On Meetings

The following articles originally appeared on the Technography/CoWorking
website. They each have something to do with meetings as an act of CoLiberation.
More of Bernie's
articles on meetings and technology can be found on the 3M
Meeting Advisor.
Bottom-Up Strategic Planning
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Start with the people who are
closest to the customer
In planning the intervention for the Swiss…tel in Boston,
Bob Aubrey and I realized that the people who are closest to the
customer are the lowest in the hierarchy: bell boys, maids, desk
clerks, valets
We decided to begin the planning by interviewing
those people, en masse. We worked with them in two shifts of about
75 people each. We projected the computer onto a large screen
(12 x 8 feet) and asked people to tell us:
- anything they really liked about working
at the hotel, and
- anything that they coul d think of that
was keeping them from doing a good job.
We did this using an outliner (MORE, on the
Macintosh), adding everyone's input without editorial comment.
We had two categories, so if someone thought of a "good"
thing while we were discussing the "bad," we could re-open
that category and add the comment. We did the same thing for the
second group, starting out again with a blank outline.
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Alphabetize,
Organize, Summarize
Off-line, we combined and sorted the comments
in alphabetical order. This made sure that there were no implied
connections between ideas or contributors.
We then held a meeting with middle management.
We gave each a hardcopy of the outline, and projected the live
copy. We then asked middle management to help us cluster the input
into categories. They authored the categories as higher level
topics, with the lower level consisting of all the related input.
We then asked them to edit the categories into simple statements.
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Saving
time and tempers
Though we asked them specifically not to come
up with solutions, from time to time they couldn't withhold themselves,
so we created a new category of "suggested solutions."
(The "technique" here is that, rather than creating
all that negativity by telling people their comments are off-task,
you simply create a category and absorb their contributions.
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From: MaryO
Subject: Reinventing Meetings
While I am sure it wouldn't be as stimulating
as a complete course, could you offer me some tidbits and ideas
as to how to spur a nonprofit committee into enthusiastic action?
I may be president of this group in the future and would like to
have some practical ideas and applications to be to use. To give
you a clue and some direction, this committee has been involved
in separation from another nonprofit agency, internal strife within
the committee and involving the firing of a staff worker, and now
seems lost as to its direction. There has been no fundraising accomplished
in two years and there is distention among the ranks regarding the
effectiveness of the executive director. On the surface it may appear
as a cause not worth getting into however it is a nonprofit agency
for the prevention of AIDS and care/case management of those living
with the disease. So I feel compelled to, at the very least, give
it my best shot ( so to speak).
First: arrange for a special Anti-Meeting.
You don't want another meeting. You want a Work Session, maybe.
A Brainstorm. A Retreat. Anything but a Meeting. Call it a Brunch,
if you have to.
The purpose of which, is to start from basically
scratch, meetingwise. To come together to reflect on common purpose
and create a better way to follow that purpose together.
It's got to be an Anti-Meeting, because your
meetings are broken. They have had to carry too many real world
agendas. Shaken by disagreements and sorrow, your strategies have
changed and the game become quarrelsome, and it doesn't even feel
good to win. So you have to start with something new and renewing,
where people can all re-experience and reaffirm the community of
caring that they have come together to create.
So you hold an Anti-Meeting for the sole purpose
of getting and setting it all down on paper: the statement of purpose,
the mission statement, the threemost goals that everyone shares.
And bring a facilitator to that Anti-meeting,
if you can, or be the facilitator yourself, if you can. Not just
any facilitator, but a facilitator who can introduce something compellingly
new. A different way to work together. A more efficient technology.
A technology designed specifically for collaboration.
What you want, actually, is a computer-using
facilitator. Or a user-facilitating computer-user. Someone comfortable
enough with the computer to be ready to share desktops, so to speak.
Someone who can listen to everybody. On-line.
On screen. Help people see themselves being heard. Help them accomplish
something together. Record an understanding. Document an empowerment.
