People who have made it to the top, and learned how to stay there,
are the current champions in the relentless game of corporate
king-of-the-mountain.
Despite their support for collaborative work, as CEOs and organizational
leaders they simply have no strategic interest in helping other
people get to the top. The bigger the corporation, the higher
and more tortuous the path, the subtler and more treacherous the
struggle to stay on top.
If I were the painter Breughel, my image of the organizational
mountain would be of masses of bodies, all trying to reach the
top. At the base, I'd show people helping each other climb. Further
up, I'd paint groups clustering together, camping. Higher still,
people tied together, walking single-file. And still higher, people
laying blockades, destroying the passes. And, at the top, push
comes to shove.
To the one yelling down from the top of a mountain screaming
victory over all. To the one yelling in our very own hearts. To
the one forming our very own thoughts. We must come up with an
audible alternative.
Yes, we know, it's not easy to make mountains into molehills.
We just don't have the technology. Sometimes there are no bulldozers
big enough to move all that bull. Sometimes, we just can't change
the mountain.
Luckily, we can always change the game.
There are, after all, other ways to play on a mountain. Even
if we have to make them up. Even if it is a monumental mountain.
Even if we're the one's on top.
What if, for example, we turned the game completely around? What
kind of fun could we have if, instead of pushing each other down,
we helped each other up? What kind of fun could we have if we
were all on top together? What kind of fun could we have playing
a game where the object is not only to get to the top, but also
to see how many people we can take with us?
What if instead of King-of-the-Mountain we played "People-of-the-Mountain."
What kind of fun would that be?
Probably just about all kinds.