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On Meetings

The following articles originally appeared on the Technography/CoWorking website. They each have something to do with meetings as an act of CoLiberation. More of Bernie's articles on meetings and technology can be found on the 3M Meeting Advisor.

Bottom-Up Strategic Planning

 
Start with the people who are
closest to the customer

In planning the intervention for the Swiss…tel in Boston, Bob Aubrey and I realized that the people who are closest to the customer are the lowest in the hierarchy: bell boys, maids, desk clerks, valets

We decided to begin the planning by interviewing those people, en masse. We worked with them in two shifts of about 75 people each. We projected the computer onto a large screen (12 x 8 feet) and asked people to tell us:

  1. anything they really liked about working at the hotel, and
  2. anything that they coul d think of that was keeping them from doing a good job.

We did this using an outliner (MORE, on the Macintosh), adding everyone's input without editorial comment. We had two categories, so if someone thought of a "good" thing while we were discussing the "bad," we could re-open that category and add the comment. We did the same thing for the second group, starting out again with a blank outline.


  Alphabetize, Organize, Summarize

Off-line, we combined and sorted the comments in alphabetical order. This made sure that there were no implied connections between ideas or contributors.

We then held a meeting with middle management. We gave each a hardcopy of the outline, and projected the live copy. We then asked middle management to help us cluster the input into categories. They authored the categories as higher level topics, with the lower level consisting of all the related input. We then asked them to edit the categories into simple statements.


  Saving time and tempers

Though we asked them specifically not to come up with solutions, from time to time they couldn't withhold themselves, so we created a new category of "suggested solutions." (The "technique" here is that, rather than creating all that negativity by telling people their comments are off-task, you simply create a category and absorb their contributions.

 

Anti-Meetings

  From: MaryO
Subject: Reinventing Meetings

While I am sure it wouldn't be as stimulating as a complete course, could you offer me some tidbits and ideas as to how to spur a nonprofit committee into enthusiastic action? I may be president of this group in the future and would like to have some practical ideas and applications to be to use. To give you a clue and some direction, this committee has been involved in separation from another nonprofit agency, internal strife within the committee and involving the firing of a staff worker, and now seems lost as to its direction. There has been no fundraising accomplished in two years and there is distention among the ranks regarding the effectiveness of the executive director. On the surface it may appear as a cause not worth getting into however it is a nonprofit agency for the prevention of AIDS and care/case management of those living with the disease. So I feel compelled to, at the very least, give it my best shot ( so to speak).


First: arrange for a special Anti-Meeting. You don't want another meeting. You want a Work Session, maybe. A Brainstorm. A Retreat. Anything but a Meeting. Call it a Brunch, if you have to.

The purpose of which, is to start from basically scratch, meetingwise. To come together to reflect on common purpose and create a better way to follow that purpose together.

It's got to be an Anti-Meeting, because your meetings are broken. They have had to carry too many real world agendas. Shaken by disagreements and sorrow, your strategies have changed and the game become quarrelsome, and it doesn't even feel good to win. So you have to start with something new and renewing, where people can all re-experience and reaffirm the community of caring that they have come together to create.

So you hold an Anti-Meeting for the sole purpose of getting and setting it all down on paper: the statement of purpose, the mission statement, the threemost goals that everyone shares.

And bring a facilitator to that Anti-meeting, if you can, or be the facilitator yourself, if you can. Not just any facilitator, but a facilitator who can introduce something compellingly new. A different way to work together. A more efficient technology. A technology designed specifically for collaboration.

What you want, actually, is a computer-using facilitator. Or a user-facilitating computer-user. Someone comfortable enough with the computer to be ready to share desktops, so to speak.

Someone who can listen to everybody. On-line. On screen. Help people see themselves being heard. Help them accomplish something together. Record an understanding. Document an empowerment.

On a big enough monitor for everyone to see. Or projected onto the wall, for example, and:

Using the outline view of Microsoft Word like the ultimate flipchart, capture contributions. Make lists. Create categories. Fill in the blanks. Print. Edit. Distribute. E-mail. Archive.

OK. OK. This is a technocentric solution, if ever there was one. A good facilitator can help you do a lot of this stuff just with a pile of 5x7 index cards and a couple rolls of masking tape.