On a big enough monitor for everyone to see.
Or projected onto the wall, for example, and:
Using the outline view of Microsoft Word like
the ultimate flipchart, capture contributions. Make lists. Create
categories. Fill in the blanks. Print. Edit. Distribute. E-mail.
Archive.
OK. OK. This is a technocentric solution, if
ever there was one. A good facilitator can help you do a lot of
this stuff just with a pile of 5x7 index cards and a couple rolls
of masking tape.
And, really, no technology is going to help
you deal with the pain that there is between you. For this you don't
need hardcopy. You need the time, and a few shared meals, and many
good laughs. And though technology can offer your team a better
medium for collaboration, the team has to be whole enough to want
to work together.
On the other hand, you've got to admit that
here is a technology that, unlike flipcharts and whiteboards, videos
and slides, is designed for collaboration. Here is a way to connect
people, place-to-place and face-to-face, to the work and to the
community. Here is a way to get people on record exactly as they
want to get recorded. Here is a way to get something done together
anytime, anyplace. Here is an opportunity for mutual empowerment.
Here is an opportunity to reinvent meetings.
So you have your Anti-Meeting, and you get it
all down. In hardcopy. What everyone wants from this community of
caring you are so heartily hoping to co-create. And then, hardcopy
stored and files safely saved, you can spend the rest of the anti-meeting
playing, eating, and inventing the next Anti-Meeting.
And don't forget play. And if it's games you
find yourselves playing, let them all be Anti-Games. Play old games
with new rules where everybody starts off winning and you make up
the rest as you go along.
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From
time to time, when we're reflecting on the success
of technography, despite the best of our clearly ratio-technical
intentions, one of us uses the word "magic."
Usually
we're talking about some unexpected leap of understanding
or moment of invention, some apparently sudden shift
to a new level of functioning.
It's
always the group, never a particular individual, that
we describe as magical. True, as facilitators and
technographers we are so fixed on group process that
it is often difficult for us to isolate individual
behaviors. But it[s also true that these magic moments
are most often experienced and acknowledged by everyone
in the group.
The
magic we're
attributing to the business meeting is similar in
almost every way to that reported by Bill Russell
when recounting moments of shared excellence during
a game of basketball:
"The
game would move so quickly that every fake, cut and
pass would be surprising, and yet nothing could surprise
me. Even before the other team brought the ball in
bounds, I could feel it so keenly that I'd want to
shout to my teammates, 'It's
coming there!' -- except that I knew everything would
change if it did. My premonitions would be consistently
correct, and I always felt then that I not only knew
all the Celtics by heart but also all the opposing
players, and they knew me. There have been many times
in my career when I felt moved or joyful, but these
were the moments when I had chills pulsing up and
down my spine."(Bill Russell, Second Wind:
The Memoirs of an Opinionated Man, Random House,
1979)
The
Explanation
Because
facilitation is at least partially a rational process,
we are driven to create an at least partially rational
explanation for these moments of meeting magic.
What
follows is no more than that: a partially rational
explanation.
As
good rationalists, we begin by creating a distinction.
For basketball players, the only really important
thing is performance. What they actually do during
the game is much more important than what they know
how to do. Of course, the more they know how to do,
the more likely it is that theyïll be able to perform
well. But there's an important distinction to be made
between knowledge and performance.
In
Bill Russell's description of his moment of shared
excellence, he wasnït surprised by his performance
or by the game itself. He says that he experienced
himself as knowing his team, and even the opposing
players "by heart."Knowing, and being known.
And that is what truly surprises him. That state of
generalized, shared knowingness.
In
a meeting, there's a similar distinction to be drawn.
Since meetings are largely verbal exchanges, the nearest
thing we have to performance in a meeting lies in
what people say.
As
in basketball, there's a distinction to be drawn between
what people know and what they say.
