deep down, I never really liked hurting people." In Chinlone, however, he discovered that he could "do something as if my life depended on it, but without having to defeat anyone."
Near the end of the film, he takes us to his favorite Chinlone practice court. He comments: "There's so much beauty inside this circle - the flow of the ball between us, and the 'tic toc' sound the ball makes as we support each other."
I was fortunate enough to get to talk to Greg about this beautiful film, and to get a personal experience of his deep passion for the game. Basically, I just wanted to convey my excitement and gratitude for what he has brought to us - and to me, especially, in his being able to capture and convey what I have devoted my life to teaching. Greg commented: "I didn't really want to be in the film in the first place." He just wanted to show us the game itself. But he was as much a part of the story as the game was, and he couldn't avoid it. What he wanted most to share with us was that: "Something as serious as Chinlone could be so playful." What he most wanted us to perceive was that "above all, Chinlone is a way of loving."
Later, I sent Greg a draft of this post, asking for further comment. Here's part of his reply:
The interaction between the ball and the players and the players with each other is sensuous, I can't think of a better way to put it. In my opinion, and I've asked some of men players about this and they agree - Chinlone it is strangely similar to making love. Because of a certain modesty with the the women in Myanmar, I've not been able to ask women players some of these kind of questions. It's like the essence of what making love is - not the rubbing together of body parts, but the intense, immediate connection and playing together of spirits. It really is play isn't it? This is one of the unique and breathtaking things I've found in Chinlone. And you can do it for hours at time with 1,2,3,4,5, or even more other people! When I see dogs playing and frolicking together - it's making love through play, and that is the feeling I've always wanted my life to be full of. There is always love and the sensual inside real play.
So many things that I didn't say or bring up in the film, for various reasons. One being that I didn't want to come across preachy, and of course there is only so much you can fit into 83 minutes. There are lots and lots of other things to share about Chinlone.
I think Chinlone is a feminine sport. One is nurtured and embraced in this game. It's not about power or dominance. There is a gentleness, an inclusiveness and a loving feeling that is always there – even between the audience and the players. Men and women play together, old folks and young ones play together. At the first Chinlone festival I saw, there was a team that had a 72 year old (in fact it was Wei Za Than, the one with the beautiful wife!) and a 9 year old on the same team - I was blown away!
All of the play in Chinlone is an end in itself. There are no arbitrary rules, just a certain etiquette and a lot of intuition inside the circle. I love that. There is a struggle with gravity, that as skill develops, becomes an elemental dance of pure flow.
So many things that I love about Chinlone - it is so hard that everyone, even the greatest players end up looking foolish fairly often - nothing to do but laugh about it, and 5 or 10 minutes into a game everyone is laughing for sure. You didn't see a lot of this in the film because I focused on the festival plays and because there is an audience, the players are a little more serious than usual. It's a very, very funny game.
Here we are on this giant spinning ball - in orbit. I feel a connection between the way Chinlone is played and the orbiting of planets. I'm still working on this one and trying to find clear ways of talking about it.