And, really, no technology is going to help you deal with the pain that there is between you. For this you don't need hardcopy. You need the time, and a few shared meals, and many good laughs. And though technology can offer your team a better medium for collaboration, the team has to be whole enough to want to work together.

On the other hand, you've got to admit that here is a technology that, unlike flipcharts and whiteboards, videos and slides, is designed for collaboration. Here is a way to connect people, place-to-place and face-to-face, to the work and to the community. Here is a way to get people on record exactly as they want to get recorded. Here is a way to get something done together anytime, anyplace. Here is an opportunity for mutual empowerment. Here is an opportunity to reinvent meetings.

So you have your Anti-Meeting, and you get it all down. In hardcopy. What everyone wants from this community of caring you are so heartily hoping to co-create. And then, hardcopy stored and files safely saved, you can spend the rest of the anti-meeting playing, eating, and inventing the next Anti-Meeting.

And don't forget play. And if it's games you find yourselves playing, let them all be Anti-Games. Play old games with new rules where everybody starts off winning and you make up the rest as you go along.


 

Of Magic and Meetings

 

From time to time, when we're reflecting on the success of technography, despite the best of our clearly ratio-technical intentions, one of us uses the word "magic."

Usually we're talking about some unexpected leap of understanding or moment of invention, some apparently sudden shift to a new level of functioning.

It's always the group, never a particular individual, that we describe as magical. True, as facilitators and technographers we are so fixed on group process that it is often difficult for us to isolate individual behaviors. But it[s also true that these magic moments are most often experienced and acknowledged by everyone in the group.

The magic we're attributing to the business meeting is similar in almost every way to that reported by Bill Russell when recounting moments of shared excellence during a game of basketball:

"The game would move so quickly that every fake, cut and pass would be surprising, and yet nothing could surprise me. Even before the other team brought the ball in bounds, I could feel it so keenly that I'd want to shout to my teammates, 'It's coming there!' -- except that I knew everything would change if it did. My premonitions would be consistently correct, and I always felt then that I not only knew all the Celtics by heart but also all the opposing players, and they knew me. There have been many times in my career when I felt moved or joyful, but these were the moments when I had chills pulsing up and down my spine."(Bill Russell, Second Wind: The Memoirs of an Opinionated Man, Random House, 1979)  

The Explanation

Because facilitation is at least partially a rational process, we are driven to create an at least partially rational explanation for these moments of meeting magic.

What follows is no more than that: a partially rational explanation.

As good rationalists, we begin by creating a distinction. For basketball players, the only really important thing is performance. What they actually do during the game is much more important than what they know how to do. Of course, the more they know how to do, the more likely it is that theyïll be able to perform well. But there's an important distinction to be made between knowledge and performance.

In Bill Russell's description of his moment of shared excellence, he wasnït surprised by his performance or by the game itself. He says that he experienced himself as knowing his team, and even the opposing players "by heart."Knowing, and being known. And that is what truly surprises him. That state of generalized, shared knowingness.

In a meeting, there's a similar distinction to be drawn. Since meetings are largely verbal exchanges, the nearest thing we have to performance in a meeting lies in what people say.

As in basketball, there's a distinction to be drawn between what people know and what they say.  

As good rationalists, we construct a chart (suggested by Doc Searls):  

 

What They Say

What They Know

What You Say

   

 

What You Know

 

 2

(this illustration is loosely based on a chart found in John-Seely Brown's "Learning, Working and Playing in the Digital Age")


In most meetings, as in most games of basketball, the experience of knowing each other "by heart" is a rare thing. More often than not we feel we hardly know ourselves, let alone each other. The distinction between what we say and what we know is many layers deep. What we say is further separated by what we think everyone else has actually heard, or is ready to hear, or wants to hear. We are often confused by what we hear people saying, and sometimes equally confused by what we hear ourselves saying. We are estranged not only from each other, but also from ourselves. Our communication, even when facilitated, tends to stay in  the "say zone" (#1), confined to our unexpressed interpretations of what we think everyone else means.