As
good rationalists, we construct a chart (suggested
by Doc
Searls):
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What
They Say
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What
They Know
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What
You Say
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1
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What
You Know
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(this illustration is loosely based on a chart found in John-Seely Brown's "Learning, Working and Playing in the Digital Age")
In most meetings, as in most games of basketball, the experience of knowing each other "by heart" is a rare thing. More often than not we feel we hardly know ourselves, let alone each other. The distinction between what we say and what we know is many layers deep. What we say is further separated by what we think everyone else has actually heard, or is ready to hear, or wants to hear. We are often confused by what we hear people saying, and sometimes equally confused by what we hear ourselves saying. We are estranged not only from each other, but also from ourselves. Our communication, even when facilitated, tends to stay in the "say zone" (#1), confined to our unexpressed interpretations of what we think everyone else means.
Though Technography can't totally remove the distinctions between what we say and what we know, it can help reduce many of the barriers. By having our contribution typed on the screen so that all can see it, we don't have to worry so much about whether or not people are listening to us. We actually "see ourselves being heard." If what we see isn't what we thought we said, we can edit our words, and re-edit them, until we are satisfied that what we know has been recorded. And then we can let go of your words, and focus on what someone else is saying. By being able to read and work with the combined input of the group, we are able to focus our attention on the effectiveness of our contributions to the group. Not on what "they"are saying, but on what "we" are saying together. By reformatting their work from an outline to a document or presentation, the whole group changes its focus, reflecting, not on the contributions of any individual, but on its success as a group in representing its collective understanding. When the meeting becomes magic, we experience the same kind of knowing that Bill Russell described. We find ourselves together in the "know zone" (#2). We are surprised by clarity and appropriateness of what we are saying, and yet not surprised. The filters between what we say and what we know seem to have disappeared. We know what to say. We know that we are being heard. We know how we are being heard. We understand each other as if "by heart." We each find ourselves empowered by the others, larger than life. And sometimes, somewhere during the process, the magic happens..
(discuss)
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The "group experience" phenomenon surely is something we all see from time, and it indeed would be worth while to consider how it arises and can be recreated. A bibliography that I serendipitously found on the Internet would appear to have some places to look for research studies and other reports. In Dialogue, this experience is sometimes called Metalogue. Indeed, Daniel Yankelovich called his very good book of last year The Magic of Dialogue. Any dialogue group that has been around for some time probably can provide some examples. Brainstorming groups likewise. The degree to which the people in the group are familiar with one another's thinking would seem to me to be the key variable in this phenomenon. The four-part matrix shown in the article would appear to be a variant of the Johari Window.
Jim Murphy
(617) 635-3909 |
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Elevators and Business Meetings | | | Meetings and Elevators Meetings are a lot like elevator rides. Most of the time, people are just standing around, waiting until the doors open so they can get out and on with the real work. In the meantime, the only common goal is to endure the ride; the only common strategy maintaining the lowest possible profile; the only common concern that someone else has already pushed the desired button, the only common focus the flashing number on the elevator position indicator. Unless the elevator is broken. |
| | | Broken Elevators Then you get the kind of meeting that technography is all about. Consensus-driven, you bet. Result-oriented, unquestionably. Everybody wants the elevator to work. Immediately. Nobody pays attention to job titles. Whoever has the right idea is the leader. Nobody is standing around waiting for someone else to do something. Whoever is pushing the emergency button or talking on the emergency phone is getting support. Everyone is engaged, invested, involved. Unless nobody notices. Unless everyone is too afraid to mention that the meeting doesnt seem to be going anywhere. Unless everyone is too dulled by too many meetings to realize that nothing is changing, that meeting after meeting theyre all in exactly the same place they were when the meeting started. Everyone at the same place. Everyone at the same time. Everyone on a different page. Which might explain why facilitation is sometimes such a challenging sell. Consensus-driven? Result-oriented? ...uh...sorry, gotta go, this is my floor... |
| Better and Smarter Meetings | | It's amazing how much you can tell about the culture of an organization by attending some of its meetings. If meetings are very formal or informal, autocratic or egalitarian, ceremonial or result-oriented, you can bet that's how the organization is managed. In trying to make meetings better, you have to reach well beyond the meeting room. You need to make work itself better. Better, like when you feel better: about yourself, about the people you're with, about what you're doing together. Better as in: "I couldn't have done this as well, or had as much fun without you." Better as in: "mutually empowering."
