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Bernie De Koven on FUN
& Society
- The Lexifunnicon:
a lexicon of fun words
- The politics of Ping Pong: from The Well-Played Game
- The Games Preserve: a brief history
- Hear,
O Israel, the Lord is Fun: monotheistic fun
- Childhood Truths
- The Theater of Games: games as
an expressive art
- Junkyard
Sports® : new sports for the whole player
- Checkers:
the game, the variations, the meaning of it all
- Collaboration and Competition: how New Games combined both and why
- Funny Together: about being funny together
- Passing Humanity - A Walking Game:
making eye-contact on the proverbial path
- What We Do For Fun: some responses
to a revealing question
- Recreating the American Way:
more thoughts on restoring fun
- Near Myths: exploring the wisdom
of games
- Of Fun and War - a plea for play
- The Thirteenth Step to DeepFUN
- adapted fortuitously from the Twelve Steps of Alcoholics Anonymous
- The Thirteenth Tradition - the Fun
Community - similarly borrowed from AA
- The Fun Community - adapted from
The Well-Played
Game
- The Oaqui on 9-11 - the Oaqui on fun,
politics and healing
- America Attacked - fun as a
political act
- On being stupid
- Oaqui thoughts about the nature of evil
- The First Concatenation: crowning the
Royal We
- The Second Concatenation: when it's
more fun not to have it
- Ethics of the Oaqui*,
Part 1 introduces the More Merrier Multiplier as a way to
determine the Right Thing.
- Vice, Fun, and Tatoos, too, in which
the Oaqui explains the real reason there are so many bad things
to do
- Why We Invented Laughter, by The
Oaqui: a bit of semi-profound silliness in which you are cordially
join.
- America and the Great not-yet-fun: Major FUN
contemplates the implications of The Oaqui
Creation Myth, Part One
- Is Fun a Four-Letter
Word: a contemplation on the nature of the not-yet-fun
- Good Fun: the ethics
of fun
- The Politics of
Phun: is having fun in public is a political act?
- Phun and Prophecy:
in anticipation of the Oaqui Way
- Object Lessons discusses some of
the relationships between games, culture and community.
- The Fun of War: how
come war seems so much like a game, except to the people who
aren't playing
- Naked Fun:
A new discussion about play and innocence.
- For Realing:
a meditation on playing the Big Game
- Busyness: on finding time for Fun
- The Limits
of Playfulness asks that very question.
- A Conversation with Cards explores
children's card games as models of dialog.
- Chance and Odds looks at games of
chance and human community
- Play, Learning and
Empowerment: lessons from the children's game of Hot Bread
and Butter
- Whole Fun -
the kinds of fun, and why it doesn't matter
- More Fun? -
a challenge to my fellow toy and game designer
- The Fun Community defines the
conditions and contracts for having fun together
- A Conversation
with Cards explores society as viewed from a deck of cards.
- The Games Preserve Reports: articles
about the social dimensions of kids' games and kids' play, see
especially:
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