about Schedule Store Home Articles Links Contact

Thing-a-ma-BOTS - cont'd

Additional instructions and suggestions

Turning cards over

After all the cards are distributed and everyone has made a neat little pile and it's your turn to play -

Grab the top card by the top, then flip the bottom away from you.

That way, everybody gets to see the card more or less at the same time and people won't get mad at you for having an unfair advantage.

Three Times

The more times you have to name it before you can claim it, the more fun. Because when you try to say something three times, as quickly as possible, your tongue kind of, well, trips. Three is a good number, for starters.

Three Robots

If you haven't played before, or if you're playing with people who haven't played before, start out with only three named cards. All the other cards still have points, but only three cards have names. This way, your junior or senior players can keep up with the game, and everyone can still have a lot of fun.

So say, if you have three players, and each player has his or her pile, so each selects the card from the top of the pile, give it a name, and puts it aside somewhere,.face up, as a reminder. And then you just take turns as usual, and when someone turns over a card that has no name, it just becomes part of the pile, and the pile gets bigger, and the tension mounts, and then, suddenly, someone turns over a named card, and everybody tries to: a) remember the name of the card, and b) be the first one to say the name of the card, c) three times.

And behold. Much fun will be had by all, even with only three name-claimable cards.

Names and Notnames

A "notname" is what you give a card when you give it a noise instead, or a motion. So, when, you pick, for example, something like this card you might ordinarily name something like, oh, I dunno, Gordon or Purplepup or Oiflik, instead of a name, make it a noise! So the first person to, for example, make a kissing sound three times in a row, or well, you can imagine, there are so many noises one can make, each of which, given the three times rule, challenging both tongue and sobriety.

It could be a name and a noise, for sure of course. And both would be the Name of the card. You'd have to be the first to say "Purplepup" three times while making a kissing sound between each Purplepup. But one is really probably more worth trying than you might think. Being the first to make three kissing sounds in a row is a laudable accomplishment.

And/or, the Notname could be a noise you make with other parts of your body, like with your hands clapping, or your hands clapping your chair, or your face. (The "clapping your face" race is only recommended for players of Extreme Thing-a-ma-Bots). While at the a same time, of course, between kisses, you are also saying Purplepup.

 

 

Background

Gamewright's card game "Thing-a-ma-BOTS" is a silly game, naturally, because I designed it.

I wanted Thing-a-ma-BOTS to be a card game version of the kind of "funny fun" I've been playing with since even before my involvement with the New Games Foundation in the 70s. I wrote about it in my books The Well-Played Game and Junkyard Sports. I teach it in my "Playful Path" seminars at the Esalen Institute, and through my websites ( deepfun.com, junkyardsports.com and majorfun.com ),

The creative part of Thing-a-ma-BOTS is really key to what I wanted to bring people. The fact that to play the game, they also have to kind of make it up as they go along.

Thing-a-ma-BOTS is a deck of 60 cards with drawings of 12 different, clearly silly-looking robots. After the deck is shuffled and dealt out, players take turns playing a card, and giving a name to the robot on that card. Any name will do. Names with a lot of syllables are fun. But so are names with only one syllable. Because as soon as that same robot is played again, it, and all the cards beneath it, go to the first player to say the robot's name times – a task made even more challenging by how funny it is just to try to say "thing-a-ma-BOTS' quickly enough.

If you follow the rules for Thing-a-ma-BOTS, the rules in the box, you'll soon discover that Thing-a-ma-BOTS is a genuinely fun game, as is. And even then, as is, you're already kind of making up how to play the game as you go along. The rules just say "name the cards." They don't tell you what to name them. So you make crazy names and clever names and artistic names and rhyming names and names with five syllables and names that sound like you're saying them backwards.

I discovered the idea of unfinished games, or games that are invitiations to invention when looking for games that invite community - where winning isn't as important as the fun, and the game isn't more important than the people who want to play it.

Thing-a-ma-BOTS is a game that you play so you can play together.

For another perspective, read this review of the game.

Thing-a-ma-bots has earned the:

  • Dr. Toy Smart Play / Smart Toy Award
  • Oppenheim Toy Portfolio Gold Award
  • National Parenting Center Seal of Approval
  • iParenting Media Award
  • Parents' Choice Approved

 

See my card game articles:

Not-so-Crazy-Eights

Conversation with Cards

 

 

 

Creative Commons License
This work is licensed under a Creative Commons License.

it's good to have fun

Google
 

Blogmaster: Elyon DeKoven