| | | | Having a good meeting is a success that is gained at no one's cost, achieved to everyone's benefit. Not win/lose, not even win/win, but just plain fun. Fun as in "effective, productive, engaging, exciting, challenging." The competition within "business as usual" has become oppressive, at least; unhealthy, generally. Sitting in a business meeting, you can feel how the tension between competition and cooperation, individual and community, has become so great that we often must risk life or sanity just to get something actually done. To make meetings better we can, and actually have to, change the rules. Constantly. It's amazing how many rules and how many untested assumptions underlie the way we run our meetings. For example, there's the assumption that whoever calls the meeting gets to lead it. If I were a manager who truly wanted to empower my employees, wouldn't I gain much more by having someone else lead the meeting? Wouldn't I be in a much more powerful position by helping the future leaders of my company lead? Wouldn't I discover more freedom, more perspective, more opportunity to manage by letting someone else hold the magic marker?
| | | | Many of the "rules of meeting" were designed around the medium used to capture, record and reflect the learnings and decisions of the participants. Use a white board or flip chart and sooner or later you'll run out of room to write down any new ideas. So people have to compete over an increasingly limited mindspace. So they do. And, if you don't use a white board or flip chart, people will compete over air time in stead. So a meeting becomes a contest, not to see how much can get learned, but rather to see who gets to talk the most. To make meetings better, we have to change the medium along with the message. To detoxify the poisons of unhealthy competition, to capture the flow and productivity of a truly collaborative effort, we also need something more intelligent than flipchart and whiteboard, slides or transparencies. If you have a computer projector, you can turn your personal computer into a rule-breaking, assumption-freeing medium for enhancing the productivity of a collaborating group. Projected to whiteboard size, every personal productivity tool becomes a group productivity tool. Spread sheets, word processors, project planners, information managers--each takes on a new power when it is used to facilitate group process. We never run out of room for more input. We never have to fight over mindshare. We get to see ourselves being heard. Information technology is the tool that can truly "smarten" business meetings and entire business teams into high-tech, high-yield "learning organizations." The success of the Internet, of e-mail and groupware and collaborative work tools like Lotus (IBM) Notes is key to the evolution of a more efficient and more humane workplace. The last and, naturally, most crucial place to be reached by this new wave of empowerment is the meeting room. What I describe in Connected Executives as the connected organization can be even more aptly described as smart. Smart implies a systematic intelligence, both human and artificial. The image of a "Smart Organization"
is that of positive, comprehensive, entire, interconnected systems for enhancing communication and collaboration, learning and productivity. Connected to an entire range of interconnected networks of interconnecting people, connected through an entire system of collaborating collaborative technologies. Smart Meetings are the result of not only high-tech meeting systems and enterprise-wide communication systems, but also of Smart Leaders, who know as much about group processes as they do about information processing, who know how to work as a participating partner of a Smart Team. The successful implementation of Smart Meetings depends on the intelligence of the corporate culture: the underlying system of rules and roles, communication and information, rewards and punishments. If teamwork is not supported, if information is not shared, meetings will remain "dumb"-- silent, cut off from the organizational information base, isolated from organizational communication technologies, competitive, repetitive, unproductive, boring, demeaning, no matter how smart the technology. Organizational culture is very difficult to change. It's almost impossible to identify the real guardians of the status quo. They can be anywhere in the organization, top or bottom. Connecting the meeting room may only be a small step towards changing the corporate culture, but it's a step that can't be left out. | | Future Meetings
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Intro
This is part prediction, part prayer.
