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"...an approach to mind-expansion through the imagery of childhood play"

  1. In the Dentist Office - wherein I discover the Inner Playground: (mp3)
  2. The Inner Playground - defined
  3. My Inner Inner City
  4. My Own Private Hollywood
  5. Part Two: Games for the Inner Player
  6. Freeze Tag
  7. Mother May I
  8. Simon Says
  9. Part Three: Building an Inner Playground
  10. The Inner Seesaw
  11. My Inner Swingset
  12. Part Four: Introducing Serious and Silly
  13. Serious and Silly (mp3)
  14. Kick the Can

This is a delightful and odd little piece - an approach to mind-expansion through the imagery of childhood play. DeKoven, the author of books on children’s games (and very rewardingly rich websites), has produced a Compact Disc (CD) of a mixture of guided contemplation and evocative reading of a description of an imagined playground, the players being the different roles you play in life: your inner child, your inner serious one, your imagined naughty or silly self, and how those roles play off against your serious and conscientious parts of yourself.

A number of psycho-philosophical issues are raised. First, the mind is represented as pluralistic. There are a multiplicity of parts of you, and a division of the levels, so that there is the role of who you think you are - what the philosopher George Herbert Mead called "the me;" another role is the observer, the "I" - and this role has no necessary associated qualities. Many people have never made this elementary division! DeKoven even suggests the possibility of the mind thinking about the way it observes itself - and of course this multi-level commentary is possible in the realm of consciousness. For example, it is theoretically possible for me to write about the bias of a critic who notes that the director of a play has not corrected an actor who seemingly lost his (the actor’s) needful role-distance and is distorting the role being played with his own personal concerns.

Besides the different levels hinted at and sometimes identified, there is also the suggestion of a range of parts of oneself, such as the serious part that plays over and against the silly part, and sometimes the two work in a complementary way, each modifying the other’s part, not allowing it to get too stuck or far out. The nice and naughty roles are similarly presented in dynamic interaction.

Putting different parts in the setting of children’s games is a fresh, original way of considering the workings of the mind. At times DeKoven notes that the different roles interact with no seeming awareness that these relationships are as much of a construction, something "made up," like games. Without belaboring the fact, he hints at the way people "beat themselves up," and thus only edges on the way a great deal of human constriction, manipulation, and unhappiness are also open to analysis as forms of competitive or not-so-fun-producing game-like exchanges. Eric Berne, the psychiatrist who in the 1960s wrote the best-selling book, "Games People Play," of course did just this, and, alas, in so doing, I think gave the whole idea of play and game a little bit of a negative association. DeKoven may help to reverse this.

DeKoven is more in line with the contemporary trend towards "positive psychology," focusing instead on helping people to develop their strengths. In this case, His "Inner Playground" is closer to one of those computer software programs that lets you do some interesting things with your computer that you didn’t know you could do: you can discover more ways to enjoy yourself in a wholesome fashion, hurting no one, and develop some skills of mental flexibility as you do this.

I mentioned philosophy, because the problem of self and identity have become more vividly a problem in this postmodern age, and in light of postmodernist philosophers. One approach is simply to deconstruct the self, another is to note how the self is "saturated" with more affiliations and identities than ever before. A third approach, DeKoven’s, is to promote the mental skills of playing with all of these constructs as if they were roles in a game or play – and I think this is especially heuristic – i.e., generative of practical applications and techniques, and implications for further contemplation, deepening, and philosophizing.

Finally, this is a kind of self-help instrument. I can see it being used in a variety of settings:

  • as the basis of or supplement to a workshop at a personal development seminar or growth center, or at one of the consciousness-transformation conferences that have become somewhat more popular in the last decade
  • as an adjunct to healing, used by psychotherapists for their clients
  • as something some people will find useful as a kind of self-help book, or one that can be listened to during the commute to or from work (although the section on the inner swing or see-saw probably shouldn’t be practiced whilde driving).
  • as an adjunct to a workshop on applications of role theory in life
  • as the basis for a spiritual or philosophical study group, considering how people may be engaging in similar game-like transactions with their imagined relationship with God, Jesus, or other spiritual guiding or provoking figure.

In summary, Recess for the Soul introduces a number of images, metaphors, that I find enchanting. It certainly resonates with the spirit of my work, as expressed in my writings about psychodrama and especially in my book, The Art of Play: Helping Adults Reclaim Imagination and Spontaneity. It combines psychology and draws upon developments in a growing trans-academic field, the study of play. (This field is concerned not just with play therapy, nor even how play is an important part of child development, but a consideration of the very nature of play, in adulthood, in all of culture, and in psychology.)

reviewed by Dr. Adam Blatner, June 23, 2005

 

 

 

 

 

 

 

 

 

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Blogmaster: Elyon DeKoven