Though Technography can't totally remove the distinctions between what we say and what we know, it can help reduce many of the barriers. By having our contribution typed on the screen so that all can see it, we don't have to worry so much about whether or not people are listening to us. We actually "see ourselves being heard." If what we see isn't what we thought we said, we can edit our words, and re-edit them, until we are satisfied that what we know has been recorded. And then we can let go of your words, and focus on what someone else is saying. By being able to read and work with the combined input of the group, we are able to focus our attention on the effectiveness of our contributions to the group. Not on what "they"are saying, but on what "we" are saying together. By reformatting their work from an outline to a document or presentation, the whole group changes its focus, reflecting, not on the contributions of any individual, but on its success as a group in representing its collective understanding. When the meeting becomes magic, we experience the same kind of knowing that Bill Russell described. We find ourselves together in the "know zone" (#2).  We are surprised by clarity and appropriateness of what we are saying, and yet not surprised. The filters between what we say and what we know seem to have disappeared. We know what to say. We know that we are being heard. We know how we are being heard. We understand each other as if "by heart." We each find ourselves empowered by the others, larger than life. And sometimes, somewhere during the process, the magic happens.. (discuss)



The "group experience" phenomenon surely is something we all see from time, and it indeed would be worth while to consider how it arises and can be recreated. A bibliography that I serendipitously found on the Internet would appear to have some places to look for research studies and other reports. In Dialogue, this experience is sometimes called Metalogue. Indeed, Daniel Yankelovich called his very good book of last year The Magic of Dialogue. Any dialogue group that has been around for some time probably can provide some examples. Brainstorming groups likewise. The degree to which the people in the group are familiar with one another's thinking would seem to me to be the key variable in this phenomenon. The four-part matrix shown in the article would appear to be a variant of the Johari Window.

Jim Murphy
(617) 635-3909

 

Elevators and Business Meetings

 
Meetings and Elevators

Meetings are a lot like elevator rides.

Most of the time, people are just standing around, waiting until the doors open so they can get out and on with the real work.

In the meantime, the only common goal is to endure the ride; the only common strategy maintaining the lowest possible profile; the only common concern that someone else has already pushed the desired button, the only common focus the flashing number on the elevator position indicator.

Unless the elevator is broken.


 
Broken Elevators

Then you get the kind of meeting that technography is all about. Consensus-driven, you bet. Result-oriented, unquestionably. 

Everybody wants the elevator to work. Immediately. Nobody pays attention to job titles. Whoever has the right idea is the leader. Nobody is standing around waiting for someone else to do something. Whoever is pushing the emergency button or talking on the emergency phone is getting support. Everyone is engaged, invested, involved.

Unless nobody notices. Unless everyone is too afraid to mention that the meeting doesn’t seem to be going anywhere. Unless everyone is too dulled by too many meetings to realize that nothing is changing, that meeting after meeting they’re all in exactly the same place they were when the meeting started. 

Everyone at the same place. Everyone at the same time. Everyone on a different page.

Which might explain why facilitation is sometimes such a challenging sell.

Consensus-driven? Result-oriented?

...uh...sorry, gotta go, this is my floor...


 

Better and Smarter Meetings

 

It's amazing how much you can tell about the culture of an organization by attending some of its meetings. If meetings are very formal or informal, autocratic or egalitarian, ceremonial or result-oriented, you can bet that's how the organization is managed.

In trying to make meetings better, you have to reach well beyond the meeting room. You need to make work itself better.

Better, like when you feel better: about yourself, about the people you're with, about what you're doing together. Better as in: "I couldn't have done this as well, or had as much fun without you." Better as in: "mutually empowering."

 
  Having a good meeting is a success that is gained at no one's cost, achieved to everyone's benefit. Not win/lose, not even win/win, but just plain fun. Fun as in "effective, productive, engaging, exciting, challenging."

The competition within "business as usual" has become oppressive, at least; unhealthy, generally. Sitting in a business meeting, you can feel how the tension between competition and cooperation, individual and community, has become so great that we often must risk life or sanity just to get something actually done. To make meetings better we can, and actually have to, change the rules. Constantly.

It's amazing how many rules and how many untested assumptions underlie the way we run our meetings. For example, there's the assumption that whoever calls the meeting gets to lead it. If I were a manager who truly wanted to empower my employees, wouldn't I gain much more by having someone else lead the meeting? Wouldn't I be in a much more powerful position by helping the future leaders of my company lead? Wouldn't I discover more freedom, more perspective, more opportunity to manage by letting someone else hold the magic marker?

 
  Many of the "rules of meeting" were designed around the medium used to capture, record and reflect the learnings and decisions of the participants. Use a white board or flip chart and sooner or later you'll run out of room to write down any new ideas. So people have to compete over an increasingly limited mindspace. So they do. And, if you don't use a white board or flip chart, people will compete over air time in stead. So a meeting becomes a contest, not to see how much can get learned, but rather to see who gets to talk the most.