Multi-nodal meetings
Some of us, when we meet face-to-face, will be taking notes on our computers.
Some of us will be taking notes on networked computers, passing notes, sharing and comparing notes.
Some of us will be taking notes for the rest of us, on computers that are connected to a central display device, so we can all work together at the same time, on the same page.
Some of us will be on networked computers, sharing and comparing notes with people who are not even in the same meeting room.
Some of us will be participating via computer and speaker phone, via laptop and pay phone, via palmtop and cell phone.
Some of us will be lurking on-line, dropping in from time to time, adding our instant messages the instant the message comes to us, hyperlinking off to some other virtual location, and then hyperlinking back with new information.
Multi-modal meetings
At one time or another, we'll all be on our computers, talking and typing at the same time, creating and filling in blanks, brainstorming and forming.
At other times, none of us will be on our computers.
We'll be playing games.
We'll be learning from each other. We'll be mingling and singling each other out.
We'll be writing things down on slips of paper and sticking them on to walls. We'll be drawing on whiteboards, on flip charts, on long sheets of butcher paper.
And then, at some other time, we'll gather our selves and our ideas and funnel them back into the collective database, to share beyond the limits of space and time.
Some of us will continue sharing and comparing notes after the meeting, picking up where we left off, elaborating, following up, hyperlinking each other to relevant resources and even more relevant people, posting presentations and preparations for the next meeting.
So, the next time we meet face-to-face, it'll seem as if we never stopped meeting, as if we've been meeting all along, and that this particular meeting is a continuation. As if we were on this long walk together, and some times we went off on separate paths, and some times we came back together, and all the time we were on this same long walk, this same amazing adventure.
Fun
And with all the modalities available to us, we will come together out of choice. Because there are so many other ways we could choose to meet, when we are with each other in person, we will be with each other as persons, as whole participants. We will be at our best with each other because we will be able to choose the medium that lets us get beyond personality, to the purpose, to the person.
And it will be fun. |
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Fun, Games, Multi-Mediation, and the Nurturing of Community
| Narrow bandwidth, narrow minds |
The effectiveness of an online community has a lot to do with bandwidth. The narrower the channel of communication, the more difficult it is to maintain a sense of cohesion, common purpose, identity. Meeting via chat can be a wonderful and empowering experience. But without effective facilitation and leadership, it can all too easily disintegrate. Because we can't see each other or hear each other, it can get difficult, if not impossible, to "read" each other. We type, and type, and type. We get bored. We get more bored. We make a little pun, a harmless joke, a casual comment, and what started out as a meaningful chat becomes little more than a directionless bicker. |
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| Multi-Modal, Multimedia, Multi-Mediation |
Though this is especially true of public forums, even the most private and business-focused of chat dialogs requires increasingly more effective facilitation for it to maintain its effectiveness.
What is needed is the opening of more channels.
For example, email. A well-timed message to select individuals can transform a chat into a genuine dialog. A phone call can do even more.
I've been playing extensively with web conferencing. Currently, my favorite tool is PlaceWare (you can use PlaceWare with up to four additional participants for free via http://www.myplaceware.com). PlaceWare has a utility that allows me to share my computer screen in real time. I can be working on a document in Word or a presentation, or spreadsheet, call a few critical colleagues, and we can edit the document together, over the phone and on the computer. Being able to work together like this, to see our work develop, to share in its evolution, transforms our experience of community. We are not just exchanging ideas, but molding them together. We are not just chatting. We are coworking. |
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| Fun and games |
The more the web evolves, the more communication alternatives evolve with it: chat, voice chat, instant messaging, discussion boards, weblogs -- each new enablement provides another mode for the expression of community.
There are already too many choices. And more are being created all the time. Each has its own particular set of advantages. Each offers another opportunity for us to create new understandings and connections together.
