Exploring the relationship between play and games: discovering and affirming both the connections and distinctions - turns out to be ever more relevant to our understanding of the future of both play and games. In universities and art studios, in computer laboratories and workshops, investigations of game/play relationship are leading to a profound evolution of both. A goodly number of these leading-edge explorations can be found in the playful works that comprise the current Homo Ludens Ludens collection. See, for example, Stiff People's League, in the illustration accompanying this post.
"...play reflects more the idea, the notion, the vivid and spontaneous basis for the action as well as its relation to fantasy, whereas games are closed systems and environments governed by rules which demand discipline and a constraint space and time. Play is in a way the presupposition for the games that are its expressions and forms.
"Play as a notion is much more open and therefore it may even embrace elements that come in opposition with a game's structure. For instance play has no death or end; but games do, otherwise there s no meaning into it. Or think of cheating. While it can destroy a game by breaking its rules, it is still a part, an act of play. On the same line, while any game forms hierarchies, play creates interrelations between them."
"...We can be playful anytime anyplace, not only through games. Games are basically a construction which is made possible because of this playfulness that already exists in any aspect of life."
People are doing some wonderful things in the name of play and games, art and technology. If you're interested in getting a taste, Homo Ludens Ludens is a virtual banquet.
If it's May 19-26, it's National Backyard Games Week
Patch Products is once again sponsoring National Backyard Games week, bless their fun-making hearts.
In his Herald Tribune article Come Out and Play, Gerry Galipault catalogs some of the games scheduled for National Backyard Games week:
"Physical Education Hall of Shame (They may try to ban them at school, but there’s no law against them at home: Dodge Ball, Duck-Duck-Goose, Line Soccer, Messy Backyard, Musical Chairs, Simon Says, Spud, Steal the Bacon and Tag. Just watch out for bruised egos.) Office Olympics (Who says you can’t have games at work? Be more like Dunder Mifflin.)
"Old standbys (Capture the Flag, Crack the Whip, Family Flag Football, Frisbee Golf, Hide and Seek, Horseshoes, Hula-Hoop Contest, Jail Break, Kick the Can, Limbo, Marco Polo, Mother May I, Red Light-Green Light, Scavenger Hunt, Stoplight, What Time Is It, Mr. Fox?)
"Suitcase Relay (Pack a suitcase with all kinds of clothes. Participants unpack the suitcase, put on all of the items and run across to a line of waiting teammates. The first team to complete the relay wins.)
"Other relay games (Baby Care Relay, Backseat Driver, Ball Relay, Balloon Head Race, Banana Olympics, Beanbag Bowling, Big Foot, Blanket Carry, Bucket Brigade, Chimp Race, Cup Stack Relay Knock Down, Dizzy Basketball. Water Balloon Volleyball (Throw and catch water balloons over a volleyball net using a sheet or blanket.)
"Other water games (Beach Ball Balance Race, Beach Ball Bumper Pool, Dolphin Relay, Fill the Bottle, Greased Watermelon Polo, Hole In The Bucket, Jump Rope Water Splash, Over/Under Game, Poison Pool Toss, Shaving Cream Shoot Off, Sponge Toss Contest, The Shark & The Mermaids, Trash Target, Tugboat Relay Race."
I, on the other hand, would rather see a National DIY Games Week, where families invent and teach other families completely new games to play. But that's me. And, though the games are mostly competitive, they're so many of them that most playful purposes should in deed be satisfied.
Whilst we're contemplating the playworthy implications of this particular variation, it is worthy of our collective note to collectively note that there are even more profound (and potentially painful) versions of the game, such as shown in this video.
Even I, I must admit, have found myself embellishing on Slapsie lore, thinking perhaps to introduce slightly kinder, potentially gentle nuances, as in 3-person Slapsie and Hand Wave.
Should you at this moment find yourself without someone else's hands to slap, you can access a virtually painless, if somewhat less engaging version of this game online.
Slapsie-related fun has its own peculiar taste: intensely, shall we say, focusing fun, with just a touch of ouchy.
Shootball "...is a new sport in ubiquitous computing. This game is playing with tangible ball that can control movies displayed in surrounding screens. This game is team sport played between two teams of 3 players each. The object of the game is to score by displaying movies of own team by throwing the ball at surrounding screens."
The confluence of sports and computing has evolutionary potential for both spheres of human activity, for engaging mind and body, for bridging social and geographical boundaries. It is something to watch. Something to encourage. Something to celebrate.