To make meetings better, we have to change the medium along with the message. To detoxify the poisons of unhealthy competition, to capture the flow and productivity of a truly collaborative effort, we also need something more intelligent than flipchart and whiteboard, slides or transparencies.

If you have a computer projector, you can turn your personal computer into a rule-breaking, assumption-freeing medium for enhancing the productivity of a collaborating group. Projected to whiteboard size, every personal productivity tool becomes a group productivity tool. Spread sheets, word processors, project planners, information managers--each takes on a new power when it is used to facilitate group process. We never run out of room for more input. We never have to fight over mindshare. We get to see ourselves being heard.

Information technology is the tool that can truly "smarten" business meetings and entire business teams into high-tech, high-yield "learning organizations." The success of the Internet, of e-mail and groupware and collaborative work tools like Lotus (IBM) Notes is key to the evolution of a more efficient and more humane workplace. The last and, naturally, most crucial place to be reached by this new wave of empowerment is the meeting room.

What I describe in Connected Executives as the connected organization can be even more aptly described as smart. Smart implies a systematic intelligence, both human and artificial. The image of a "Smart Organization" is that of positive, comprehensive, entire, interconnected systems for enhancing communication and collaboration, learning and productivity. Connected to an entire range of interconnected networks of interconnecting people, connected through an entire system of collaborating collaborative technologies.

Smart Meetings are the result of not only high-tech meeting systems and enterprise-wide communication systems, but also of Smart Leaders, who know as much about group processes as they do about information processing, who know how to work as a participating partner of a Smart Team.

The successful implementation of Smart Meetings depends on the intelligence of the corporate culture: the underlying system of rules and roles, communication and information, rewards and punishments. If teamwork is not supported, if information is not shared, meetings will remain "dumb"-- silent, cut off from the organizational information base, isolated from organizational communication technologies, competitive, repetitive, unproductive, boring, demeaning, no matter how smart the technology.

Organizational culture is very difficult to change. It's almost impossible to identify the real guardians of the status quo. They can be anywhere in the organization, top or bottom. Connecting the meeting room may only be a small step towards changing the corporate culture, but it's a step that can't be left out.

 

 

Future Meetings

 

Intro

This is part prediction, part prayer.

Multi-nodal meetings

Some of us, when we meet face-to-face, will be taking notes on our computers.

Some of us will be taking notes on networked computers, passing notes, sharing and comparing notes.

Some of us will be taking notes for the rest of us, on computers that are connected to a central display device, so we can all work together at the same time, on the same page.

Some of us will be on networked computers, sharing and comparing notes with people who are not even in the same meeting room.

Some of us will be participating via computer and speaker phone, via laptop and pay phone, via palmtop and cell phone.

Some of us will be lurking on-line, dropping in from time to time, adding our instant messages the instant the message comes to us, hyperlinking off to some other virtual location, and then hyperlinking back with new information.

Multi-modal meetings

At one time or another, we'll all be on our computers, talking and typing at the same time, creating and filling in blanks, brainstorming and forming.

At other times, none of us will be on our computers.

We'll be playing games.

We'll be learning from each other. We'll be mingling and singling each other out.

We'll be writing things down on slips of paper and sticking them on to walls. We'll be drawing on whiteboards, on flip charts, on long sheets of butcher paper.

And then, at some other time, we'll gather our selves and our ideas and funnel them back into the collective database, to share beyond the limits of space and time.

Some of us will continue sharing and comparing notes after the meeting, picking up where we left off, elaborating, following up, hyperlinking each other to relevant resources and even more relevant people, posting presentations and preparations for the next meeting.

So, the next time we meet face-to-face, it'll seem as if we never stopped meeting, as if we've been meeting all along, and that this particular meeting is a continuation. As if we were on this long walk together, and some times we went off on separate paths, and some times we came back together, and all the time we were on this same long walk, this same amazing adventure.

Fun

And with all the modalities available to us, we will come together out of choice. Because there are so many other ways we could choose to meet, when we are with each other in person, we will be with each other as persons, as whole participants. We will be at our best with each other because we will be able to choose the medium that lets us get beyond personality, to the purpose, to the person.

And it will be fun.