Though each new channel is worth exploring, it is only by playing with these technologies together that we will be able to develop the multi-mediated infrastructure that will truly enable our community. Playing, not working. Playing, because we have to be able to give each other the permission to fail, to try thing that don't work. Playing, because, when we are confronting things that are new to us, nothing works better than play.
So, in many ways, the success of community depends on our abilities to give each other the opportunity and permission to play. Somehow, no matter how serious our collective pursuit, fun has to be part of it.
And the more fun, the less boredom. The less boredom, the more involvement, and the more productive the involvement. |
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| Flow and the Functions of Fun |
Psychologist Mihaly
Csikszentmihalyi has an elegant way of framing the dynamics
of engagement. He describes a state of deep involvement that
he calls "Flow." He explains that this state of
mind (or body or soul) happens when there is a balance between
challenge and ability. When we are too challenged, we become
anxious. Not challenged enough, bored. By making things fun,
we keep people engaged. |
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| Co-facilitation:
Cybrarians, Facilitators, Multi-mediators |
I was once involved with
an organization called The New Games Foundation. We introduced
large scale games like our famous "Lap Game" where
we got hundreds of people to sit on each other's laps.
Key to the success of these new games was the introduction of
a new kind of referee that we at one time called the "Unofficial."
Unofficials, in fact, always worked in pairs, so that one could
work on making sure everyone understood the game, while another
could make sure that everyone was having fun.

As we play with new technologies,
we also need to play with new roles. And new ways to enact
these roles.
Howard Rheingold has named a
role he calls "Cybrarian." A cybrarian is someone
who makes links, from element to element in a dialog, from
issue to related issue. (See his article "The
Art of Hosting Good Conversations Online")
Yet another key role is the person
who makes and maintains links between people, establishing
connections between individuals with common interests and
visions. This person, frequently called the "moderator"
or facilitator, frequently writes summaries of the current
dialog, helping the community understand the flow, making
sure everyone feels heard. Frequently, the moderator resorts
to email and telephone just to keep people involved, and the
conversation fruitful and multiplying.
And another: the multi-mediator,
who is able to perceive when one channel of communication
is becoming too confined for free dialog, and engage the community
via other channels, other media.
Crucial to the success of these
roles, and to their success in nurturing community, is that
the people in these roles are "only playing." These
can't be permanent roles. These can't become, identities.
But rather, they need to be interchangeable and exchangeable,
so that when one of us is playing Cybrarian, another of us
is playing facilitator, and another multi-mediator, and another
moderator, and another, and another. |
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On Collaboration
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Bernard
De Koven asked:
"Can anyone refer me to
some resources for analyzing the success of a collaboration:
what are the factors, the measures, the questions to ask
to determine whether or not it 'worked'?"
And
later added:
I appreciate the thoughtful
sharing and caring, and once again find myself amazed at
the generosity and spirit of this group. What I have learned
so far is that we are clearly in accord that collaboration
is a good thing, and we apparently have developed useful
feedback practices to help participants see the value of
their collaborative efforts.
Interestingly, I have not as
yet received any pointers to actual scientific research.
It's probably too early to reach any conclusions from this,
other than the poor phrasing of my question, but my guess
is that collaboration is something that we as facilitators
take so profoundly for granted that the very idea of seeking
out hard data about the actual benefits of collaboration
is, for us, like asking for data demonstrating the benefits
of breathing.
Then there's the question:
"collaboration compared to what?" Nonetheless,
It seems to me that if there were hard data about the benefits
of collaboration, we would all benefit. So, I repeat and
refine my request:
Can anyone refer me to some
SCIENTIFIC RESEARCH demonstrating the nature of a successful
collaboration?
And
received the following responses from the IAF ListServ:
As I may have neglected to
say in my prior response to your question, often organizations
come together to accomplish something that they believe
they cannot do effectively alone. So, it would seem that
one potential powerful message is....
Did the task get done?
