Monday, April 10, 2006
Ludium I: Productive Fun
This, from the abstract of the final report:
"Ludium I was an effort to develop and prove a radical new paradigm for intellectual gatherings. Abandoning entirely the standard speaker-audience structure, the ludium instead embedded participants in a game designed to generate both tangible output and emotional excitement and satisfaction - fun. It intentionally ignored the distinction between work and play, and sought to test the possibility that professionals engaged in a properly designed game would generate both entertainment and productivity at the same time...A selected group of academics and game designers were formed into five teams to play a competitive game of concept generation. The teams were tasked with developing proposals for using online game technology in university research; proposals were judged by a sixth team, with the best proposal earning a grand prize. In execution, Ludium I strongly confirmed the possibility that work and play can occur simultaneously: participants exhibited and reported very high levels of satisfaction, enthusiasm, laughter, and joy in the course of the event and on into following days, and they also produced a significant body of concrete output."And they mean significant - an extensive online multimediafied documentary and a 144-page, downloadable, comprehensive report. I mean, it's enough to make you think. Maybe work is supposed to be fun.