 

Fun, Games, Multi-Mediation, and the Nurturing of Community

Narrow bandwidth, narrow minds The effectiveness of an online community has a lot to do with bandwidth. The narrower the channel of communication, the more difficult it is to maintain a sense of cohesion, common purpose, identity. Meeting via chat can be a wonderful and empowering experience. But without effective facilitation and leadership, it can all too easily disintegrate. Because we can't see each other or hear each other, it can get difficult, if not impossible, to "read" each other. We type, and type, and type. We get bored. We get more bored. We make a little pun, a harmless joke, a casual comment, and what started out as a meaningful chat becomes little more than a directionless bicker.   
Multi-Modal, Multimedia, Multi-Mediation

Though this is especially true of public forums, even the most private and business-focused of chat dialogs requires increasingly more effective facilitation for it to maintain its effectiveness.

What is needed is the opening of more channels.

For example, email. A well-timed message to select individuals can transform a chat into a genuine dialog. A phone call can do even more. 

I've been playing extensively with web conferencing. Currently, my favorite tool is PlaceWare (you can use PlaceWare with up to four additional participants for free via http://www.myplaceware.com). PlaceWare has a utility that allows me to share my computer screen in real time. I can be working on a document in Word or a presentation, or spreadsheet, call a few critical colleagues, and we can edit the document  together, over the phone and on the computer. Being able to work together like this, to see our work develop, to share in its evolution, transforms our experience of community. We are not just exchanging ideas, but molding them together. We are not just chatting. We are coworking.

 
Fun and games The more the web evolves, the more communication alternatives evolve with it: chat, voice chat, instant messaging, discussion boards, weblogs -- each new enablement provides another mode for the expression of community.

There are already too many choices. And more are being created all the time. Each has its own particular set of advantages. Each offers another opportunity for us to create new understandings and connections together. 

Though each new channel is worth exploring, it is only by playing with these technologies together that we will be able to develop the multi-mediated infrastructure that will truly enable our community. Playing, not working. Playing, because we have to be able to give each other the permission to fail, to try thing that don't work. Playing, because, when we are confronting things that are new to us, nothing works better than play.

So, in many ways, the success of community depends on our abilities to give each other the opportunity and permission to play. Somehow, no matter how serious our collective pursuit, fun has to be part of it.

And the more fun, the less boredom. The less boredom, the more involvement, and the more productive the involvement.

 
Flow and the Functions of Fun
graphic

Psychologist Mihaly Csikszentmihalyi has an elegant way of framing the dynamics of engagement. He describes a state of deep involvement that he calls "Flow." He explains that this state of mind (or body or soul) happens when there is a balance between challenge and ability. When we are too challenged, we become anxious. Not challenged enough, bored. By making things fun, we keep people engaged.

 
Co-facilitation: Cybrarians, Facilitators, Multi-mediators I was once involved with an organization called The  New Games Foundation. We introduced large scale games like our famous "Lap Game" where we got  hundreds of people to sit on each other's laps. Key to the success of these new games was the introduction of a new kind of referee that we at one time called the "Unofficial." Unofficials, in fact, always worked in pairs, so that one could work on making sure everyone understood the game, while another could make sure that everyone was having fun.

lap photo

As we play with new technologies, we also need to play with new roles. And new ways to enact these roles.

Howard Rheingold has named a role he calls "Cybrarian." A cybrarian is someone who makes links, from element to element in a dialog, from issue to related issue. (See his article "The Art of Hosting Good Conversations Online")

Yet another key role is the person who makes and maintains links between people, establishing connections between individuals with common interests and visions. This person, frequently called the "moderator" or facilitator, frequently writes summaries of the current dialog, helping the community understand the flow, making sure everyone feels heard. Frequently, the moderator resorts to email and telephone just to keep people involved, and the conversation fruitful and multiplying.

And another: the multi-mediator, who is able to perceive when one channel of communication is becoming too confined for free dialog, and engage the community via other channels, other media.

Crucial to the success of these roles, and to their success in nurturing community, is that the people in these roles are "only playing." These can't be permanent roles. These can't become, identities. But rather, they need to be interchangeable and exchangeable, so that when one of us is playing Cybrarian, another of us is playing facilitator, and another multi-mediator, and another moderator, and another, and another. 