I realize this is simplistic,
but it is a powerful success measure.
Take care,
Peter Altschul
From: Sandor P. Schuman
An interesting article
based on an empirical analysis is: McCaffrey, DD. P., Faerman,
S.R., and Hart, D. W. (1995). The appeal and difficulties
of participative systems. _Organization Science_ 6:6 (Nov-Dec)
603-627.
There is a foundation
in St. Paul, the Wilder Foundation, which has done some
helpful work on collaboration re: non profit sector. They
did a search of studies and boiled down those which seemed
to report actual research which indicated what contributed
to the success of collaborative efforts, then pulled them
together in identifying 19 factors which contribute to successful
collaboration. The publication has a yellow cover
. . .
Here in Arizona we developed
a game using the 19 factors to enable collaboratives to
look at themselves in the light of the research.
Jim Wiegel
Institute of Cultural Affairs
Phoenix
I followed with interest the
discussions on the list in response to your request on the
"Effectiveness of Collaboration" changed to Scientific
Research.
I have a number of thoughts
relating to your second request. They are rather philosophical
in nature and might therefore be useless to you! My first
though is that the efficiency of collaboration within the
for-profit sector is reflected in higher profits. The second
thought is something that EWET - the nonprofit where I am
employed is constantly confronted with: to balance quantitative
and qualitative impact. Appreciative Inquiry might be the
more appropriate approach to assess the "effectiveness
of collaboration" which approach (AI) might in itself
be unscientific. Trust for an example, represents a foundation
of collaboration. How do you scientifically measure trust
?
Regards
Arie Bouwer
We have worked extensively
with a range of public/ private and public/public (multi-agency)
partnerships where there has been a significant gap between
what the partnership is achieving and what it could achieve.
These partnerships have concerned fields such as small business
development, urban regeneration, and lifelong learning.
Often rather than adding
value, the "collaboration" subtracts value, because
of failure to agree on mechanics and mechanisms, the time
spent in meetings, helping to keep people informed and involved,
etc - often linked to insufficient commitment throughout
partner organizations.
What we have found helpful,
consistently, is asking the "partners" to articulate
the added value the intend the partnership to achieve -
which goes beyond the "vision" for the partnership
itself. How will the partners add value by working together?
And, importantly, where is the added value for the individual
partners? - a key to organizational commitment.
Prompts on added value
can help in this process: how will (and for evaluation,
how has...) the collaboration achieve, compared to not working
together:
- greater outputs/ benefits/
impact?
- increased resources
- critical mass?
- faster progress
- sharing of costs/ pooling
of resources?
- improved intelligence?
- new/ more effective ways
of doing things
- vehicle for engaging/ working
with others?
These also help provide
success measures against which to judge the effectiveness
of the partnership.
Derrick Johnstone
It depends on the context.
I performed an evaluation about two years ago on "The
Council for Collaboration" of the SE Minnesota Initiative
Fund (an economic and social development organization).
The council's job was to foster collaboration among the
many government, non-profit, and business organizations
in SE Minnesota on a wide range of issues. I evaluated their
work through focus groups, interviews and surveys. So let
me know if this is what you're getting at or if the context
you are thinking of is radically different.
Randall W. Kindley The Performance
Group
Here's a potential direction,
not an answer. There is an article called "Using system
dynamics to measure the value of information in a business
firm," written by Thomas Clark and Fred Augustine and
published in System Dynamics Review (vol. 8, no. 2, Summer
1992, pp. 149-173). They created a high level system dynamics
model of an organization and then simulated the results
of "distortions" (accuracy, timeliness, and reliability
issues with the information) on various performance indicators
(ROA, ROE, sales, market share, etc.).
One could do a similar
thing for collaboration. Create a model that shows how collaboration
supposedly contributes to an organization's goals, and then
disrupt that collaboration (in the model--experiments on
computer models are far less expensive than those on people)
and measure the effect in whatever way makes sense for the
organization.
Bill Harris
PS: The article is also
available in George Richardson's _Modeling for Management_
Vol. 1, p. 399-423.
One output of pre-planning
is a statement of goals, objectives and deliverables/outcomes
for the collaboration. This is at two levels: 1) as understood
by the sponsor(s) and 2) as understood by the particpants.
These can be used as the quality measures for the collaboration/meeting.
The questions need to be asked of both the sponsor(s) and
the participants. Search the web for information on "balanced
scorecards"
Allan Gardner
Although you do not have the
option if you are doing a post-hoc review, I have found
the best approach to be identifying up front, with the stakeholders,
what they would like to see as realistic, obervable/measurable
outcomes from collaboration that would signify success,
and then afterwards analyzing the extent to which those
outcomes were in fact achieved.
After the fact, one can
sort of retro-work it by asking what they might have expected
as reasonable outcomes and whether they got them or not.
I find facilitating the
group's creation of its own success criteria in advance
works very well to focus the collaboration activities, to
create a "scorecard" that is directly relevant
to their needs and situation, and to fairly clearly highlight
any next steps that may be needed to further their pursuit
of success.
Good luck!
Bill Willging
Finally, some
links that I (Bernard) found on the web:
The
Effectiveness of Distance Learning
Assessing
Your Collaboration: A Self-Evaluaton Tool
A
"complete" checklist of the benefits obtained
with intranet-based communications
Software
& Information Industry Association's 1999 Research Report
on the Effectiveness of Technology in Schools
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Executive Playgrounds
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Despite
all the "connections" between
computers and communication and collaborating
teams, it's the connection between the meeting
room and the playground, between collaborative
play and collaborative work that will probably
prove the most valuable contribution we
can make to our virtual communities.
As archetypes or prototypes, games and playgrounds provide
both the shared experience (text) and
the shared meaning (context) necessary
to form and nourish community. As do meeting
rooms and meetings.
Meetings may or may
not be games, but games are definitely
a kind of meeting. And both are best when
they're fun.
Perhaps if we remembered
more about life on the playground, we
might actually understand more about meetings
and meeting rooms.
When you're playing
on a playground, you don't think about
how much you're learning, or whether you're
learning or playing or working. You probably
are doing everything at the same time.
Sometimes you really have to do things
you don't think would be fun. And some
kids don't play right, and sometimes you
need somebody to give you very personal
permission and protection.
But you can wander
if you want to, from group to group, place
to place. You can pretty much always find
a place to be alone or a space to dance
when you needed to. |
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Now,
with playgrounds in mind, perhaps we can
imagine a meeting room that is truly conducive
to this kind of play/work/learning: a place
you could go to actually work and learn
and play, with all the maturity of your
years and the responsibility of your position
and the permission and the protection available
to you, and dance when you need to.
What do you see? A
room dominated by a 500-pound mahogany
table surrounded by neat rows of stiff-back
chairs?
I don't think so.
And what do you see
people doing? sitting in rows listening
to somebody talk? watching somebody play
with an overhead projector?
I definitely don't
think so.
In my state-of-the-art
executive playground our sandbox is a
collaborative CAD-CAM; our jungle gym
a multi-user 3-dimensional workspace;
and our see-saw a tool for exchanging
strategic visions.
But I wax perhaps
too poetic. And perhaps this poetic wax
can be better molded by the minds of the
many. So, I invite you, in your singular
manyness, to take a turn or two envisioning
life on an executive playground, where
you can work and learn and play in the
fullness of abilities. And, just for the
unfetteredness of it all, envision an
executive playground in a virtual world,
where playgrounds can be infinite and
the players without limit. And, for the
sheer glee of it, populate your playgound
with executives who are really grown-up.
Adults who are mature enough to be playful
and mindful, inspired and sensitive. Oriented
as much to the task as to each other,
to the world as to the work. Where what
it is is fun. |
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