 

 

On Collaboration



Bernard De Koven asked:

"Can anyone refer me to some resources for analyzing the success of a collaboration: what are the factors, the measures, the questions to ask to determine whether or not it 'worked'?"

And later added:

I appreciate the thoughtful sharing and caring, and once again find myself amazed at the generosity and spirit of this group. What I have learned so far is that we are clearly in accord that collaboration is a good thing, and we apparently have developed useful feedback practices to help participants see the value of their collaborative efforts.

Interestingly, I have not as yet received any pointers to actual scientific research. It's probably too early to reach any conclusions from this, other than the poor phrasing of my question, but my guess is that collaboration is something that we as facilitators take so profoundly for granted that the very idea of seeking out hard data about the actual benefits of collaboration is, for us, like asking for data demonstrating the benefits of breathing.

Then there's the question: "collaboration compared to what?" Nonetheless, It seems to me that if there were hard data about the benefits of collaboration, we would all benefit. So, I repeat and refine my request:

Can anyone refer me to some SCIENTIFIC RESEARCH demonstrating the nature of a successful collaboration?

And received the following responses from the IAF ListServ:

As I may have neglected to say in my prior response to your question, often organizations come together to accomplish something that they believe they cannot do effectively alone. So, it would seem that one potential powerful message is....

Did the task get done?

I realize this is simplistic, but it is a powerful success measure.

Take care,

Peter Altschul


From:  Sandor P. Schuman

An interesting article based on an empirical analysis is: McCaffrey, DD. P., Faerman, S.R., and Hart, D. W. (1995). The appeal and difficulties of participative systems. _Organization Science_ 6:6 (Nov-Dec) 603-627.


There is a foundation in St. Paul, the Wilder Foundation, which has done some helpful work on collaboration re: non profit sector. They did a search of studies and boiled down those which seemed to report actual research which indicated what contributed to the success of collaborative efforts, then pulled them together in identifying 19 factors which contribute to successful collaboration. The publication has a yellow cover

. . .

Here in Arizona we developed a game using the 19 factors to enable collaboratives to look at themselves in the light of the research.

Jim Wiegel
Institute of Cultural Affairs
Phoenix


I followed with interest the discussions on the list in response to your request on the "Effectiveness of Collaboration" changed to Scientific Research.

I have a number of thoughts relating to your second request. They are rather philosophical in nature and might therefore be useless to you! My first though is that the efficiency of collaboration within the for-profit sector is reflected in higher profits. The second thought is something that EWET - the nonprofit where I am employed is constantly confronted with: to balance quantitative and qualitative impact. Appreciative Inquiry might be the more appropriate approach to assess the "effectiveness of collaboration" which approach (AI) might in itself be unscientific. Trust for an example, represents a foundation of collaboration. How do you scientifically measure trust ?

Regards

Arie Bouwer


We have worked extensively with a range of public/ private and public/public (multi-agency) partnerships where there has been a significant gap between what the partnership is achieving and what it could achieve. These partnerships have concerned fields such as small business development, urban regeneration, and lifelong learning.

Often rather than adding value, the "collaboration" subtracts value, because of failure to agree on mechanics and mechanisms, the time spent in meetings, helping to keep people informed and involved, etc - often linked to insufficient commitment throughout partner organizations.

What we have found helpful, consistently, is asking the "partners" to articulate the added value the intend the partnership to achieve - which goes beyond the "vision" for the partnership itself. How will the partners add value by working together? And, importantly, where is the added value for the individual partners? - a key to organizational commitment.

Prompts on added value can help in this process: how will (and for evaluation, how has...) the collaboration achieve, compared to not working together:

  • greater outputs/ benefits/ impact?
  • increased resources
  • critical mass?
  • faster progress
  • sharing of costs/ pooling of resources?
  • improved intelligence?
  • new/ more effective ways of doing things
  • vehicle for engaging/ working with others?

These also help provide success measures against which to judge the effectiveness of the partnership.

Derrick Johnstone


It depends on the context. I performed an evaluation about two years ago on "The Council for Collaboration" of the SE Minnesota Initiative Fund (an economic and social development organization). The council's job was to foster collaboration among the many government, non-profit, and business organizations in SE Minnesota on a wide range of issues. I evaluated their work through focus groups, interviews and surveys. So let me know if this is what you're getting at or if the context you are thinking of is radically different.

Randall W. Kindley The Performance Group

 


Here's a potential direction, not an answer. There is an article called "Using system dynamics to measure the value of information in a business firm," written by Thomas Clark and Fred Augustine and published in System Dynamics Review (vol. 8, no. 2, Summer 1992, pp. 149-173). They created a high level system dynamics model of an organization and then simulated the results of "distortions" (accuracy, timeliness, and reliability issues with the information) on various performance indicators (ROA, ROE, sales, market share, etc.).

One could do a similar thing for collaboration. Create a model that shows how collaboration supposedly contributes to an organization's goals, and then disrupt that collaboration (in the model--experiments on computer models are far less expensive than those on people) and measure the effect in whatever way makes sense for the organization.

Bill Harris

PS: The article is also available in George Richardson's _Modeling for Management_ Vol. 1, p. 399-423.


One output of pre-planning is a statement of goals, objectives and deliverables/outcomes for the collaboration. This is at two levels: 1) as understood by the sponsor(s) and 2) as understood by the particpants. These can be used as the quality measures for the collaboration/meeting. The questions need to be asked of both the sponsor(s) and the participants. Search the web for information on "balanced scorecards"

Allan Gardner


Although you do not have the option if you are doing a post-hoc review, I have found the best approach to be identifying up front, with the stakeholders, what they would like to see as realistic, obervable/measurable outcomes from collaboration that would signify success, and then afterwards analyzing the extent to which those outcomes were in fact achieved.

After the fact, one can sort of retro-work it by asking what they might have expected as reasonable outcomes and whether they got them or not.

I find facilitating the group's creation of its own success criteria in advance works very well to focus the collaboration activities, to create a "scorecard" that is directly relevant to their needs and situation, and to fairly clearly highlight any next steps that may be needed to further their pursuit of success.

Good luck!

Bill Willging


Finally, some links that I (Bernard) found on the web:

The Effectiveness of Distance Learning

Assessing Your Collaboration: A Self-Evaluaton Tool

A "complete" checklist of the benefits obtained with intranet-based communications

Software & Information Industry Association's 1999 Research Report on the Effectiveness of Technology in Schools

 

 

 

Executive Playgrounds

  Despite all the "connections" between computers and communication and collaborating teams, it's the connection between the meeting room and the playground, between collaborative play and collaborative work that will probably prove the most valuable contribution we can make to our virtual communities.

As archetypes or prototypes, games and playgrounds provide both the shared experience (text) and the shared meaning (context) necessary to form and nourish community. As do meeting rooms and meetings.

Meetings may or may not be games, but games are definitely a kind of meeting. And both are best when they're fun.

Perhaps if we remembered more about life on the playground, we might actually understand more about meetings and meeting rooms.

When you're playing on a playground, you don't think about how much you're learning, or whether you're learning or playing or working. You probably are doing everything at the same time. Sometimes you really have to do things you don't think would be fun. And some kids don't play right, and sometimes you need somebody to give you very personal permission and protection.

But you can wander if you want to, from group to group, place to place. You can pretty much always find a place to be alone or a space to dance when you needed to.


  Now, with playgrounds in mind, perhaps we can imagine a meeting room that is truly conducive to this kind of play/work/learning: a place you could go to actually work and learn and play, with all the maturity of your years and the responsibility of your position and the permission and the protection available to you, and dance when you need to.

What do you see? A room dominated by a 500-pound mahogany table surrounded by neat rows of stiff-back chairs?

I don't think so.

And what do you see people doing? sitting in rows listening to somebody talk? watching somebody play with an overhead projector?

I definitely don't think so.

In my state-of-the-art executive playground our sandbox is a collaborative CAD-CAM; our jungle gym a multi-user 3-dimensional workspace; and our see-saw a tool for exchanging strategic visions.

But I wax perhaps too poetic. And perhaps this poetic wax can be better molded by the minds of the many. So, I invite you, in your singular manyness, to take a turn or two envisioning life on an executive playground, where you can work and learn and play in the fullness of abilities. And, just for the unfetteredness of it all, envision an executive playground in a virtual world, where playgrounds can be infinite and the players without limit. And, for the sheer glee of it, populate your playgound with executives who are really grown-up. Adults who are mature enough to be playful and mindful, inspired and sensitive. Oriented as much to the task as to each other, to the world as to the work. Where what it is is fun.


 

 

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Blogmaster: Elyon DeKoven